Fixed page tabs so all menu pages are working now

This commit is contained in:
Daniel Xie
2017-01-27 21:10:16 -06:00
parent f1ada52074
commit bf893926b7
6 changed files with 126 additions and 32 deletions

View File

@@ -15,13 +15,13 @@ function Company() {
};
Company.prototype.init = function(name, salaryMult, expMult) {
this.companyName = name;
this.salaryMult = salaryMult;
this.expMult = expMult;
this.companyName = name;
this.salaryMultiplier = salaryMult;
this.expMultiplier = expMult;
}
Company.prototype.addPosition = function(pos) {
this.companyPositions.push(pos.name); //Company object holds only name of positions
this.companyPositions.push(pos.positionName); //Company object holds only name of positions
}
Company.prototype.addPositions = function(positions) {
@@ -133,15 +133,15 @@ CompanyPositions = {
//Non-tech/management jobs
Waiter: new CompanyPosition("Waiter", 1, 1, 1, 1, 1, 1, 0, .5),
Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5);
Employee: new CompanyPosition("Employee", 1, 1, 1, 1, 1, 1, 0, .5),
SecurityGuard: new CompanyPosition("Security Guard", 1, 50, 50, 50, 50, 0, 3),
PoliceOfficer: new CompanyPosition("Police Officer", 10, 100, 100, 100, 100, 9000, 4),
SecurityOfficer: new CompanyPosition("Security Officer", 25, 150, 150, 150, 150, 9000, 6),
SecuritySupervisor: new CompanyPosition("Security Supervisor", 25, 250, 250, 250, 250, 36000, 12),
HeadOfSecurity: new CompanyPosition("Head of Security", 50, 500, 500, 500, 500, 72000, 20),
FieldAgent: new CompanyPosition("Field Agent", 100, 100, 100, 100, 100, 9000, 4),
SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10);
SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20);
SecretAgent: new CompanyPosition("Secret Agent", 200, 250, 250, 250, 250, 36000, 10),
SpecialOperative: new CompanyPosition("Special Operative", 250, 500, 500, 500, 500, 108000, 20),
init: function() {
//Argument order: hack, str, def, dex, agi, cha
@@ -530,7 +530,7 @@ initCompanies = function() {
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
AddToCompanies(CIA);
@@ -542,7 +542,7 @@ initCompanies = function() {
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
AddToCompanies(NSA);
@@ -554,7 +554,7 @@ initCompanies = function() {
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
AddToCompanies(WatchdogSecurity);
@@ -632,7 +632,7 @@ initCompanies = function() {
CompanyPositions.LeadDev, CompanyPositions.ITIntern, CompanyPositions.ITAnalyst,
CompanyPositions.ITManager, CompanyPositions.SysAdmin, CompanyPositions.SecurityEngineer,
CompanyPositions.NetworkEngineer, CompanyPositions.NetworkAdministrator, CompanyPositions.HeadOfSoftware,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions, SecurityOfficer,
CompanyPositions.HeadOfEngineering, CompanyPositions.SecurityGuard, CompanyPositions.SecurityOfficer,
CompanyPositions.SecuritySupervisor, CompanyPositions.HeadOfSecurity, CompanyPositions.FieldAgent,
CompanyPositions.SecretAgent, CompanyPositions.SpecialOperative]);
AddToCompanies(CarmichaelSecurity);
@@ -640,7 +640,7 @@ initCompanies = function() {
//"Low level" companies
var FoodNStuff = new Company();
FoodNStuff.init("FoodNStuff", 1, 1);
FoodNStuff.addPositions([CompanyPositions.Employee]);)
FoodNStuff.addPositions([CompanyPositions.Employee]);
AddToCompanies(FoodNStuff);
var JoesGuns = new Company();

View File

@@ -1,7 +1,7 @@
//Netburner Faction class
function Faction(name) {
this.name = name;
this.augmentations = [];
this.augmentations = []; //Name of faction only
this.information = ""; //Introductory/informational text about the faction
//Player-related properties for faction
@@ -15,7 +15,7 @@ Faction.prototype.setAugmentations = function(augs) {
}
}
Faction.prototype.setInformation(info) {
Faction.prototype.setInformation = function(info) {
this.information = info;
}
@@ -116,7 +116,7 @@ joinFaction = function(faction) {
aElem.addEventListener("click", function() {
displayFactionContent(faction.name);
return false;
}
});
item.appendChild(aElem);
var factionsList = document.getElementById("factions-list");

