Merge branch 'dev' into patch-3

This commit is contained in:
Olivier Gagnon
2018-07-27 14:42:19 -04:00
committed by GitHub
181 changed files with 7218 additions and 167443 deletions
+6 -7
View File
@@ -111,7 +111,7 @@ function initBitNodes() {
"Crimes and Infiltration are 50% less profitable<br><br>" +
"Destroying this BitNode will give you Source-File 6, or if you already have this Source-File it will upgrade " +
"its level up to a maximum of 3. This Source-File allows you to access the NSA's Bladeburner Division in other " +
"BitNodes. In addition, this Source-File will raise the experience gain rate of all your combat stats by:<br><br>" +
"BitNodes. In addition, this Source-File will raise both the level and experience gain rate of all your combat stats by:<br><br>" +
"Level 1: 8%<br>" +
"Level 2: 12%<br>" +
"Level 3: 14%");
@@ -182,8 +182,8 @@ function initBitNodes() {
"To iterate is human, to recurse divine.<br><br>" +
"Every time this BitNode is destroyed, it becomes slightly harder. Destroying this BitNode will give your Souce-File 12, or " +
"if you already have this Source-File it will upgrade its level. There is no maximum level for Source-File 12. Each level " +
"of Source-File 12 will increase all of your multipliers by 1%. This effect is additive with itself, NOT multiplicative. In other words, " +
"level N of this Source-File will increase all of your multipliers by N%");
"of Source-File 12 will increase all of your multipliers by 1%. This effect is multiplicative with itself. " +
"In other words, level N of this Source-File will result in a multiplier of 1.01^N (or 0.99^N for multipliers that decrease)");
//Books: Frontera, Shiner
BitNodes["BitNode13"] = new BitNode(13, "fOS", "COMING SOON"); //Unlocks the new game mode and the rest of the BitNodes
BitNodes["BitNode14"] = new BitNode(14, "", "COMING SOON");
@@ -392,10 +392,9 @@ function initBitNodeMultipliers() {
BitNodeMultipliers.InfiltrationRep = dec;
BitNodeMultipliers.CorporationValuation = dec;
BitNodeMultipliers.BladeburnerRank = dec;
// verify what happens to non-integer values of BladeburnerSkillCost before enabling this.
//BitNodeMultipliers.BladeburnerSkillCost = dec;
BitNodeMultipliers.BladeburnerRank = dec;
BitNodeMultipliers.BladeburnerSkillCost = dec;
break;
default:
console.log("WARNING: Player.bitNodeN invalid");