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rewrite augmentation stats description so it's autogenerated and consistent with the actual effects.
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+5
-18
@@ -6,7 +6,7 @@
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import { IMap } from "./types";
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export const CONSTANTS: IMap<any> = {
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Version: "0.52.1",
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Version: "0.52.2",
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/** Max level for any skill, assuming no multipliers. Determined by max numerical value in javascript for experience
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* and the skill level formula in Player.js. Note that all this means it that when experience hits MAX_INT, then
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@@ -225,24 +225,11 @@ export const CONSTANTS: IMap<any> = {
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TotalNumBitNodes: 24,
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LatestUpdate: `
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v0.52.1 - 2021-07-10 bugfixing (hydroflame & community)
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v0.52.2 - 2021-07-10 TITLE (hydroflame & community)
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-------------------------------------------
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**Misc.**
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* Fix game crash/corruption when quitting a job while working for it unfocused.
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* Fix typo in corporation Market Data.
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* Fix typo in docs for hackPercent.
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* The tutorial encourages the players to connect to home before creating 'n00dles.script'
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* The dark web 'buy' command now accepts '-1' (one) and '--list' instead of just
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'-l'. Helps some confused players.
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* Character overview screen no longer hidden on the corporation screen.
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* Infiltration difficulty display is now more explicit (It's a big arrow instead
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of just one word.)
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* Fix wrong ram value in tutorial. (@MageKing17)
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* Plenty of augmentation description cleanup (@Kwazygloo)
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* Plenty of typo/description fixed (@MageKing17)
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* Cleanup description of singularity function on readthedocs (@PurePandemonium)
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* Fix bug when autolinking a server while backdooring (@schroederIT)
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** Augmentations **
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* New Augmentation offered by Aevum, themed around 777 and offers some basic
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programs.
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`,
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}
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