mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-23 09:42:53 +02:00
extracted some of the Netscript functions into their own file.
This commit is contained in:
@@ -0,0 +1,39 @@
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import { INetscriptHelper } from "./INetscriptHelper";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { Exploit } from "../Exploits/Exploit";
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export interface INetscriptExtra {
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heart: {
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break(): number;
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};
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exploit(): void;
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bypass(doc: Document): void;
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}
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export function NetscriptExtra(player: IPlayer, workerScript: WorkerScript, helper: INetscriptHelper): INetscriptExtra {
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return {
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heart: {
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// Easter egg function
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break: function (): number {
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return player.karma;
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},
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},
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exploit: function (): void {
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player.giveExploit(Exploit.UndocumentedFunctionCall);
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},
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bypass: function (doc: any): void {
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// reset both fields first
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doc.completely_unused_field = undefined;
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const real_document: any = document;
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real_document.completely_unused_field = undefined;
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// set one to true and check that it affected the other.
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real_document.completely_unused_field = true;
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if (doc.completely_unused_field && workerScript.ramUsage === 1.6) {
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player.giveExploit(Exploit.Bypass);
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}
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doc.completely_unused_field = undefined;
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real_document.completely_unused_field = undefined;
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},
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};
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}
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@@ -10,7 +10,7 @@ import { GangMember } from "../Gang/GangMember";
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import { GangMemberTask } from "../Gang/GangMemberTask";
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export interface INetscriptGang {
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createGang(faction: any): boolean;
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createGang(faction: string): boolean;
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inGang(): boolean;
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getMemberNames(): string[];
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getGangInformation(): any;
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@@ -59,7 +59,7 @@ export function NetscriptGang(player: IPlayer, workerScript: WorkerScript, helpe
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};
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return {
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createGang: function (faction: string): any {
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createGang: function (faction: string): boolean {
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helper.updateDynamicRam("createGang", getRamCost("gang", "createGang"));
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// this list is copied from Faction/ui/Root.tsx
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const GangNames = [
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@@ -0,0 +1,213 @@
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import { INetscriptHelper } from "./INetscriptHelper";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { HacknetServerConstants } from "../Hacknet/data/Constants";
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import {
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getCostOfNextHacknetNode,
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getCostOfNextHacknetServer,
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hasHacknetServers,
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purchaseHacknet,
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purchaseLevelUpgrade,
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purchaseRamUpgrade,
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purchaseCoreUpgrade,
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purchaseCacheUpgrade,
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purchaseHashUpgrade,
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updateHashManagerCapacity,
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} from "../Hacknet/HacknetHelpers";
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import { HacknetServer } from "../Hacknet/HacknetServer";
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import { HacknetNode } from "../Hacknet/HacknetNode";
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import { AllServers } from "../Server/AllServers";
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export interface INetscriptHacknet {
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numNodes(): number;
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maxNumNodes(): number;
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purchaseNode(): any;
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getPurchaseNodeCost(): number;
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getNodeStats(i: number): any;
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upgradeLevel(i: number, n: number): boolean;
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upgradeRam(i: number, n: number): boolean;
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upgradeCore(i: number, n: number): boolean;
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upgradeCache(i: number, n: number): boolean;
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getLevelUpgradeCost(i: number, n: number): number;
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getRamUpgradeCost(i: number, n: number): number;
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getCoreUpgradeCost(i: number, n: number): number;
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getCacheUpgradeCost(i: number, n: number): number;
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numHashes(): number;
