Saving no longer saves logs of running scripts. Some more hacking augmentation nerfs. Reduced thread RAM cost multiplier from 1.02 to 1.01

This commit is contained in:
Daniel Xie
2017-06-18 04:31:14 -05:00
parent dc39b941dc
commit c2aa8d8110
6 changed files with 32 additions and 18 deletions
+12 -12
View File
@@ -472,7 +472,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases the player's hacking speed by 3%<br>" +
"Increases the player's hacking skill by 8%<br>" +
"Increases the player's hacking experience gain rate by 12%");
"Increases the player's hacking experience gain rate by 10%");
EnhancedMyelinSheathing.addToFactions(["Fulcrum Secret Technologies", "BitRunners", "The Black Hand"]);
if (augmentationExists(AugmentationNames.EnhancedMyelinSheathing)) {
EnhancedMyelinSheathing.owned = Augmentations[AugmentationNames.EnhancedMyelinSheathing].owned;
@@ -509,7 +509,7 @@ initAugmentations = function() {
DataJack.setInfo("A brain implant that provides an interface for direct, wireless communication between a computer's main " +
"memory and the mind. This implant allows the user to not only access a computer's memory, but also alter " +
"and delete it.<br><br>" +
"This augmentation increases the amount of money the player gains from hacking by 30%");
"This augmentation increases the amount of money the player gains from hacking by 25%");
DataJack.addToFactions(["BitRunners", "The Black Hand", "NiteSec", "Chongqing", "New Tokyo"]);
if (augmentationExists(AugmentationNames.DataJack)) {
DataJack.owned = Augmentations[AugmentationNames.DataJack].owned;
@@ -561,7 +561,7 @@ initAugmentations = function() {
"Increases the player's hacking speed by 5%<br>" +
"Increases the amount of money the player gains from hacking by 30%<br>" +
"Increases the player's chance of successfully performing a hack by 5%<br>" +
"Increases the player's hacking experience gain rate by 20%<br>" +
"Increases the player's hacking experience gain rate by 15%<br>" +
"Increases the player's hacking skill by 8%");
ENMCoreV2.addToFactions(["BitRunners", "ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Blade Industries", "OmniTek Incorporated", "KuaiGong International"]);
@@ -580,7 +580,7 @@ initAugmentations = function() {
"Increases the player's hacking speed by 5%<br>" +
"Increases the amount of money the player gains from hacking by 40%<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" +
"Increases the player's hacking experience gain rate by 35%<br>" +
"Increases the player's hacking experience gain rate by 25%<br>" +
"Increases the player's hacking skill by 10%");
ENMCoreV3.addToFactions(["ECorp", "MegaCorp", "Fulcrum Secret Technologies", "NWO",
"Daedalus", "The Covenant", "Illuminati"]);
@@ -626,7 +626,7 @@ initAugmentations = function() {
"This augmentation:<br>" +
"Increases the player's hacking speed by 2%<br>" +
"Increases the player's chance of successfully performing a hack by 10%<br>" +
"Increases the player's hacking experience gain rate by 20%");
"Increases the player's hacking experience gain rate by 12%");
Neuralstimulator.addToFactions(["The Black Hand", "Chongqing", "Sector-12", "New Tokyo", "Aevum",
"Ishima", "Volhaven", "Bachman & Associates", "Clarke Incorporated",
"Four Sigma"]);
@@ -742,7 +742,7 @@ initAugmentations = function() {
"to enhance the production and capabilities of its neural stem cells. <br><br>" +
"This augmentation: <br>" +
"Increases the player's hacking skill by 15%<br>" +
"Increases the player's hacking experience gain rate by 20%<br>"+
"Increases the player's hacking experience gain rate by 10%<br>"+
"Increases the player's hacking speed by 3%");
NeuronalDensification.addToFactions(["Clarke Incorporated"]);
if (augmentationExists(AugmentationNames.NeuronalDensification)) {
@@ -1550,7 +1550,7 @@ applyAugmentation = function(aug, reapply=false) {
break;
case AugmentationNames.EnhancedMyelinSheathing: //Med level
Player.hacking_speed_mult *= 1.03;
Player.hacking_exp_mult *= 1.12;
Player.hacking_exp_mult *= 1.1;
Player.hacking_mult *= 1.08;
break;
case AugmentationNames.SynapticEnhancement: //Low Level
@@ -1560,7 +1560,7 @@ applyAugmentation = function(aug, reapply=false) {
Player.hacking_exp_mult *= 1.25;
break;
case AugmentationNames.DataJack: //Med low level
Player.hacking_money_mult *= 1.3;
Player.hacking_money_mult *= 1.25;
break;
case AugmentationNames.ENM: //Medium level
Player.hacking_mult *= 1.08;
@@ -1576,14 +1576,14 @@ applyAugmentation = function(aug, reapply=false) {
Player.hacking_speed_mult *= 1.05;
Player.hacking_money_mult *= 1.3;
Player.hacking_chance_mult *= 1.05;
Player.hacking_exp_mult *= 1.2;
Player.hacking_exp_mult *= 1.15;
Player.hacking_mult *= 1.08;
break;
case AugmentationNames.ENMCoreV3: //High level
Player.hacking_speed_mult *= 1.05;
Player.hacking_money_mult *= 1.4;
Player.hacking_chance_mult *= 1.1;
Player.hacking_exp_mult *= 1.35;
Player.hacking_exp_mult *= 1.25;
Player.hacking_mult *= 1.1;
break;
case AugmentationNames.ENMAnalyzeEngine: //High level
@@ -1596,7 +1596,7 @@ applyAugmentation = function(aug, reapply=false) {
case AugmentationNames.Neuralstimulator: //Medium Level
Player.hacking_speed_mult *= 1.02;
Player.hacking_chance_mult *= 1.1;
Player.hacking_exp_mult *= 1.2;
Player.hacking_exp_mult *= 1.12;
break;
case AugmentationNames.NeuralAccelerator:
Player.hacking_mult *= 1.1;
@@ -1629,7 +1629,7 @@ applyAugmentation = function(aug, reapply=false) {
break;
case AugmentationNames.NeuronalDensification:
Player.hacking_mult *= 1.15;
Player.hacking_exp_mult *= 1.2;
Player.hacking_exp_mult *= 1.1;
Player.hacking_speed_mult *= 1.03;
break;