mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 00:32:51 +02:00
convert all hacknet to ts
This commit is contained in:
@@ -1,57 +0,0 @@
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/**
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* React Component for the Hacknet Node UI
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*
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* Displays general information about Hacknet Nodes
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*/
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import React from "react";
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import { hasHacknetServers } from "../HacknetHelpers";
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export class GeneralInfo extends React.Component {
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getSecondParagraph() {
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if (hasHacknetServers()) {
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return (
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`Here, you can purchase a Hacknet Server, an upgraded version of the Hacknet Node. ` +
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`Hacknet Servers will perform computations and operations on the network, earning ` +
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`you hashes. Hashes can be spent on a variety of different upgrades.`
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);
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} else {
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return (
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`Here, you can purchase a Hacknet Node, a specialized machine that can connect ` +
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`and contribute its resources to the Hacknet network. This allows you to take ` +
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`a small percentage of profits from hacks performed on the network. Essentially, ` +
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`you are renting out your Node's computing power.`
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);
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}
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}
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getThirdParagraph() {
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if (hasHacknetServers()) {
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return (
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`Hacknet Servers can also be used as servers to run scripts. However, running scripts ` +
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`on a server will reduce its hash rate (hashes generated per second). A Hacknet Server's hash ` +
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`rate will be reduced by the percentage of RAM that is being used by that Server to run ` +
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`scripts.`
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);
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} else {
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return (
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`Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node ` +
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`can be upgraded in order to increase its computing power and thereby increase ` +
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`the profit you earn from it.`
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);
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}
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}
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render() {
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return (
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<div>
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<p className={"hacknet-general-info"}>
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around the world to
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anonymously share computing power and perform distributed cyberattacks without the fear of being traced.
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</p>
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<p className={"hacknet-general-info"}>{this.getSecondParagraph()}</p>
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<p className={"hacknet-general-info"}>{this.getThirdParagraph()}</p>
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</div>
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);
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}
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}
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@@ -0,0 +1,50 @@
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/**
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* React Component for the Hacknet Node UI
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*
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* Displays general information about Hacknet Nodes
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*/
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import React from "react";
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interface IProps {
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hasHacknetServers: boolean;
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}
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export function GeneralInfo(props: IProps): React.ReactElement {
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return (
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<div>
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<p className={"hacknet-general-info"}>
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The Hacknet is a global, decentralized network of machines. It is used by hackers all around the world to
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anonymously share computing power and perform distributed cyberattacks without the fear of being traced.
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</p>
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{!props.hasHacknetServers ? (
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<>
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<p className={"hacknet-general-info"}>
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{`Here, you can purchase a Hacknet Node, a specialized machine that can connect ` +
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`and contribute its resources to the Hacknet network. This allows you to take ` +
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`a small percentage of profits from hacks performed on the network. Essentially, ` +
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`you are renting out your Node's computing power.`}
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</p>
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<p className={"hacknet-general-info"}>
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{`Each Hacknet Node you purchase will passively earn you money. Each Hacknet Node ` +
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`can be upgraded in order to increase its computing power and thereby increase ` +
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`the profit you earn from it.`}
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</p>
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</>
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) : (
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<>
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<p className={"hacknet-general-info"}>
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{`Here, you can purchase a Hacknet Server, an upgraded version of the Hacknet Node. ` +
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`Hacknet Servers will perform computations and operations on the network, earning ` +
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`you hashes. Hashes can be spent on a variety of different upgrades.`}
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</p>
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<p className={"hacknet-general-info"}>
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{`Hacknet Servers can also be used as servers to run scripts. However, running scripts ` +
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`on a server will reduce its hash rate (hashes generated per second). A Hacknet Server's hash ` +
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`rate will be reduced by the percentage of RAM that is being used by that Server to run ` +
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`scripts.`}
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</p>
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</>
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)}
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</div>
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);
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}
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@@ -1,171 +0,0 @@
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/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetNodeConstants } from "../data/Constants";
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import {
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getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades,
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purchaseLevelUpgrade,
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purchaseRamUpgrade,
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purchaseCoreUpgrade,
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} from "../HacknetHelpers";
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import { Player } from "../../Player";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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export class HacknetNode extends React.Component {
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render() {
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const node = this.props.node;
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const purchaseMult = this.props.purchaseMultiplier;
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const recalculate = this.props.recalculate;
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// Upgrade Level Button
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let upgradeLevelContent, upgradeLevelClass;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelContent = <>MAX LEVEL</>;
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(node, HacknetNodeConstants.MaxLevel);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
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upgradeLevelContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} />
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</>
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);
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if (Player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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const upgradeLevelOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(node, HacknetNodeConstants.MaxLevel);
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}
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purchaseLevelUpgrade(node, numUpgrades);
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recalculate();
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return false;
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};
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let upgradeRamContent, upgradeRamClass;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRamContent = <>MAX RAM</>;
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(node, HacknetNodeConstants.MaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
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upgradeRamContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} />
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</>
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);
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if (Player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
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} else {
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upgradeRamClass = "std-button";
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}
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}
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const upgradeRamOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberRamUpgrades(node, HacknetNodeConstants.MaxRam);
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}
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purchaseRamUpgrade(node, numUpgrades);
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recalculate();
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return false;
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};
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let upgradeCoresContent, upgradeCoresClass;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresContent = <>MAX CORES</>;
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upgradeCoresClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberCoreUpgrades(node, HacknetNodeConstants.MaxCores);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
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multiplier = Math.min(levelsToMax, purchaseMult);
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}
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
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upgradeCoresContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} />
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</>
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);
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if (Player.money.lt(upgradeCoreCost)) {
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upgradeCoresClass = "std-button-disabled";
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} else {
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upgradeCoresClass = "std-button";
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}
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}
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const upgradeCoresOnClick = () => {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberCoreUpgrades(node, HacknetNodeConstants.MaxCores);
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}
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purchaseCoreUpgrade(node, numUpgrades);
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recalculate();
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return false;
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};
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return (
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<li className={"hacknet-node"}>
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<div className={"hacknet-node-container"}>
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<div className={"row"}>
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<h1 style={{ fontSize: "1em" }}>{node.name}</h1>
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</div>
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<div className={"row"}>
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<p>Production:</p>
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<span className={"text money-gold"}>
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<Money money={node.totalMoneyGenerated} player={Player} /> ({MoneyRate(node.moneyGainRatePerSecond)})
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</span>
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</div>
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<div className={"row"}>
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<p>Level:</p>
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<span className={"text upgradable-info"}>{node.level}</span>
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<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
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{upgradeLevelContent}
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</button>
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</div>
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<div className={"row"}>
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<p>RAM:</p>
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<span className={"text upgradable-info"}>{node.ram}GB</span>
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<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
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{upgradeRamContent}
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</button>
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</div>
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<div className={"row"}>
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<p>Cores:</p>
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<span className={"text upgradable-info"}>{node.cores}</span>
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<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
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{upgradeCoresContent}
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</button>
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</div>
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</div>
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</li>
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);
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}
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}
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@@ -0,0 +1,174 @@
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/**
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* React Component for the Hacknet Node UI.