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hashCapacity(): number;
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hashCost(upgName: string): number;
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spendHashes(upgName: string, upgTarget: string): any;
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getHashUpgradeLevel(upgName: string): number;
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getStudyMult(): number;
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getTrainingMult(): number;
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}
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export function NetscriptHacknet(
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player: IPlayer,
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workerScript: WorkerScript,
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helper: INetscriptHelper,
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): INetscriptHacknet {
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// Utility function to get Hacknet Node object
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const getHacknetNode = function (i: any, callingFn = ""): HacknetNode | HacknetServer {
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if (isNaN(i)) {
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throw helper.makeRuntimeErrorMsg(callingFn, "Invalid index specified for Hacknet Node: " + i);
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}
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if (i < 0 || i >= player.hacknetNodes.length) {
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throw helper.makeRuntimeErrorMsg(callingFn, "Index specified for Hacknet Node is out-of-bounds: " + i);
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}
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if (hasHacknetServers(player)) {
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const hi = player.hacknetNodes[i];
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if (typeof hi !== "string") throw new Error("hacknet node was not a string");
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const hserver = AllServers[hi];
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if (!(hserver instanceof HacknetServer)) throw new Error("hacknet server was not actually hacknet server");
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if (hserver == null) {
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throw helper.makeRuntimeErrorMsg(
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callingFn,
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`Could not get Hacknet Server for index ${i}. This is probably a bug, please report to game dev`,
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);
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}
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return hserver;
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} else {
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const node = player.hacknetNodes[i];
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if (!(node instanceof HacknetNode)) throw new Error("hacknet node was not node.");
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return node;
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}
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};
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return {
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numNodes: function (): any {
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return player.hacknetNodes.length;
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},
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maxNumNodes: function (): any {
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if (hasHacknetServers(player)) {
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return HacknetServerConstants.MaxServers;
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}
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return Infinity;
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},
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purchaseNode: function (): any {
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return purchaseHacknet(player);
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},
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getPurchaseNodeCost: function (): any {
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if (hasHacknetServers(player)) {
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return getCostOfNextHacknetServer(player);
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} else {
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return getCostOfNextHacknetNode(player);
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}
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},
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getNodeStats: function (i: any): any {
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const node = getHacknetNode(i, "getNodeStats");
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const hasUpgraded = hasHacknetServers(player);
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const res: any = {
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name: node instanceof HacknetServer ? node.hostname : node.name,
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level: node.level,
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ram: node instanceof HacknetServer ? node.maxRam : node.ram,
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cores: node.cores,
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production: node instanceof HacknetServer ? node.hashRate : node.moneyGainRatePerSecond,
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timeOnline: node.onlineTimeSeconds,
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totalProduction: node instanceof HacknetServer ? node.totalHashesGenerated : node.totalMoneyGenerated,
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};
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if (hasUpgraded && node instanceof HacknetServer) {
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res.cache = node.cache;
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res.hashCapacity = node.hashCapacity;
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}
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return res;
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},
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upgradeLevel: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return purchaseLevelUpgrade(player, node, n);
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},
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upgradeRam: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return purchaseRamUpgrade(player, node, n);
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},
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upgradeCore: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return purchaseCoreUpgrade(player, node, n);
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},
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upgradeCache: function (i: any, n: any): any {
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if (!hasHacknetServers(player)) {
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return false;
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}
