mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 09:42:53 +02:00
extracted some of the Netscript functions into their own file.
This commit is contained in:
+25
-429
@@ -57,7 +57,6 @@ import { calculateServerGrowth } from "./Server/formulas/grow";
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import { AllGangs } from "./Gang/AllGangs";
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import { Factions, factionExists } from "./Faction/Factions";
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import { joinFaction, purchaseAugmentation } from "./Faction/FactionHelpers";
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import { FactionWorkType } from "./Faction/FactionWorkTypeEnum";
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import { netscriptCanGrow, netscriptCanHack, netscriptCanWeaken } from "./Hacking/netscriptCanHack";
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import {
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@@ -133,9 +132,6 @@ import { workerScripts } from "./Netscript/WorkerScripts";
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import { WorkerScript } from "./Netscript/WorkerScript";
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import { makeRuntimeRejectMsg, netscriptDelay, resolveNetscriptRequestedThreads } from "./NetscriptEvaluator";
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import { Interpreter } from "./ThirdParty/JSInterpreter";
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import { SleeveTaskType } from "./PersonObjects/Sleeve/SleeveTaskTypesEnum";
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import { findSleevePurchasableAugs } from "./PersonObjects/Sleeve/SleeveHelpers";
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import { Exploit } from "./Exploits/Exploit";
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import { Router } from "./ui/GameRoot";
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import { numeralWrapper } from "./ui/numeralFormat";
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@@ -161,6 +157,9 @@ import { CodingContract } from "./CodingContracts";
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import { Stock } from "./StockMarket/Stock";
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import { BaseServer } from "./Server/BaseServer";
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import { INetscriptGang, NetscriptGang } from "./NetscriptFunctions/Gang";
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import { INetscriptSleeve, NetscriptSleeve } from "./NetscriptFunctions/Sleeve";
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import { INetscriptExtra, NetscriptExtra } from "./NetscriptFunctions/Extra";
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import { INetscriptHacknet, NetscriptHacknet } from "./NetscriptFunctions/Hacknet";
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const defaultInterpreter = new Interpreter("", () => undefined);
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@@ -197,9 +196,11 @@ function toNative(pseudoObj: any): any {
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return nativeObj;
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}
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interface NS {
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interface NS extends INetscriptExtra {
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[key: string]: any;
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hacknet: INetscriptHacknet;
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gang: INetscriptGang;
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sleeve: INetscriptSleeve;
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}
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function NetscriptFunctions(workerScript: WorkerScript): NS {
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@@ -366,35 +367,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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};
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// Utility function to get Hacknet Node object
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const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
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if (isNaN(i)) {
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throw makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
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}
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if (i < 0 || i >= Player.hacknetNodes.length) {
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throw makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
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}
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if (hasHacknetServers(Player)) {
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const hi = Player.hacknetNodes[i];
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if (typeof hi !== "string") throw new Error("hacknet node was not a string");
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const hserver = AllServers[hi];
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if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
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if (hserver == null) {
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throw makeRuntimeErrorMsg(
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callingFn,
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`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
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);
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}
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return hserver;
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} else {
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const node = Player.hacknetNodes[i];
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if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
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return node;
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}
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};
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const makeRuntimeErrorMsg = function (caller: string, msg: string): string {
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const errstack = new Error().stack;
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if (errstack === undefined) throw new Error("how did we not throw an error?");
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@@ -510,23 +482,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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}
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};
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const checkSleeveAPIAccess = function (func: any): void {
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if (Player.bitNodeN !== 10 && !SourceFileFlags[10]) {
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throw makeRuntimeErrorMsg(
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`sleeve.${func}`,
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"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
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);
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}
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};
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const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
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if (sleeveNumber >= Player.sleeves.length || sleeveNumber < 0) {
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const msg = `Invalid sleeve number: ${sleeveNumber}`;
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workerScript.log(func, msg);
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throw makeRuntimeErrorMsg(`sleeve.${func}`, msg);
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}
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};
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const getCodingContract = function (func: any, ip: any, fn: any): CodingContract {
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const server = safeGetServer(ip, func);
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const contract = server.getContract(fn);
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@@ -758,146 +713,28 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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const helper = {
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updateDynamicRam: updateDynamicRam,
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makeRuntimeErrorMsg: makeRuntimeErrorMsg,
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string: (funcName: string, argName: string, v: any): string => {
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if (typeof v === "string") return v;
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if (typeof v === "number") return v + ""; // cast to string;
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throw makeRuntimeErrorMsg(funcName, `${argName} should be a string`);
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},
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number: (funcName: string, argName: string, v: any): number => {
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if (typeof v === "number") return v;
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if (!isNaN(v) && !isNaN(parseFloat(v))) return parseFloat(v);
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throw makeRuntimeErrorMsg(funcName, `${argName} should be a number`);
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},
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boolean: (v: any): boolean => {
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return !!v; // Just convert it to boolean.