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* This Component displays the panel for a single Hacknet Node
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*/
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import React from "react";
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import { HacknetNodeConstants } from "../data/Constants";
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import {
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getMaxNumberLevelUpgrades,
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getMaxNumberRamUpgrades,
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getMaxNumberCoreUpgrades,
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purchaseLevelUpgrade,
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purchaseRamUpgrade,
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purchaseCoreUpgrade,
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} from "../HacknetHelpers";
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import { IPlayer } from "../../PersonObjects/IPlayer";
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import { HacknetNode } from "../HacknetNode";
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import { Money } from "../../ui/React/Money";
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import { MoneyRate } from "../../ui/React/MoneyRate";
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interface IProps {
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node: HacknetNode;
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purchaseMultiplier: number | string;
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rerender: () => void;
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player: IPlayer;
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}
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export function HacknetNodeElem(props: IProps): React.ReactElement {
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const node = props.node;
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const purchaseMult = props.purchaseMultiplier;
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const rerender = props.rerender;
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// Upgrade Level Button
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let upgradeLevelContent, upgradeLevelClass;
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if (node.level >= HacknetNodeConstants.MaxLevel) {
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upgradeLevelContent = <>MAX LEVEL</>;
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upgradeLevelClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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} else {
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const levelsToMax = HacknetNodeConstants.MaxLevel - node.level;
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multiplier = Math.min(levelsToMax, purchaseMult as number);
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}
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const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
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upgradeLevelContent = (
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<>
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Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={props.player} />
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</>
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);
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if (props.player.money.lt(upgradeLevelCost)) {
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upgradeLevelClass = "std-button-disabled";
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} else {
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upgradeLevelClass = "std-button";
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}
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}
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function upgradeLevelOnClick(): void {
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
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numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
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}
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purchaseLevelUpgrade(props.player, node, numUpgrades as number);
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rerender();
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}
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let upgradeRamContent, upgradeRamClass;
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if (node.ram >= HacknetNodeConstants.MaxRam) {
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upgradeRamContent = <>MAX RAM</>;
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upgradeRamClass = "std-button-disabled";
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} else {
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let multiplier = 0;
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if (purchaseMult === "MAX") {
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multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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} else {
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const levelsToMax = Math.round(Math.log2(HacknetNodeConstants.MaxRam / node.ram));
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multiplier = Math.min(levelsToMax, purchaseMult as number);
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}
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const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
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upgradeRamContent = (
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<>
|
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Upgrade x{multiplier} - <Money money={upgradeRamCost} player={props.player} />
|
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</>
|
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);
|
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if (props.player.money.lt(upgradeRamCost)) {
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upgradeRamClass = "std-button-disabled";
|
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} else {
|
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upgradeRamClass = "std-button";
|
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}
|
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}
|
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function upgradeRamOnClick(): void {
|
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let numUpgrades = purchaseMult;
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if (purchaseMult === "MAX") {
|
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numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
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}
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purchaseRamUpgrade(props.player, node, numUpgrades as number);
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rerender();
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}
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let upgradeCoresContent, upgradeCoresClass;
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if (node.cores >= HacknetNodeConstants.MaxCores) {
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upgradeCoresContent = <>MAX CORES</>;