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const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
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workerScript.log("upgradeCache", "Can only be called on hacknet servers");
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return false;
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}
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const res = purchaseCacheUpgrade(player, node, n);
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if (res) {
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updateHashManagerCapacity(player);
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}
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return res;
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},
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getLevelUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeLevel");
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return node.calculateLevelUpgradeCost(n, player.hacknet_node_level_cost_mult);
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},
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getRamUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeRam");
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return node.calculateRamUpgradeCost(n, player.hacknet_node_ram_cost_mult);
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},
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getCoreUpgradeCost: function (i: any, n: any): any {
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const node = getHacknetNode(i, "upgradeCore");
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return node.calculateCoreUpgradeCost(n, player.hacknet_node_core_cost_mult);
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},
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getCacheUpgradeCost: function (i: any, n: any): any {
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if (!hasHacknetServers(player)) {
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return Infinity;
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}
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const node = getHacknetNode(i, "upgradeCache");
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if (!(node instanceof HacknetServer)) {
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workerScript.log("getCacheUpgradeCost", "Can only be called on hacknet servers");
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return -1;
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}
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return node.calculateCacheUpgradeCost(n);
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},
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numHashes: function (): any {
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if (!hasHacknetServers(player)) {
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return 0;
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}
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return player.hashManager.hashes;
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},
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hashCapacity: function (): any {
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if (!hasHacknetServers(player)) {
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return 0;
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}
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return player.hashManager.capacity;
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},
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hashCost: function (upgName: any): any {
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if (!hasHacknetServers(player)) {
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return Infinity;
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}
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return player.hashManager.getUpgradeCost(upgName);
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},
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spendHashes: function (upgName: any, upgTarget: any): any {
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if (!hasHacknetServers(player)) {
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return false;
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}
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return purchaseHashUpgrade(player, upgName, upgTarget);
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},
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getHashUpgradeLevel: function (upgName: any): any {
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const level = player.hashManager.upgrades[upgName];
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if (level === undefined) {
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throw helper.makeRuntimeErrorMsg("hacknet.hashUpgradeLevel", `Invalid Hash Upgrade: ${upgName}`);
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}
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return level;
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},
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getStudyMult: function (): any {
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if (!hasHacknetServers(player)) {
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return false;
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}
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return player.hashManager.getStudyMult();
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},
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getTrainingMult: function (): any {
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if (!hasHacknetServers(player)) {
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return false;
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}
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return player.hashManager.getTrainingMult();
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},
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};
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}
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@@ -1,4 +1,7 @@
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export interface INetscriptHelper {
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updateDynamicRam(functionName: string, ram: number): void;
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makeRuntimeErrorMsg(functionName: string, message: string): void;
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string(funcName: string, argName: string, v: any): string;
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number(funcName: string, argName: string, v: any): number;
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boolean(v: any): boolean;
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}
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@@ -0,0 +1,333 @@
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import { INetscriptHelper } from "./INetscriptHelper";
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import { IPlayer } from "../PersonObjects/IPlayer";
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import { getRamCost } from "../Netscript/RamCostGenerator";
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import { FactionWorkType } from "../Faction/FactionWorkTypeEnum";
