Almost done implementing work functionality.Theres an issue with Player finishWork() i think bc its an anonymous function so it doesnt work to call this.finishWork(), idk

This commit is contained in:
Daniel Xie
2017-02-07 18:27:11 -06:00
parent f5b0796948
commit bedc210b31
5 changed files with 159 additions and 27 deletions
+16 -1
View File
@@ -39,6 +39,7 @@ var Engine = {
augmentationsContent: null,
tutorialContent: null,
locationContent: null,
workInProgressContent: null,
//Character info
characterInfo: null,
@@ -221,6 +222,16 @@ var Engine = {
Engine.currentPage = Engine.Page.Location;
},
loadWorkInProgressContent: function() {
Engine.hideAllContent();
var mainMenu = document.getElementById("mainmenu-container");
mainMenu.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "visible";
},
//Helper function that hides all content
hideAllContent: function() {
Engine.Display.terminalContent.style.visibility = "hidden";
@@ -233,8 +244,8 @@ var Engine = {
Engine.Display.factionContent.style.visibility = "hidden";
Engine.Display.augmentationsContent.style.visibility = "hidden";
Engine.Display.tutorialContent.style.visibility = "hidden";
Engine.Display.locationContent.style.visibility = "hidden";
Engine.Display.workInProgressContent.style.visibility = "hidden";
//Location lists
Engine.aevumLocationsList.style.display = "none";
@@ -662,6 +673,10 @@ var Engine = {
//Location page (page that shows up when you visit a specific location in World)
Engine.Display.locationContent = document.getElementById("location-container");
Engine.Display.locationContent.style.visibility = "hidden";
//Work In Progress
Engine.Display.workInProgressContent = document.getElementById("work-in-progress-container");
Engine.Display.workInProgressContent.style.visibility = "hidden";
//Init Location buttons
initLocationButtons();