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},
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};
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const gang = NetscriptGang(Player, workerScript, helper);
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const sleeve = NetscriptSleeve(Player, workerScript, helper);
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const extra = NetscriptExtra(Player, workerScript, helper);
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const hacknet = NetscriptHacknet(Player, workerScript, helper);
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const functions = {
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hacknet: {
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numNodes: function (): any {
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return Player.hacknetNodes.length;
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},
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maxNumNodes: function (): any {
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if (hasHacknetServers(Player)) {
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return HacknetServerConstants.MaxServers;
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}
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return Infinity;
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},
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purchaseNode: function (): any {
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return purchaseHacknet(Player);
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},
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getPurchaseNodeCost: function (): any {
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if (hasHacknetServers(Player)) {
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return getCostOfNextHacknetServer(Player);
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} else {
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return getCostOfNextHacknetNode(Player);
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}
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},
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getNodeStats: function (i: any): any {
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const node = getHacknetNode(i, "getNodeStats");
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const hasUpgraded = hasHacknetServers(Player);
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const res: any = {
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name: node instanceof HacknetServer ? node.hostname : node.name,
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level: node.level,
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ram: node instanceof HacknetServer ? node.maxRam : node.ram,
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cores: node.cores,
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production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
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timeOnline: node.onlineTimeSeconds,
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totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
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};
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if (hasUpgraded && node instanceof HacknetServer) {
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res.cache = node.cache;
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res.hashCapacity = node.hashCapacity;
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}
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return res;
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},
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upgradeLevel: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return purchaseLevelUpgrade(Player, node, n);
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},
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upgradeRam: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return purchaseRamUpgrade(Player, node, n);
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},
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upgradeCore: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return purchaseCoreUpgrade(Player, node, n);
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},
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upgradeCache: function (i: any, n: any): any {
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if (!hasHacknetServers(Player)) {
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return false;
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}
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const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
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workerScript.log("upgradeCache", "Can only be called on hacknet servers");
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return false;
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}
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const res = purchaseCacheUpgrade(Player, node, n);
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if (res) {
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updateHashManagerCapacity(Player);
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}
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return res;
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},
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getLevelUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return node.calculateLevelUpgradeCost(n, Player.hacknet_node_level_cost_mult);
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},
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getRamUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return node.calculateRamUpgradeCost(n, Player.hacknet_node_ram_cost_mult);
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},
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getCoreUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return node.calculateCoreUpgradeCost(n, Player.hacknet_node_core_cost_mult);
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},
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getCacheUpgradeCost: function (i: any, n: any): any {
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if (!hasHacknetServers(Player)) {
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return Infinity;
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}
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const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
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workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
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return -1;
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}
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return node.calculateCacheUpgradeCost(n);
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},
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numHashes: function (): any {
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if (!hasHacknetServers(Player)) {
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return 0;
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}
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return Player.hashManager.hashes;
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},
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hashCapacity: function (): any {
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if (!hasHacknetServers(Player)) {
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return 0;