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import { SourceFileFlags } from "../SourceFile/SourceFileFlags";
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import { SleeveTaskType } from "../PersonObjects/Sleeve/SleeveTaskTypesEnum";
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import { SpecialServerIps } from "../Server/SpecialServerIps";
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import { WorkerScript } from "../Netscript/WorkerScript";
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import { findSleevePurchasableAugs } from "../PersonObjects/Sleeve/SleeveHelpers";
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import { Augmentations } from "../Augmentation/Augmentations";
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import { CityName } from "../Locations/data/CityNames";
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export interface INetscriptSleeve {
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getNumSleeves(): number;
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setToShockRecovery(sleeveNumber?: number): boolean;
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setToSynchronize(sleeveNumber?: number): boolean;
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setToCommitCrime(sleeveNumber?: number, crimeName?: string): boolean;
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setToUniversityCourse(sleeveNumber?: number, universityName?: string, className?: string): boolean;
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travel(sleeveNumber?: number, cityName?: string): boolean;
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setToCompanyWork(sleeveNumber?: number, companyName?: string): boolean;
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setToFactionWork(sleeveNumber?: number, factionName?: string, workType?: string): boolean;
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setToGymWorkout(sleeveNumber?: number, gymName?: string, stat?: string): boolean;
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getSleeveStats(sleeveNumber?: number): {
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shock: number;
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sync: number;
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hacking_skill: number;
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strength: number;
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defense: number;
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dexterity: number;
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agility: number;
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charisma: number;
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};
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getTask(sleeveNumber?: number): {
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task: string;
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crime: string;
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location: string;
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gymStatType: string;
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factionWorkType: string;
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};
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getInformation(sleeveNumber?: number): any;
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getSleeveAugmentations(sleeveNumber?: number): string[];
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getSleevePurchasableAugs(sleeveNumber?: number): {
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name: string;
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cost: number;
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}[];
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purchaseSleeveAug(sleeveNumber?: number, augName?: string): boolean;
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}
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export function NetscriptSleeve(
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player: IPlayer,
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workerScript: WorkerScript,
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helper: INetscriptHelper,
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): INetscriptSleeve {
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const checkSleeveAPIAccess = function (func: any): void {
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if (player.bitNodeN !== 10 && !SourceFileFlags[10]) {
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throw helper.makeRuntimeErrorMsg(
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`sleeve.${func}`,
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"You do not currently have access to the Sleeve API. This is either because you are not in BitNode-10 or because you do not have Source-File 10",
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);
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}
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};
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const checkSleeveNumber = function (func: any, sleeveNumber: any): void {
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if (sleeveNumber >= player.sleeves.length || sleeveNumber < 0) {
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const msg = `Invalid sleeve number: ${sleeveNumber}`;
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workerScript.log(func, msg);
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throw helper.makeRuntimeErrorMsg(`sleeve.${func}`, msg);
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}
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};
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return {
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getNumSleeves: function (): number {
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helper.updateDynamicRam("getNumSleeves", getRamCost("sleeve", "getNumSleeves"));
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checkSleeveAPIAccess("getNumSleeves");
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return player.sleeves.length;
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},
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setToShockRecovery: function (asleeveNumber: any = 0): boolean {
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const sleeveNumber = helper.number("setToShockRecovery", "sleeveNumber", asleeveNumber);
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helper.updateDynamicRam("setToShockRecovery", getRamCost("sleeve", "setToShockRecovery"));
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checkSleeveAPIAccess("setToShockRecovery");
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checkSleeveNumber("setToShockRecovery", sleeveNumber);
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return player.sleeves[sleeveNumber].shockRecovery(player);
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},
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setToSynchronize: function (asleeveNumber: any = 0): boolean {
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const sleeveNumber = helper.number("setToSynchronize", "sleeveNumber", asleeveNumber);
|
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helper.updateDynamicRam("setToSynchronize", getRamCost("sleeve", "setToSynchronize"));
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checkSleeveAPIAccess("setToSynchronize");