|
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upgradeCoresClass = "std-button-disabled";
|
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} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
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multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
|
||||
} else {
|
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const levelsToMax = HacknetNodeConstants.MaxCores - node.cores;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult as number);
|
||||
}
|
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|
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const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={props.player} />
|
||||
</>
|
||||
);
|
||||
if (props.player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeCoresClass = "std-button";
|
||||
}
|
||||
}
|
||||
function upgradeCoresOnClick(): void {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
|
||||
}
|
||||
purchaseCoreUpgrade(props.player, node, numUpgrades as number);
|
||||
rerender();
|
||||
}
|
||||
|
||||
return (
|
||||
<li className={"hacknet-node"}>
|
||||
<div className={"hacknet-node-container"}>
|
||||
<div className={"row"}>
|
||||
<h1 style={{ fontSize: "1em" }}>{node.name}</h1>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Production:</p>
|
||||
<span className={"text money-gold"}>
|
||||
<Money money={node.totalMoneyGenerated} player={props.player} /> ({MoneyRate(node.moneyGainRatePerSecond)})
|
||||
</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Level:</p>
|
||||
<span className={"text upgradable-info"}>{node.level}</span>
|
||||
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
|
||||
{upgradeLevelContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>RAM:</p>
|
||||
<span className={"text upgradable-info"}>{node.ram}GB</span>
|
||||
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
|
||||
{upgradeRamContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cores:</p>
|
||||
<span className={"text upgradable-info"}>{node.cores}</span>
|
||||
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
|
||||
{upgradeCoresContent}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,145 @@
|
||||
/**
|
||||
* Root React Component for the Hacknet Node UI
|
||||
*/
|
||||
import React, { useState, useEffect } from "react";
|
||||
|
||||
import { GeneralInfo } from "./GeneralInfo";
|
||||
import { HacknetNodeElem } from "./HacknetNodeElem";
|
||||
import { HacknetServerElem } from "./HacknetServerElem";
|
||||
import { HacknetNode } from "../HacknetNode";
|
||||
import { HashUpgradePopup } from "./HashUpgradePopup";
|
||||
import { MultiplierButtons } from "./MultiplierButtons";
|
||||
import { PlayerInfo } from "./PlayerInfo";
|
||||
import { PurchaseButton } from "./PurchaseButton";
|
||||
import { PurchaseMultipliers } from "../data/Constants";
|
||||
|
||||
import {
|
||||
getCostOfNextHacknetNode,
|
||||
getCostOfNextHacknetServer,
|
||||
hasHacknetServers,
|
||||
purchaseHacknet,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { AllServers } from "../../Server/AllServers";
|
||||
import { Server } from "../../Server/Server";
|
||||
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function HacknetRoot(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
}
|
||||
const [purchaseMultiplier, setPurchaseMultiplier] = useState<number | string>(PurchaseMultipliers.x1);
|
||||
|
||||
useEffect(() => {
|
||||
const id = setInterval(rerender, 1000);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
function createHashUpgradesPopup(): void {
|
||||
const id = "hacknet-server-hash-upgrades-popup";
|
||||
createPopup(id, HashUpgradePopup, {
|
||||
player: props.player,
|
||||
});
|
||||
}
|
||||
|
||||
let totalProduction = 0;
|
||||
for (let i = 0; i < props.player.hacknetNodes.length; ++i) {
|
||||
const node = props.player.hacknetNodes[i];
|
||||
if (hasHacknetServers(props.player)) {
|
||||
if (node instanceof HacknetNode) throw new Error("node was hacknet node"); // should never happen
|
||||
const hserver = AllServers[node];
|
||||
if (hserver instanceof Server) throw new Error("node was a normal server"); // should never happen
|
||||
if (hserver) {
|
||||
totalProduction += hserver.hashRate;
|
||||
} else {
|
||||
console.warn(`Could not find Hacknet Server object in AllServers map (i=${i})`);
|
||||
}
|
||||
} else {
|
||||
if (typeof node === "string") throw new Error("node was ip string"); // should never happen
|
||||
totalProduction += node.moneyGainRatePerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
function handlePurchaseButtonClick(): void {
|
||||
purchaseHacknet(props.player);
|
||||
rerender();
|
||||
}
|
||||
|
||||
// Cost to purchase a new Hacknet Node
|
||||
let purchaseCost;
|
||||
if (hasHacknetServers(props.player)) {
|
||||
purchaseCost = getCostOfNextHacknetServer(props.player);
|
||||
} else {
|
||||
purchaseCost = getCostOfNextHacknetNode(props.player);
|
||||
}
|
||||
|
||||
// onClick event handlers for purchase multiplier buttons
|
||||
const purchaseMultiplierOnClicks = [
|
||||
() => setPurchaseMultiplier(PurchaseMultipliers.x1),
|
||||
() => setPurchaseMultiplier(PurchaseMultipliers.x5),
|
||||
() => setPurchaseMultiplier(PurchaseMultipliers.x10),
|
||||
() => setPurchaseMultiplier(PurchaseMultipliers.MAX),
|
||||
];
|
||||
|
||||
// HacknetNode components
|
||||
const nodes = props.player.hacknetNodes.map((node: string | HacknetNode) => {
|
||||
if (hasHacknetServers(props.player)) {
|
||||
if (node instanceof HacknetNode) throw new Error("node was hacknet node"); // should never happen
|
||||
const hserver = AllServers[node];
|
||||
if (hserver == null) {
|
||||
throw new Error(`Could not find Hacknet Server object in AllServers map for IP: ${node}`);
|
||||
}
|
||||
if (hserver instanceof Server) throw new Error("node was normal server"); // should never happen
|
||||
return (
|
||||
<HacknetServerElem
|
||||
player={props.player}
|
||||
key={hserver.hostname}
|
||||
node={hserver}
|
||||
purchaseMultiplier={purchaseMultiplier}
|
||||
rerender={rerender}
|
||||
/>
|
||||
);
|
||||
} else {
|
||||
if (typeof node === "string") throw new Error("node was ip string"); // should never happen
|
||||
return (
|
||||
<HacknetNodeElem
|
||||
player={props.player}
|
||||
key={node.name}
|
||||
node={node}
|
||||
purchaseMultiplier={purchaseMultiplier}
|
||||
rerender={rerender}
|
||||
/>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Hacknet {hasHacknetServers(props.player) ? "Servers" : "Nodes"}</h1>
|
||||
<GeneralInfo hasHacknetServers={hasHacknetServers(props.player)} />
|
||||
|
||||
<PurchaseButton cost={purchaseCost} multiplier={purchaseMultiplier} onClick={handlePurchaseButtonClick} />
|
||||
|
||||
<br />
|
||||
<div id={"hacknet-nodes-money-multipliers-div"}>
|
||||
<PlayerInfo totalProduction={totalProduction} player={props.player} />
|
||||
<MultiplierButtons onClicks={purchaseMultiplierOnClicks} purchaseMultiplier={purchaseMultiplier} />
|
||||
</div>
|
||||
|
||||
{hasHacknetServers(props.player) && (
|
||||
<button className={"std-button"} onClick={createHashUpgradesPopup} style={{ display: "block" }}>
|
||||
{"Spend Hashes on Upgrades"}
|
||||
</button>
|
||||
)}
|
||||
|
||||
<ul id={"hacknet-nodes-list"}>{nodes}</ul>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,225 +0,0 @@
|
||||
/**
|
||||
* React Component for the Hacknet Node UI.
