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https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-04 06:37:49 +02:00
Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01
This commit is contained in:
+12
-12
@@ -472,7 +472,7 @@ initAugmentations = function() {
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 3%<br>" +
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"Increases the player's hacking skill by 8%<br>" +
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"Increases the player's hacking experience gain rate by 12%");
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"Increases the player's hacking experience gain rate by 10%");
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EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
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if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
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EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
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@@ -509,7 +509,7 @@ initAugmentations = function() {
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DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
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"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
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"and delete it.<br><br>" +
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"This augmentation increases the amount of money the player gains from hacking by 30%");
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"This augmentation increases the amount of money the player gains from hacking by 25%");
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DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
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if (augmentationExists(AugmentationNames.DataJack)) {
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DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
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@@ -561,7 +561,7 @@ initAugmentations = function() {
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the amount of money the player gains from hacking by 30%<br>" +
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"Increases the player's chance of successfully performing a hack by 5%<br>" +
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"Increases the player's hacking experience gain rate by 20%<br>" +
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"Increases the player's hacking experience gain rate by 15%<br>" +
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"Increases the player's hacking skill by 8%");
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ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
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@@ -580,7 +580,7 @@ initAugmentations = function() {
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"Increases the player's hacking speed by 5%<br>" +
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"Increases the amount of money the player gains from hacking by 40%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 35%<br>" +
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"Increases the player's hacking experience gain rate by 25%<br>" +
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"Increases the player's hacking skill by 10%");
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ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
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"Daedalus", "The Covenant", "Illuminati"]);
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@@ -626,7 +626,7 @@ initAugmentations = function() {
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"This augmentation:<br>" +
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"Increases the player's hacking speed by 2%<br>" +
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"Increases the player's chance of successfully performing a hack by 10%<br>" +
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"Increases the player's hacking experience gain rate by 20%");
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"Increases the player's hacking experience gain rate by 12%");
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Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
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"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
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"Four Sigma"]);
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@@ -742,7 +742,7 @@ initAugmentations = function() {
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"to enhance the production and capabilities of its neural stem cells. <br><br>" +
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"This augmentation: <br>" +
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"Increases the player's hacking skill by 15%<br>" +
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"Increases the player's hacking experience gain rate by 20%<br>"+
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"Increases the player's hacking experience gain rate by 10%<br>"+
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"Increases the player's hacking speed by 3%");
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NeuronalDensification.addToFactions(["Clarke Incorporated"]);
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if (augmentationExists(AugmentationNames.NeuronalDensification)) {
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@@ -1550,7 +1550,7 @@ applyAugmentation = function(aug, reapply=false) {
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break;
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case AugmentationNames.EnhancedMyelinSheathing: //Med level
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Player.hacking_speed_mult *= 1.03;
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Player.hacking_exp_mult *= 1.12;
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Player.hacking_exp_mult *= 1.1;
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Player.hacking_mult *= 1.08;
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break;
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case AugmentationNames.SynapticEnhancement: //Low Level
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@@ -1560,7 +1560,7 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_exp_mult *= 1.25;
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break;
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case AugmentationNames.DataJack: //Med low level
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Player.hacking_money_mult *= 1.3;
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Player.hacking_money_mult *= 1.25;
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break;
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case AugmentationNames.ENM: //Medium level
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Player.hacking_mult *= 1.08;
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@@ -1576,14 +1576,14 @@ applyAugmentation = function(aug, reapply=false) {
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_money_mult *= 1.3;
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Player.hacking_chance_mult *= 1.05;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.15;
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Player.hacking_mult *= 1.08;
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break;
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case AugmentationNames.ENMCoreV3: //High level
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Player.hacking_speed_mult *= 1.05;
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Player.hacking_money_mult *= 1.4;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_exp_mult *= 1.35;
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Player.hacking_exp_mult *= 1.25;
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Player.hacking_mult *= 1.1;
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break;
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case AugmentationNames.ENMAnalyzeEngine: //High level
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@@ -1596,7 +1596,7 @@ applyAugmentation = function(aug, reapply=false) {
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case AugmentationNames.Neuralstimulator: //Medium Level
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Player.hacking_speed_mult *= 1.02;
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Player.hacking_chance_mult *= 1.1;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.12;
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break;
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case AugmentationNames.NeuralAccelerator:
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Player.hacking_mult *= 1.1;
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@@ -1629,7 +1629,7 @@ applyAugmentation = function(aug, reapply=false) {
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break;
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case AugmentationNames.NeuronalDensification:
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Player.hacking_mult *= 1.15;
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Player.hacking_exp_mult *= 1.2;
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Player.hacking_exp_mult *= 1.1;
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Player.hacking_speed_mult *= 1.03;
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break;
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