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checkSleeveNumber("setToSynchronize", sleeveNumber);
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return player.sleeves[sleeveNumber].synchronize(player);
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},
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setToCommitCrime: function (asleeveNumber: any = 0, acrimeName: any = ""): boolean {
|
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const sleeveNumber = helper.number("setToCommitCrime", "sleeveNumber", asleeveNumber);
|
||||
const crimeName = helper.string("setToUniversityCourse", "crimeName", acrimeName);
|
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helper.updateDynamicRam("setToCommitCrime", getRamCost("sleeve", "setToCommitCrime"));
|
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checkSleeveAPIAccess("setToCommitCrime");
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checkSleeveNumber("setToCommitCrime", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].commitCrime(player, crimeName);
|
||||
},
|
||||
setToUniversityCourse: function (asleeveNumber: any = 0, auniversityName: any = "", aclassName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToUniversityCourse", "sleeveNumber", asleeveNumber);
|
||||
const universityName = helper.string("setToUniversityCourse", "universityName", auniversityName);
|
||||
const className = helper.string("setToUniversityCourse", "className", aclassName);
|
||||
helper.updateDynamicRam("setToUniversityCourse", getRamCost("sleeve", "setToUniversityCourse"));
|
||||
checkSleeveAPIAccess("setToUniversityCourse");
|
||||
checkSleeveNumber("setToUniversityCourse", sleeveNumber);
|
||||
return player.sleeves[sleeveNumber].takeUniversityCourse(player, universityName, className);
|
||||
},
|
||||
travel: function (asleeveNumber: any = 0, acityName: any = ""): boolean {
|
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const sleeveNumber = helper.number("travel", "sleeveNumber", asleeveNumber);
|
||||
const cityName = helper.string("setToUniversityCourse", "cityName", acityName);
|
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helper.updateDynamicRam("travel", getRamCost("sleeve", "travel"));
|
||||
checkSleeveAPIAccess("travel");
|
||||
checkSleeveNumber("travel", sleeveNumber);
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return player.sleeves[sleeveNumber].travel(player, cityName as CityName);
|
||||
},
|
||||
setToCompanyWork: function (asleeveNumber: any = 0, acompanyName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToCompanyWork", "sleeveNumber", asleeveNumber);
|
||||
const companyName = helper.string("setToUniversityCourse", "companyName", acompanyName);
|
||||
helper.updateDynamicRam("setToCompanyWork", getRamCost("sleeve", "setToCompanyWork"));
|
||||
checkSleeveAPIAccess("setToCompanyWork");
|
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checkSleeveNumber("setToCompanyWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same company that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Company && other.currentTaskLocation === companyName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for company ${companyName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForCompany(player, companyName);
|
||||
},
|
||||
setToFactionWork: function (asleeveNumber: any = 0, afactionName: any = "", aworkType: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToFactionWork", "sleeveNumber", asleeveNumber);
|
||||
const factionName = helper.string("setToUniversityCourse", "factionName", afactionName);
|
||||
const workType = helper.string("setToUniversityCourse", "workType", aworkType);
|
||||
helper.updateDynamicRam("setToFactionWork", getRamCost("sleeve", "setToFactionWork"));
|
||||
checkSleeveAPIAccess("setToFactionWork");
|
||||
checkSleeveNumber("setToFactionWork", sleeveNumber);
|
||||
|
||||
// Cannot work at the same faction that another sleeve is working at
|
||||
for (let i = 0; i < player.sleeves.length; ++i) {
|
||||
if (i === sleeveNumber) {
|
||||
continue;
|
||||
}
|
||||
const other = player.sleeves[i];
|
||||
if (other.currentTask === SleeveTaskType.Faction && other.currentTaskLocation === factionName) {
|
||||
throw helper.makeRuntimeErrorMsg(
|
||||
"sleeve.setToFactionWork",
|
||||
`Sleeve ${sleeveNumber} cannot work for faction ${factionName} because Sleeve ${i} is already working for them.`,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].workForFaction(player, factionName, workType);
|
||||
},
|
||||
setToGymWorkout: function (asleeveNumber: any = 0, agymName: any = "", astat: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("setToGymWorkout", "sleeveNumber", asleeveNumber);
|
||||
const gymName = helper.string("setToUniversityCourse", "gymName", agymName);
|
||||
const stat = helper.string("setToUniversityCourse", "stat", astat);
|
||||
helper.updateDynamicRam("setToGymWorkout", getRamCost("sleeve", "setToGymWorkout"));
|
||||
checkSleeveAPIAccess("setToGymWorkout");
|
||||
checkSleeveNumber("setToGymWorkout", sleeveNumber);
|
||||
|
||||
return player.sleeves[sleeveNumber].workoutAtGym(player, gymName, stat);
|
||||
},
|
||||
getSleeveStats: function (asleeveNumber: any = 0): {
|
||||
shock: number;
|
||||
sync: number;
|
||||
hacking_skill: number;
|
||||
strength: number;
|
||||
defense: number;
|
||||
dexterity: number;
|
||||
agility: number;
|
||||
charisma: number;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getSleeveStats", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveStats", getRamCost("sleeve", "getSleeveStats"));
|
||||
checkSleeveAPIAccess("getSleeveStats");
|
||||
checkSleeveNumber("getSleeveStats", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
shock: 100 - sl.shock,
|
||||
sync: sl.sync,
|
||||
hacking_skill: sl.hacking_skill,
|
||||
strength: sl.strength,
|
||||
defense: sl.defense,
|
||||
dexterity: sl.dexterity,
|
||||
agility: sl.agility,
|
||||
charisma: sl.charisma,
|
||||
};
|
||||
},
|
||||
getTask: function (asleeveNumber: any = 0): {
|
||||
task: string;
|
||||
crime: string;
|
||||
location: string;
|
||||
gymStatType: string;
|
||||
factionWorkType: string;
|
||||
} {
|
||||
const sleeveNumber = helper.number("getTask", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getTask", getRamCost("sleeve", "getTask"));
|
||||
checkSleeveAPIAccess("getTask");
|
||||
checkSleeveNumber("getTask", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
task: SleeveTaskType[sl.currentTask],
|
||||
crime: sl.crimeType,
|
||||
location: sl.currentTaskLocation,
|
||||
gymStatType: sl.gymStatType,
|
||||
factionWorkType: FactionWorkType[sl.factionWorkType],
|
||||
};
|
||||
},
|
||||
getInformation: function (asleeveNumber: any = 0): any {
|
||||
const sleeveNumber = helper.number("getInformation", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getInformation", getRamCost("sleeve", "getInformation"));
|
||||
checkSleeveAPIAccess("getInformation");
|
||||
checkSleeveNumber("getInformation", sleeveNumber);
|
||||
|
||||
const sl = player.sleeves[sleeveNumber];
|
||||
return {
|
||||
city: sl.city,
|
||||
hp: sl.hp,
|
||||
jobs: Object.keys(player.jobs), // technically sleeves have the same jobs as the player.
|
||||
jobTitle: Object.values(player.jobs),
|
||||
maxHp: sl.max_hp,
|
||||
tor: SpecialServerIps.hasOwnProperty("Darkweb Server"), // There's no reason not to give that infomation here as well. Worst case scenario it isn't used.