View File

@@ -34,6 +34,7 @@ var Engine = {
worldContent: null,
createProgramContent: null,
factionsContent: null,
factionContent: null,
augmentationsContent: null,
tutorialContent: null,
@@ -53,6 +54,7 @@ var Engine = {
World: "World",
CreateProgram: "CreateProgram",
Factions: "Factions",
Faction: "Faction",
Augmentations: "Augmentations",
Tutorial: "Tutorial",
},
@@ -171,35 +173,42 @@ var Engine = {
Engine.displayWorldInfo();
Engine.currentPage = Engine.Page.World;
}
},
loadCreateProgramContent: function() {
Engine.hideAllContent();
Engine.Display.createProgramContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.CreateProgram;
}
},
loadFactionsContent: function() {
Engine.hideAllContent();
Engine.Display.factionsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Factions;
}
},
loadFactionContent: function() {
Engine.hideAllContent();
Engine.Display.factionContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Faction;
},
loadAugmentationsContent: function() {
Engine.hideAllContent();
Engine.Display.augmentationsContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Augmentations;
}
},
loadTutorialContent: function() {
Engine.hideAllContent();
Engine.Display.tutorialContent.style.visibility = "visible";
Engine.currentPage = Engine.Page.Tutorial;
}
},
//Helper function that hides all content
hideAllContent: function() {
@@ -207,11 +216,26 @@ var Engine = {
Engine.Display.characterContent.style.visibility = "hidden";
Engine.Display.scriptEditorContent.style.visibility = "hidden";
Engine.Display.activeScriptsContent.style.visibility = "hidden";
Engine.Display.worldContent.style.visiblity = "hidden";
Engine.Display.worldContent.style.visibility = "hidden";
Engine.Display.createProgramContent.style.visibility = "hidden";
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
//Location lists
Engine.aevumLocationsList.style.display = "none";
Engine.aevumLocationsList.style.visibility = "hidden";
Engine.chongqingLocationsList.style.display = "none";
Engine.chongqingLocationsList.style.visibility = "hidden";
Engine.sector12LocationsList.style.display = "none";
Engine.sector12LocationsList.style.visibility = "hidden";
Engine.newTokyoLocationsList.style.display = "none";
Engine.newTokyoLocationsList.style.visibility = "hidden";
Engine.ishimaLocationsList.style.display = "none";
Engine.ishimaLocationsList.style.visibility = "hidden";
Engine.volhavenLocationsList.style.display = "none";
Engine.volhavenLocationsList.style.visibility = "hidden";
},
/* Display character info */
@@ -246,27 +270,33 @@ var Engine = {
switch(Player.city) {
case CONSTANTS.Aevum:
Engine.aevumLocationsList.style.display = "inline";
Engine.aevumLocationsList.style.visibility = "visible";
break;
case CONSTANTS.ChongQing:
Engine.chongqingLocationsList.style.display = "inline";
Engine.chongqingLocationsList.style.visibility = "visible";
break;
case CONSTANTS.Sector12:
Engine.sector12LocationsList.style.display = "inline";
Engine.sector12LocationsList.style.visibility = "visible";
break;
case CONSTANTS.NewTokyo:
Engine.newTokyoLocationsList.style.display = "inline";
Engine.newTokyoLocationsList.style.visibility = "visible";
break;
case CONSTANTS.Ishima:
Engine.ishimaLocationsList.style.display = "inline";
Engine.ishimaLocationsList.style.visibility = "visible";
break;
case CONSTANTS.Volhaven:
Engine.volhavenLocationsList.style.display = "inline";
Engine.volhavenLocationsList.style.visibility = "visible";
break;
default:
console.log("Invalid city value in Player object!");
break;
}
}
},
/* Functions used to update information on the Active Scripts page */
ActiveScriptsList: null,
@@ -481,7 +511,7 @@ var Engine = {
if (Engine.loadSave()) {
console.log("Loaded game from save");
CompanyPositions.init();
//Calculate the number of cycles have elapsed while offline
var thisUpdate = new Date().getTime();
var lastUpdate = Player.lastUpdate;
@@ -494,9 +524,9 @@ var Engine = {
console.log("Initializing new game");
Player.init();
initForeignServers();
CompanyPositions.init();
initCompanies();
initFactions();
CompanyPositions.init();
}
//Main menu buttons and content
@@ -552,7 +582,7 @@ var Engine = {
Engine.Clickables.tutorialMainMenuButton.addEventListener("click", function() {
Engine.loadTutorialContent();
return false;
}
});
//Active scripts list
Engine.ActiveScriptsList = document.getElementById("active-scripts-list");
@@ -589,12 +619,16 @@ var Engine = {
Engine.Display.factionsContent = document.getElementById("factions-container");
Engine.Display.factionsContent.style.visibility = "hidden";
Engine.Display.factionContent = document.getElementById("faction-container");
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.augmentationsContent = document.getElementById("augmentations-container");
Engine.Display.augmentationsContent.style.visiblity = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent = document.getElementById("tutorial-container");
Engine.Display.tutorialContent.style.visiblity = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
//Character info
Engine.Display.characterInfo = document.getElementById("character-info");
@@ -606,6 +640,7 @@ var Engine = {
Engine.newTokyoLocationsList = document.getElementById("newtokyo-locations-list");
Engine.ishimaLocationsList = document.getElementById("ishima-locations-list");
Engine.volhavenLocationsList = document.getElementById("volhaven-locations-list");
//Script editor
Engine.Display.scriptEditorText = document.getElementById("script-editor-text");