|
||||
* This Component displays the panel for a single Hacknet Node
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { HacknetServerConstants } from "../data/Constants";
|
||||
import {
|
||||
getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades,
|
||||
getMaxNumberCacheUpgrades,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
purchaseCacheUpgrade,
|
||||
updateHashManagerCapacity,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
import { HashRate } from "../../ui/React/HashRate";
|
||||
|
||||
export class HacknetServer extends React.Component {
|
||||
render() {
|
||||
const node = this.props.node;
|
||||
const purchaseMult = this.props.purchaseMultiplier;
|
||||
const recalculate = this.props.recalculate;
|
||||
|
||||
// Upgrade Level Button
|
||||
let upgradeLevelContent, upgradeLevelClass;
|
||||
if (node.level >= HacknetServerConstants.MaxLevel) {
|
||||
upgradeLevelContent = <>MAX LEVEL</>;
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxLevel - node.level;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, Player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={Player} />
|
||||
</>
|
||||
);
|
||||
if (Player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeLevelClass = "std-button";
|
||||
}
|
||||
}
|
||||
const upgradeLevelOnClick = () => {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberLevelUpgrades(node, HacknetServerConstants.MaxLevel);
|
||||
}
|
||||
purchaseLevelUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
};
|
||||
|
||||
// Upgrade RAM Button
|
||||
let upgradeRamContent, upgradeRamClass;
|
||||
if (node.maxRam >= HacknetServerConstants.MaxRam) {
|
||||
upgradeRamContent = <>MAX RAM</>;
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
|
||||
} else {
|
||||
const levelsToMax = Math.round(Math.log2(HacknetServerConstants.MaxRam / node.maxRam));
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, Player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeRamCost} player={Player} />
|
||||
</>
|
||||
);
|
||||
if (Player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeRamClass = "std-button";
|
||||
}
|
||||
}
|
||||
const upgradeRamOnClick = () => {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberRamUpgrades(node, HacknetServerConstants.MaxRam);
|
||||
}
|
||||
purchaseRamUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
};
|
||||
|
||||
// Upgrade Cores Button
|
||||
let upgradeCoresContent, upgradeCoresClass;
|
||||
if (node.cores >= HacknetServerConstants.MaxCores) {
|
||||
upgradeCoresContent = <>MAX CORES</>;
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxCores - node.cores;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, Player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={Player} />
|
||||
</>
|
||||
);
|
||||
if (Player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeCoresClass = "std-button";
|
||||
}
|
||||
}
|
||||
const upgradeCoresOnClick = () => {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCoreUpgrades(node, HacknetServerConstants.MaxCores);
|
||||
}
|
||||
purchaseCoreUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
return false;
|
||||
};
|
||||
|
||||
// Upgrade Cache button
|
||||
let upgradeCacheContent, upgradeCacheClass;
|
||||
if (node.cache >= HacknetServerConstants.MaxCache) {
|
||||
upgradeCacheContent = <>MAX CACHE</>;
|
||||
upgradeCacheClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxCache - node.cache;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult);
|
||||
}
|
||||
|
||||
const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
|
||||
upgradeCacheContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeCacheCost} player={Player} />
|
||||
</>
|
||||
);
|
||||
if (Player.money.lt(upgradeCacheCost)) {
|
||||
upgradeCacheClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeCacheClass = "std-button";
|
||||
}
|
||||
}
|
||||
const upgradeCacheOnClick = () => {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCacheUpgrades(node, HacknetServerConstants.MaxCache);
|
||||
}
|
||||
purchaseCacheUpgrade(node, numUpgrades);
|
||||
recalculate();
|
||||
updateHashManagerCapacity();
|
||||
return false;
|
||||
};
|
||||
|
||||
return (
|
||||
<li className={"hacknet-node"}>
|
||||
<div className={"hacknet-node-container"}>
|
||||
<div className={"row"}>
|
||||
<h1 style={{ fontSize: "1em" }}>{node.hostname}</h1>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Production:</p>
|
||||
<span className={"text money-gold"}>
|
||||
{Hashes(node.totalHashesGenerated)} ({HashRate(node.hashRate)})
|
||||
</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Hash Capacity:</p>
|
||||
<span className={"text"}>{Hashes(node.hashCapacity)}</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Level:</p>
|
||||
<span className={"text upgradable-info"}>{node.level}</span>
|
||||
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
|
||||
{upgradeLevelContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>RAM:</p>
|
||||
<span className={"text upgradable-info"}>{node.maxRam}GB</span>
|
||||
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
|
||||
{upgradeRamContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cores:</p>
|
||||
<span className={"text upgradable-info"}>{node.cores}</span>
|
||||
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
|
||||
{upgradeCoresContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cache Level:</p>
|
||||
<span className={"text upgradable-info"}>{node.cache}</span>
|
||||
<button className={upgradeCacheClass} onClick={upgradeCacheOnClick}>
|
||||
{upgradeCacheContent}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,227 @@
|
||||
/**
|
||||
* React Component for the Hacknet Node UI.
