Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01

This commit is contained in:
Daniel Xie
2017-06-18 04:31:14 -05:00
parent dc39b941dc
commit c2aa8d8110
6 changed files with 32 additions and 18 deletions
+2 -1
View File
@@ -281,7 +281,7 @@ CONSTANTS = {
"yield $50,000. <br><br> " +
"Each additional thread to a script will slightly increase the RAM usage for that thread. The total cost of running a script with " +
"n threads can be calculated with: <br>" +
"base cost * n * (1.02 ^ n) <br>" +
"base cost * n * (1.01 ^ n) <br>" +
"where the base cost is the amount of RAM required to run the script with a single thread. In the terminal, you can run the " +
"'mem [scriptname] -t n' command to see how much RAM a script requires with n threads. <br><br>" +
"Every method for running a script has an option for making it multihreaded. To run a script with " +
@@ -654,6 +654,7 @@ CONSTANTS = {
"-grow() and weaken() now give hacking experience based on the server's base security level, rather than a flat exp amount<br>" +
"-Slightly reduced amount of exp gained from hack(), weaken(), and grow()<br>" +
"-Rebalanced formulas that determine crime success<br>" +
"-Reduced RAM cost for multithreading a script. The RAM multiplier for each thread was reduced from 1.02 to 1.01<br>"
"v0.21.1<br>" +
"-IF YOUR GAME BREAKS, DO THE FOLLOWING: Options -> Soft Reset -> Save Game -> Reload Page. Sorry about that! <br>" +
"-Autocompletion for aliases - courtesy of Github user LTCNugget<br><br>" +