|
||||
|
||||
mult: {
|
||||
agility: sl.agility_mult,
|
||||
agilityExp: sl.agility_exp_mult,
|
||||
companyRep: sl.company_rep_mult,
|
||||
crimeMoney: sl.crime_money_mult,
|
||||
crimeSuccess: sl.crime_success_mult,
|
||||
defense: sl.defense_mult,
|
||||
defenseExp: sl.defense_exp_mult,
|
||||
dexterity: sl.dexterity_mult,
|
||||
dexterityExp: sl.dexterity_exp_mult,
|
||||
factionRep: sl.faction_rep_mult,
|
||||
hacking: sl.hacking_mult,
|
||||
hackingExp: sl.hacking_exp_mult,
|
||||
strength: sl.strength_mult,
|
||||
strengthExp: sl.strength_exp_mult,
|
||||
workMoney: sl.work_money_mult,
|
||||
},
|
||||
|
||||
timeWorked: sl.currentTaskTime,
|
||||
earningsForSleeves: {
|
||||
workHackExpGain: sl.earningsForSleeves.hack,
|
||||
workStrExpGain: sl.earningsForSleeves.str,
|
||||
workDefExpGain: sl.earningsForSleeves.def,
|
||||
workDexExpGain: sl.earningsForSleeves.dex,
|
||||
workAgiExpGain: sl.earningsForSleeves.agi,
|
||||
workChaExpGain: sl.earningsForSleeves.cha,
|
||||
workMoneyGain: sl.earningsForSleeves.money,
|
||||
},
|
||||
earningsForPlayer: {
|
||||
workHackExpGain: sl.earningsForPlayer.hack,
|
||||
workStrExpGain: sl.earningsForPlayer.str,
|
||||
workDefExpGain: sl.earningsForPlayer.def,
|
||||
workDexExpGain: sl.earningsForPlayer.dex,
|
||||
workAgiExpGain: sl.earningsForPlayer.agi,
|
||||
workChaExpGain: sl.earningsForPlayer.cha,
|
||||
workMoneyGain: sl.earningsForPlayer.money,
|
||||
},
|
||||
earningsForTask: {
|
||||
workHackExpGain: sl.earningsForTask.hack,
|
||||
workStrExpGain: sl.earningsForTask.str,
|
||||
workDefExpGain: sl.earningsForTask.def,
|
||||
workDexExpGain: sl.earningsForTask.dex,
|
||||
workAgiExpGain: sl.earningsForTask.agi,
|
||||
workChaExpGain: sl.earningsForTask.cha,
|
||||
workMoneyGain: sl.earningsForTask.money,
|
||||
},
|
||||
workRepGain: sl.getRepGain(player),
|
||||
};
|
||||
},
|
||||
getSleeveAugmentations: function (asleeveNumber: any = 0): string[] {
|
||||
const sleeveNumber = helper.number("getSleeveAugmentations", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleeveAugmentations", getRamCost("sleeve", "getSleeveAugmentations"));
|
||||
checkSleeveAPIAccess("getSleeveAugmentations");
|
||||
checkSleeveNumber("getSleeveAugmentations", sleeveNumber);
|
||||
|
||||
const augs = [];
|
||||
for (let i = 0; i < player.sleeves[sleeveNumber].augmentations.length; i++) {
|
||||
augs.push(player.sleeves[sleeveNumber].augmentations[i].name);
|
||||
}
|
||||
return augs;
|
||||
},
|
||||
getSleevePurchasableAugs: function (asleeveNumber: any = 0): {
|
||||
name: string;
|
||||
cost: number;
|
||||
}[] {
|
||||
const sleeveNumber = helper.number("getSleevePurchasableAugs", "sleeveNumber", asleeveNumber);
|
||||
helper.updateDynamicRam("getSleevePurchasableAugs", getRamCost("sleeve", "getSleevePurchasableAugs"));
|
||||
checkSleeveAPIAccess("getSleevePurchasableAugs");
|
||||
checkSleeveNumber("getSleevePurchasableAugs", sleeveNumber);
|
||||
|
||||
const purchasableAugs = findSleevePurchasableAugs(player.sleeves[sleeveNumber], player);
|
||||
const augs = [];
|
||||
for (let i = 0; i < purchasableAugs.length; i++) {
|
||||
const aug = purchasableAugs[i];
|
||||
augs.push({
|
||||
name: aug.name,
|
||||
cost: aug.startingCost,
|
||||
});
|
||||
}
|
||||
|
||||
return augs;
|
||||
},
|
||||
purchaseSleeveAug: function (asleeveNumber: any = 0, aaugName: any = ""): boolean {
|
||||
const sleeveNumber = helper.number("purchaseSleeveAug", "sleeveNumber", asleeveNumber);
|
||||
const augName = helper.string("setToUniversityCourse", "augName", aaugName);
|
||||
helper.updateDynamicRam("purchaseSleeveAug", getRamCost("sleeve", "purchaseSleeveAug"));
|
||||
checkSleeveAPIAccess("purchaseSleeveAug");
|
||||
checkSleeveNumber("purchaseSleeveAug", sleeveNumber);
|
||||
|
||||
const aug = Augmentations[augName];
|
||||
if (!aug) {
|
||||
throw helper.makeRuntimeErrorMsg("sleeve.purchaseSleeveAug", `Invalid aug: ${augName}`);
|
||||
}
|
||||
|
||||
return player.sleeves[sleeveNumber].tryBuyAugmentation(player, aug);
|
||||
},
|
||||
};
|
||||
}
|
||||
Reference in New Issue
Block a user