|
||||
* This Component displays the panel for a single Hacknet Node
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { HacknetServerConstants } from "../data/Constants";
|
||||
import {
|
||||
getMaxNumberLevelUpgrades,
|
||||
getMaxNumberRamUpgrades,
|
||||
getMaxNumberCoreUpgrades,
|
||||
getMaxNumberCacheUpgrades,
|
||||
purchaseLevelUpgrade,
|
||||
purchaseRamUpgrade,
|
||||
purchaseCoreUpgrade,
|
||||
purchaseCacheUpgrade,
|
||||
updateHashManagerCapacity,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { HacknetServer } from "../HacknetServer";
|
||||
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
import { HashRate } from "../../ui/React/HashRate";
|
||||
|
||||
interface IProps {
|
||||
node: HacknetServer;
|
||||
purchaseMultiplier: number | string;
|
||||
rerender: () => void;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function HacknetServerElem(props: IProps): React.ReactElement {
|
||||
const node = props.node;
|
||||
const purchaseMult = props.purchaseMultiplier;
|
||||
const rerender = props.rerender;
|
||||
|
||||
// Upgrade Level Button
|
||||
let upgradeLevelContent, upgradeLevelClass;
|
||||
if (node.level >= HacknetServerConstants.MaxLevel) {
|
||||
upgradeLevelContent = <>MAX LEVEL</>;
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberLevelUpgrades(props.player, node, HacknetServerConstants.MaxLevel);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxLevel - node.level;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult as number);
|
||||
}
|
||||
|
||||
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
|
||||
upgradeLevelContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={props.player} />
|
||||
</>
|
||||
);
|
||||
if (props.player.money.lt(upgradeLevelCost)) {
|
||||
upgradeLevelClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeLevelClass = "std-button";
|
||||
}
|
||||
}
|
||||
function upgradeLevelOnClick(): void {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetServerConstants.MaxLevel);
|
||||
}
|
||||
purchaseLevelUpgrade(props.player, node, numUpgrades as number);
|
||||
rerender();
|
||||
}
|
||||
|
||||
// Upgrade RAM Button
|
||||
let upgradeRamContent, upgradeRamClass;
|
||||
if (node.maxRam >= HacknetServerConstants.MaxRam) {
|
||||
upgradeRamContent = <>MAX RAM</>;
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberRamUpgrades(props.player, node, HacknetServerConstants.MaxRam);
|
||||
} else {
|
||||
const levelsToMax = Math.round(Math.log2(HacknetServerConstants.MaxRam / node.maxRam));
|
||||
multiplier = Math.min(levelsToMax, purchaseMult as number);
|
||||
}
|
||||
|
||||
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
|
||||
upgradeRamContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeRamCost} player={props.player} />
|
||||
</>
|
||||
);
|
||||
if (props.player.money.lt(upgradeRamCost)) {
|
||||
upgradeRamClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeRamClass = "std-button";
|
||||
}
|
||||
}
|
||||
function upgradeRamOnClick(): void {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetServerConstants.MaxRam);
|
||||
}
|
||||
purchaseRamUpgrade(props.player, node, numUpgrades as number);
|
||||
rerender();
|
||||
}
|
||||
|
||||
// Upgrade Cores Button
|
||||
let upgradeCoresContent, upgradeCoresClass;
|
||||
if (node.cores >= HacknetServerConstants.MaxCores) {
|
||||
upgradeCoresContent = <>MAX CORES</>;
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberCoreUpgrades(props.player, node, HacknetServerConstants.MaxCores);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxCores - node.cores;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult as number);
|
||||
}
|
||||
|
||||
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
|
||||
upgradeCoresContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={props.player} />
|
||||
</>
|
||||
);
|
||||
if (props.player.money.lt(upgradeCoreCost)) {
|
||||
upgradeCoresClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeCoresClass = "std-button";
|
||||
}
|
||||
}
|
||||
function upgradeCoresOnClick(): void {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetServerConstants.MaxCores);
|
||||
}
|
||||
purchaseCoreUpgrade(props.player, node, numUpgrades as number);
|
||||
rerender();
|
||||
}
|
||||
|
||||
// Upgrade Cache button
|
||||
let upgradeCacheContent, upgradeCacheClass;
|
||||
if (node.cache >= HacknetServerConstants.MaxCache) {
|
||||
upgradeCacheContent = <>MAX CACHE</>;
|
||||
upgradeCacheClass = "std-button-disabled";
|
||||
} else {
|
||||
let multiplier = 0;
|
||||
if (purchaseMult === "MAX") {
|
||||
multiplier = getMaxNumberCacheUpgrades(props.player, node, HacknetServerConstants.MaxCache);
|
||||
} else {
|
||||
const levelsToMax = HacknetServerConstants.MaxCache - node.cache;
|
||||
multiplier = Math.min(levelsToMax, purchaseMult as number);
|
||||
}
|
||||
|
||||
const upgradeCacheCost = node.calculateCacheUpgradeCost(multiplier);
|
||||
upgradeCacheContent = (
|
||||
<>
|
||||
Upgrade x{multiplier} - <Money money={upgradeCacheCost} player={props.player} />
|
||||
</>
|
||||
);
|
||||
if (props.player.money.lt(upgradeCacheCost)) {
|
||||
upgradeCacheClass = "std-button-disabled";
|
||||
} else {
|
||||
upgradeCacheClass = "std-button";
|
||||
}
|
||||
}
|
||||
function upgradeCacheOnClick(): void {
|
||||
let numUpgrades = purchaseMult;
|
||||
if (purchaseMult === "MAX") {
|
||||
numUpgrades = getMaxNumberCacheUpgrades(props.player, node, HacknetServerConstants.MaxCache);
|
||||
}
|
||||
purchaseCacheUpgrade(props.player, node, numUpgrades as number);
|
||||
rerender();
|
||||
updateHashManagerCapacity(props.player);
|
||||
}
|
||||
|
||||
return (
|
||||
<li className={"hacknet-node"}>
|
||||
<div className={"hacknet-node-container"}>
|
||||
<div className={"row"}>
|
||||
<h1 style={{ fontSize: "1em" }}>{node.hostname}</h1>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Production:</p>
