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Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01
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@@ -281,7 +281,7 @@ CONSTANTS = {
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"yield $50,000. <br><br> " +
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"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
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"n threads can be calculated with: <br>" +
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"base cost * n * (1.02 ^ n) <br>" +
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"base cost * n * (1.01 ^ n) <br>" +
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"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
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"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
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"Every method for running a script has an option for making it multihreaded. To run a script with " +
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@@ -654,6 +654,7 @@ CONSTANTS = {
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"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
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"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
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"-Rebalanced formulas that determine crime success<br>" +
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"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.01<br>"
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"v0.21.1<br>" +
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"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
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"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +
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