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Finished implementing Hacknet Nodes. Seems to be working fine
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@@ -297,7 +297,7 @@ var Terminal = {
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for (var i = 0; i < Player.getCurrentServer().runningScripts.length; i++) {
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if (Player.getCurrentServer().runningScripts[i] == scriptName) {
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killWorkerScript(scriptName, Player.getCurrentServer().ip);
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post("Killing " + scriptName + ". May take a few seconds");
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post("Killing " + scriptName + ". May take up to a few minutes for the scripts to die...");
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return;
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}
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}
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