|
||||
<span className={"text money-gold"}>
|
||||
{Hashes(node.totalHashesGenerated)} ({HashRate(node.hashRate)})
|
||||
</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Hash Capacity:</p>
|
||||
<span className={"text"}>{Hashes(node.hashCapacity)}</span>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Level:</p>
|
||||
<span className={"text upgradable-info"}>{node.level}</span>
|
||||
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
|
||||
{upgradeLevelContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>RAM:</p>
|
||||
<span className={"text upgradable-info"}>{node.maxRam}GB</span>
|
||||
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
|
||||
{upgradeRamContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cores:</p>
|
||||
<span className={"text upgradable-info"}>{node.cores}</span>
|
||||
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
|
||||
{upgradeCoresContent}
|
||||
</button>
|
||||
</div>
|
||||
<div className={"row"}>
|
||||
<p>Cache Level:</p>
|
||||
<span className={"text upgradable-info"}>{node.cache}</span>
|
||||
<button className={upgradeCacheClass} onClick={upgradeCacheOnClick}>
|
||||
{upgradeCacheContent}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</li>
|
||||
);
|
||||
}
|
||||
@@ -0,0 +1,70 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { purchaseHashUpgrade } from "../HacknetHelpers";
|
||||
import { HashManager } from "../HashManager";
|
||||
import { HashUpgrade } from "../HashUpgrade";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
import { ServerDropdown, ServerType } from "../../ui/React/ServerDropdown";
|
||||
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
hashManager: HashManager;
|
||||
upg: HashUpgrade;
|
||||
rerender: () => void;
|
||||
}
|
||||
|
||||
export function HacknetUpgradeElem(props: IProps): React.ReactElement {
|
||||
const [selectedServer, setSelectedServer] = useState("ecorp");
|
||||
function changeTargetServer(event: React.ChangeEvent<HTMLSelectElement>): void {
|
||||
setSelectedServer(event.target.value);
|
||||
}
|
||||
|
||||
function purchase(): void {
|
||||
const canPurchase = props.hashManager.hashes >= props.hashManager.getUpgradeCost(props.upg.name);
|
||||
if (canPurchase) {
|
||||
const res = purchaseHashUpgrade(props.player, props.upg.name, selectedServer);
|
||||
if (!res) {
|
||||
dialogBoxCreate(
|
||||
"Failed to purchase upgrade. This may be because you do not have enough hashes, " +
|
||||
"or because you do not have access to the feature upgrade affects.",
|
||||
);
|
||||
}
|
||||
props.rerender();
|
||||
}
|
||||
}
|
||||
|
||||
const hashManager = props.hashManager;
|
||||
const upg = props.upg;
|
||||
const cost = hashManager.getUpgradeCost(upg.name);
|
||||
const level = hashManager.upgrades[upg.name];
|
||||
const effect = upg.effectText(level);
|
||||
|
||||
// Purchase button
|
||||
const canPurchase = hashManager.hashes >= cost;
|
||||
const btnClass = canPurchase ? "std-button" : "std-button-disabled";
|
||||
|
||||
// We'll reuse a Bladeburner css class
|
||||
return (
|
||||
<div className={"bladeburner-action"}>
|
||||
<CopyableText value={upg.name} />
|
||||
<p>
|
||||
Cost: {Hashes(cost)}, Bought: {level} times
|
||||
</p>
|
||||
|
||||
<p>{upg.desc}</p>
|
||||
<button className={btnClass} onClick={purchase}>
|
||||
Purchase
|
||||
</button>
|
||||
{level > 0 && effect && <p>{effect}</p>}
|
||||
{upg.hasTargetServer && (
|
||||
<ServerDropdown serverType={ServerType.Foreign} onChange={changeTargetServer} style={{ margin: "5px" }} />
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -1,133 +0,0 @@
|
||||
/**
|
||||
* Create the pop-up for purchasing upgrades with hashes
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { purchaseHashUpgrade } from "../HacknetHelpers";
|
||||
import { HashManager } from "../HashManager";
|
||||
import { HashUpgrades } from "../HashUpgrades";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
|
||||
import { numeralWrapper } from "../../ui/numeralFormat";
|
||||
|
||||
import { ServerDropdown, ServerType } from "../../ui/React/ServerDropdown";
|
||||
|
||||
import { dialogBoxCreate } from "../../../utils/DialogBox";
|
||||
import { CopyableText } from "../../ui/React/CopyableText";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
|
||||
class HashUpgrade extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
selectedServer: "ecorp",
|
||||
};
|
||||
|
||||
this.changeTargetServer = this.changeTargetServer.bind(this);
|
||||
this.purchase = this.purchase.bind(this, this.props.hashManager, this.props.upg);
|
||||
}
|
||||
|
||||
changeTargetServer(e) {
|
||||
this.setState({
|
||||
selectedServer: e.target.value,
|
||||
});
|
||||
}
|
||||
|
||||
purchase(hashManager, upg) {
|
||||
const canPurchase = hashManager.hashes >= hashManager.getUpgradeCost(upg.name);
|
||||
if (canPurchase) {
|
||||
const res = purchaseHashUpgrade(upg.name, this.state.selectedServer);
|
||||
if (res) {
|
||||
this.props.rerender();
|
||||
} else {
|
||||
dialogBoxCreate(
|
||||
"Failed to purchase upgrade. This may be because you do not have enough hashes, " +
|
||||
"or because you do not have access to the feature this upgrade affects.",
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
render() {
|
||||
const hashManager = this.props.hashManager;
|
||||
const upg = this.props.upg;
|
||||
const cost = hashManager.getUpgradeCost(upg.name);
|
||||
const level = hashManager.upgrades[upg.name];
|
||||
const effect = upg.effectText(level);
|
||||
|
||||
// Purchase button
|
||||
const canPurchase = hashManager.hashes >= cost;
|
||||
const btnClass = canPurchase ? "std-button" : "std-button-disabled";
|
||||
|
||||
// We'll reuse a Bladeburner css class
|
||||
return (
|
||||
<div className={"bladeburner-action"}>
|
||||
<CopyableText value={upg.name} />