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}
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return Player.hashManager.capacity;
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},
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hashCost: function (upgName: any): any {
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if (!hasHacknetServers(Player)) {
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return Infinity;
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}
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return Player.hashManager.getUpgradeCost(upgName);
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},
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spendHashes: function (upgName: any, upgTarget: any): any {
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if (!hasHacknetServers(Player)) {
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return false;
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}
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return purchaseHashUpgrade(Player, upgName, upgTarget);
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},
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getHashUpgradeLevel: function (upgName: any): any {
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const level = Player.hashManager.upgrades[upgName];
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if (level === undefined) {
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throw makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
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}
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return level;
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},
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getStudyMult: function (): any {
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if (!hasHacknetServers(Player)) {
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return false;
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}
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return Player.hashManager.getStudyMult();
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},
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getTrainingMult: function (): any {
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if (!hasHacknetServers(Player)) {
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return false;
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}
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return Player.hashManager.getTrainingMult();
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},
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},
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hacknet: hacknet,
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sprintf: sprintf,
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vsprintf: vsprintf,
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scan: function (ip: any = workerScript.serverIp, hostnames: any = true): any {
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@@ -4653,227 +4490,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
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},
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}, // End coding contracts
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// Duplicate Sleeve API
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sleeve: {
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getNumSleeves: function (): any {
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updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
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checkSleeveAPIAccess("getNumSleeves");
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return Player.sleeves.length;
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},
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setToShockRecovery: function (sleeveNumber: any = 0): any {
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updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
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checkSleeveAPIAccess("setToShockRecovery");
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checkSleeveNumber("setToShockRecovery", sleeveNumber);
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return Player.sleeves[sleeveNumber].shockRecovery(Player);
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},
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setToSynchronize: function (sleeveNumber: any = 0): any {
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updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
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checkSleeveAPIAccess("setToSynchronize");
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checkSleeveNumber("setToSynchronize", sleeveNumber);
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return Player.sleeves[sleeveNumber].synchronize(Player);
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},
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setToCommitCrime: function (sleeveNumber: any = 0, crimeName: any = ""): any {
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updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
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checkSleeveAPIAccess("setToCommitCrime");
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checkSleeveNumber("setToCommitCrime", sleeveNumber);
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return Player.sleeves[sleeveNumber].commitCrime(Player, crimeName);
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},
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setToUniversityCourse: function (sleeveNumber: any = 0, universityName: any = "", className: any = ""): any {
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updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
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checkSleeveAPIAccess("setToUniversityCourse");
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checkSleeveNumber("setToUniversityCourse", sleeveNumber);
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return Player.sleeves[sleeveNumber].takeUniversityCourse(Player, universityName, className);
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},
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travel: function (sleeveNumber: any = 0, cityName: any = ""): any {
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updateDynamicRam("travel", getRamCost("sleeve", "travel"));
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checkSleeveAPIAccess("travel");
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checkSleeveNumber("travel", sleeveNumber);
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return Player.sleeves[sleeveNumber].travel(Player, cityName);
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},
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setToCompanyWork: function (sleeveNumber: any = 0, companyName: any = ""): any {
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updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
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checkSleeveAPIAccess("setToCompanyWork");
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checkSleeveNumber("setToCompanyWork", sleeveNumber);
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// Cannot work at the same company that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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const other = Player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
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throw makeRuntimeErrorMsg(