|
||||
<p>
|
||||
Cost: {Hashes(cost)}, Bought: {level} times
|
||||
</p>
|
||||
|
||||
<p>{upg.desc}</p>
|
||||
<button className={btnClass} onClick={this.purchase}>
|
||||
Purchase
|
||||
</button>
|
||||
{level > 0 && effect && <p>{effect}</p>}
|
||||
{upg.hasTargetServer && (
|
||||
<ServerDropdown
|
||||
serverType={ServerType.Foreign}
|
||||
onChange={this.changeTargetServer}
|
||||
style={{ margin: "5px" }}
|
||||
/>
|
||||
)}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
export class HashUpgradePopup extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
totalHashes: Player.hashManager.hashes,
|
||||
};
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.interval = setInterval(() => this.tick(), 1e3);
|
||||
}
|
||||
|
||||
componentWillUnmount() {
|
||||
clearInterval(this.interval);
|
||||
}
|
||||
|
||||
tick() {
|
||||
this.setState({
|
||||
totalHashes: Player.hashManager.hashes,
|
||||
});
|
||||
}
|
||||
|
||||
render() {
|
||||
const rerender = this.props.rerender;
|
||||
|
||||
const hashManager = Player.hashManager;
|
||||
if (!(hashManager instanceof HashManager)) {
|
||||
throw new Error(`Player does not have a HashManager)`);
|
||||
}
|
||||
|
||||
const upgradeElems = Object.keys(HashUpgrades).map((upgName) => {
|
||||
const upg = HashUpgrades[upgName];
|
||||
return <HashUpgrade upg={upg} hashManager={hashManager} key={upg.name} rerender={rerender} />;
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p>Spend your hashes on a variety of different upgrades</p>
|
||||
<p>Hashes: {numeralWrapper.formatHashes(this.state.totalHashes)}</p>
|
||||
{upgradeElems}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
/**
|
||||
* Create the pop-up for purchasing upgrades with hashes
|
||||
*/
|
||||
import React, { useState, useEffect } from "react";
|
||||
|
||||
import { HashManager } from "../HashManager";
|
||||
import { HashUpgrades } from "../HashUpgrades";
|
||||
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
import { HacknetUpgradeElem } from "./HacknetUpgradeElem";
|
||||
|
||||
interface IProps {
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function HashUpgradePopup(props: IProps): React.ReactElement {
|
||||
const setRerender = useState(false)[1];
|
||||
function rerender(): void {
|
||||
setRerender((old) => !old);
|
||||
}
|
||||
|
||||
useEffect(() => {
|
||||
const id = setInterval(() => setRerender((old) => !old), 1000);
|
||||
return () => clearInterval(id);
|
||||
}, []);
|
||||
|
||||
const hashManager = props.player.hashManager;
|
||||
if (!(hashManager instanceof HashManager)) {
|
||||
throw new Error(`Player does not have a HashManager)`);
|
||||
}
|
||||
|
||||
const upgradeElems = Object.keys(HashUpgrades).map((upgName) => {
|
||||
const upg = HashUpgrades[upgName];
|
||||
return (
|
||||
<HacknetUpgradeElem
|
||||
player={props.player}
|
||||
upg={upg}
|
||||
hashManager={hashManager}
|
||||
key={upg.name}
|
||||
rerender={rerender}
|
||||
/>
|
||||
);
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<p>Spend your hashes on a variety of different upgrades</p>
|
||||
<p>Hashes: {Hashes(props.player.hashManager.hashes)}</p>
|
||||
{upgradeElems}
|
||||
</div>
|
||||
);
|
||||
}
|
||||
@@ -5,9 +5,16 @@
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { PurchaseMultipliers } from "./Root";
|
||||
import { PurchaseMultipliers } from "../data/Constants";
|
||||
|
||||
function MultiplierButton(props) {
|
||||
interface IMultiplierProps {
|
||||
className: string;
|
||||
key: string;
|
||||
onClick: () => void;
|
||||
text: string;
|
||||
}
|
||||
|
||||
function MultiplierButton(props: IMultiplierProps): React.ReactElement {
|
||||
return (
|
||||
<button className={props.className} onClick={props.onClick}>
|
||||
{props.text}
|
||||
@@ -15,7 +22,12 @@ function MultiplierButton(props) {
|
||||
);
|
||||
}
|
||||
|
||||
export function MultiplierButtons(props) {
|
||||
interface IProps {
|
||||
purchaseMultiplier: number | string;
|
||||
onClicks: (() => void)[];
|
||||
}
|
||||
|
||||
export function MultiplierButtons(props: IProps): React.ReactElement {
|
||||
if (props.purchaseMultiplier == null) {
|
||||
throw new Error(`MultiplierButtons constructed without required props`);
|
||||
}
|
||||
@@ -7,14 +7,19 @@
|
||||
import React from "react";
|
||||
|
||||
import { hasHacknetServers } from "../HacknetHelpers";
|
||||
import { Player } from "../../Player";
|
||||
import { IPlayer } from "../../PersonObjects/IPlayer";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
import { MoneyRate } from "../../ui/React/MoneyRate";
|
||||
import { HashRate } from "../../ui/React/HashRate";
|
||||
import { Hashes } from "../../ui/React/Hashes";
|
||||
|
||||
export function PlayerInfo(props) {
|
||||
const hasServers = hasHacknetServers();
|
||||
interface IProps {
|
||||
totalProduction: number;
|
||||
player: IPlayer;
|
||||
}
|
||||
|
||||
export function PlayerInfo(props: IProps): React.ReactElement {
|
||||
const hasServers = hasHacknetServers(props.player);
|
||||
|
||||
let prod;
|
||||
if (hasServers) {
|
||||
@@ -26,13 +31,13 @@ export function PlayerInfo(props) {
|
||||
return (
|
||||
<p id={"hacknet-nodes-money"}>
|
||||
<span>Money: </span>
|
||||
<Money money={Player.money.toNumber()} />
|
||||
<Money money={props.player.money.toNumber()} />
|
||||
<br />
|
||||
|
||||
{hasServers && (
|
||||
<>
|
||||
<span>
|
||||
Hashes: {Hashes(Player.hashManager.hashes)} / {Hashes(Player.hashManager.capacity)}
|
||||
Hashes: {Hashes(props.player.hashManager.hashes)} / {Hashes(props.player.hashManager.capacity)}
|
||||
</span>
|
||||
<br />
|
||||
</>
|
||||
@@ -7,17 +7,19 @@ import { hasHacknetServers, hasMaxNumberHacknetServers } from "../HacknetHelpers
|
||||
import { Player } from "../../Player";
|
||||
import { Money } from "../../ui/React/Money";
|
||||
|
||||
export function PurchaseButton(props) {
|
||||
if (props.multiplier == null || props.onClick == null) {
|
||||
throw new Error(`PurchaseButton constructed without required props`);
|
||||
}
|
||||
interface IProps {
|
||||
multiplier: number | string;
|
||||
onClick: () => void;
|
||||
cost: number;
|
||||
}
|
||||
|
||||
export function PurchaseButton(props: IProps): React.ReactElement {
|
||||
const cost = props.cost;
|
||||
let className = Player.canAfford(cost) ? "std-button" : "std-button-disabled";
|
||||
let text;
|
||||
let style = null;
|
||||
if (hasHacknetServers()) {
|
||||
if (hasMaxNumberHacknetServers()) {
|
||||
let style = {};
|
||||
if (hasHacknetServers(Player)) {
|
||||
if (hasMaxNumberHacknetServers(Player)) {
|
||||
className = "std-button-disabled";
|
||||
text = <>Hacknet Server limit reached</>;
|
||||
style = { color: "red" };
|
||||
@@ -1,162 +0,0 @@
|
||||
/**
|
||||
* Root React Component for the Hacknet Node UI
|
||||
*/
|
||||
import React from "react";
|
||||
|
||||
import { GeneralInfo } from "./GeneralInfo";
|
||||
import { HacknetNode } from "./HacknetNode";
|
||||
import { HacknetServer } from "./HacknetServer";
|
||||
import { HashUpgradePopup } from "./HashUpgradePopup";
|
||||
import { MultiplierButtons } from "./MultiplierButtons";
|
||||
import { PlayerInfo } from "./PlayerInfo";
|
||||
import { PurchaseButton } from "./PurchaseButton";
|
||||
|
||||
import {
|
||||
getCostOfNextHacknetNode,
|
||||
getCostOfNextHacknetServer,
|
||||
hasHacknetServers,
|
||||
purchaseHacknet,
|
||||
} from "../HacknetHelpers";
|
||||
|
||||
import { Player } from "../../Player";
|
||||
import { AllServers } from "../../Server/AllServers";
|
||||
|
||||
import { createPopup } from "../../ui/React/createPopup";
|
||||
|
||||
export const PurchaseMultipliers = Object.freeze({
|
||||
x1: 1,
|
||||
x5: 5,
|
||||
x10: 10,
|
||||
MAX: "MAX",
|
||||
});
|
||||
|
||||
export class HacknetRoot extends React.Component {
|
||||
constructor(props) {
|
||||
super(props);
|
||||
|
||||
this.state = {
|
||||
purchaseMultiplier: PurchaseMultipliers.x1,
|
||||
totalProduction: 0, // Total production ($ / s) of Hacknet Nodes
|
||||
};
|
||||
|
||||
this.createHashUpgradesPopup = this.createHashUpgradesPopup.bind(this);
|
||||
this.handlePurchaseButtonClick = this.handlePurchaseButtonClick.bind(this);
|
||||
this.recalculateTotalProduction = this.recalculateTotalProduction.bind(this);
|
||||
}
|
||||
|
||||
componentDidMount() {
|
||||
this.recalculateTotalProduction();
|
||||
}
|
||||
|
||||
createHashUpgradesPopup() {
|
||||
const id = "hacknet-server-hash-upgrades-popup";
|
||||
createPopup(id, HashUpgradePopup, {
|
||||
popupId: id,
|
||||
rerender: this.createHashUpgradesPopup,
|
||||
});
|
||||
}
|
||||
|
||||
handlePurchaseButtonClick() {
|
||||
if (purchaseHacknet() >= 0) {
|
||||
this.recalculateTotalProduction();
|
||||
}
|
||||
}
|
||||
|
||||
recalculateTotalProduction() {
|
||||
let total = 0;
|
||||
for (let i = 0; i < Player.hacknetNodes.length; ++i) {
|
||||
if (hasHacknetServers()) {
|
||||
const hserver = AllServers[Player.hacknetNodes[i]];
|
||||
if (hserver) {
|
||||
total += hserver.hashRate;
|
||||
} else {
|
||||
console.warn(`Could not find Hacknet Server object in AllServers map (i=${i})`);
|
||||
}
|
||||
} else {
|
||||
total += Player.hacknetNodes[i].moneyGainRatePerSecond;
|
||||
}
|
||||
}
|
||||
|
||||
this.setState({
|
||||
totalProduction: total,
|
||||
});
|
||||
}
|
||||
|
||||
setPurchaseMultiplier(mult) {
|
||||
this.setState({
|
||||
purchaseMultiplier: mult,
|
||||
});
|
||||
}
|
||||
|
||||
render() {
|
||||
// Cost to purchase a new Hacknet Node
|
||||
let purchaseCost;
|
||||
if (hasHacknetServers()) {
|
||||
purchaseCost = getCostOfNextHacknetServer();
|
||||
} else {
|
||||
purchaseCost = getCostOfNextHacknetNode();
|
||||
}
|
||||
|
||||
// onClick event handlers for purchase multiplier buttons
|
||||
const purchaseMultiplierOnClicks = [
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x1),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x5),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.x10),
|
||||
this.setPurchaseMultiplier.bind(this, PurchaseMultipliers.MAX),
|
||||
];
|
||||
|
||||
// HacknetNode components
|
||||
const nodes = Player.hacknetNodes.map((node) => {
|
||||
if (hasHacknetServers()) {
|
||||
const hserver = AllServers[node];
|
||||
if (hserver == null) {
|
||||
throw new Error(`Could not find Hacknet Server object in AllServers map for IP: ${node}`);
|
||||
}
|
||||
return (
|
||||
<HacknetServer
|
||||
key={hserver.hostname}
|
||||
node={hserver}
|
||||
purchaseMultiplier={this.state.purchaseMultiplier}
|
||||
recalculate={this.recalculateTotalProduction}
|
||||
/>
|
||||
);
|
||||
} else {
|
||||
return (
|
||||
<HacknetNode
|
||||
key={node.name}
|
||||
node={node}
|
||||
purchaseMultiplier={this.state.purchaseMultiplier}
|
||||
recalculate={this.recalculateTotalProduction}
|
||||
/>
|
||||
);
|
||||
}
|
||||
});
|
||||
|
||||
return (
|
||||
<div>
|
||||
<h1>Hacknet {hasHacknetServers() ? "Servers" : "Nodes"}</h1>
|
||||
<GeneralInfo />
|
||||
|
||||
<PurchaseButton
|
||||
cost={purchaseCost}
|
||||
multiplier={this.state.purchaseMultiplier}
|
||||
onClick={this.handlePurchaseButtonClick}
|
||||
/>
|
||||
|
||||
<br />
|
||||
<div id={"hacknet-nodes-money-multipliers-div"}>
|
||||
<PlayerInfo totalProduction={this.state.totalProduction} />
|
||||
<MultiplierButtons onClicks={purchaseMultiplierOnClicks} purchaseMultiplier={this.state.purchaseMultiplier} />
|
||||
</div>
|
||||
|
||||
{hasHacknetServers() && (
|
||||
<button className={"std-button"} onClick={this.createHashUpgradesPopup} style={{ display: "block" }}>
|
||||
{"Spend Hashes on Upgrades"}
|
||||
</button>
|
||||
)}
|
||||
|
||||
<ul id={"hacknet-nodes-list"}>{nodes}</ul>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user