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"sleeve.setToFactionWork",
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`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
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);
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}
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}
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return Player.sleeves[sleeveNumber].workForCompany(Player, companyName);
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},
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setToFactionWork: function (sleeveNumber: any = 0, factionName: any = "", workType: any = ""): any {
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updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
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checkSleeveAPIAccess("setToFactionWork");
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checkSleeveNumber("setToFactionWork", sleeveNumber);
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// Cannot work at the same faction that another sleeve is working at
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for (let i = 0; i < Player.sleeves.length; ++i) {
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if (i === sleeveNumber) {
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continue;
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}
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const other = Player.sleeves[i];
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if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
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throw makeRuntimeErrorMsg(
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"sleeve.setToFactionWork",
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`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
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);
|
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}
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}
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return Player.sleeves[sleeveNumber].workForFaction(Player, factionName, workType);
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},
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setToGymWorkout: function (sleeveNumber: any = 0, gymName: any = "", stat: any = ""): any {
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updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
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checkSleeveAPIAccess("setToGymWorkout");
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checkSleeveNumber("setToGymWorkout", sleeveNumber);
|
||||
|
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return Player.sleeves[sleeveNumber].workoutAtGym(Player, gymName, stat);
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},
|
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getSleeveStats: function (sleeveNumber: any = 0): any {
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updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
|
||||
checkSleeveAPIAccess("getSleeveStats");
|
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checkSleeveNumber("getSleeveStats", sleeveNumber);
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|
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const sl = Player.sleeves[sleeveNumber];
|
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return {
|
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shock: 100 - sl.shock,
|
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sync: sl.sync,
|
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hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask: function (sleeveNumber: any = 0): any {
|
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updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
|
||||
checkSleeveAPIAccess("getTask");
|
||||
checkSleeveNumber("getTask", sleeveNumber);
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||||
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const sl = Player.sleeves[sleeveNumber];
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return {
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task: SleeveTaskType[sl.currentTask],
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crime: sl.crimeType,
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location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
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factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
|
||||
checkSleeveAPIAccess("getInformation");
|
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checkSleeveNumber("getInformation", sleeveNumber);
|
||||
|
||||
const sl = Player.sleeves[sleeveNumber];
|
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return {
|
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city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(Player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(Player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(Player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
|
||||
checkSleeveAPIAccess("getSleeveAugmentations");
|
||||
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < Player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(Player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: function (sleeveNumber: any = 0): any {
|
||||
updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
|
||||
checkSleeveAPIAccess("getSleevePurchasableAugs");
|
||||
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(Player.sleeves[sleeveNumber], Player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.startingCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: function (sleeveNumber: any = 0, augName: any = ""): any {
|
||||
updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
|
||||
checkSleeveAPIAccess("purchaseSleeveAug");
|
||||
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
|
||||
|
||||
const aug = Augmentations[augName];
|
||||
if (!aug) {
|
||||
throw makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return Player.sleeves[sleeveNumber].tryBuyAugmentation(Player, aug);
|
||||
},
|
||||
}, // End sleeve
|
||||
sleeve: sleeve,
|
||||
formulas: {
|
||||
basic: {
|
||||
calculateSkill: function (exp: any, mult: any = 1): any {
|
||||
@@ -4981,28 +4598,6 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
},
|
||||
},
|
||||
}, // end formulas
|
||||
heart: {
|
||||
// Easter egg function
|
||||
break: function (): number {
|
||||
return Player.karma;
|
||||
},
|
||||
},
|
||||
exploit: function (): any {
|
||||
Player.giveExploit(Exploit.UndocumentedFunctionCall);
|
||||
},
|
||||
bypass: function (doc: any): any {
|
||||
// reset both fields first
|
||||
doc.completely_unused_field = undefined;
|
||||
const real_document: any = document;
|
||||
real_document.completely_unused_field = undefined;
|
||||
// set one to true and check that it affected the other.
|
||||
real_document.completely_unused_field = true;
|
||||
if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
|
||||
Player.giveExploit(Exploit.Bypass);
|
||||
}
|
||||
doc.completely_unused_field = undefined;
|
||||
real_document.completely_unused_field = undefined;
|
||||
},
|
||||
flags: function (data: any): any {
|
||||
data = toNative(data);
|
||||
// We always want the help flag.
|
||||
@@ -5035,6 +4630,7 @@ function NetscriptFunctions(workerScript: WorkerScript): NS {
|
||||
}
|
||||
return ret;
|
||||
},
|
||||
...extra,
|
||||
};
|
||||
|
||||
function getFunctionNames(obj: NS): string[] {
|
||||
|
||||
Reference in New Issue
Block a user