hacknet nodes in mui

This commit is contained in:
Olivier Gagnon
2021-09-26 21:26:25 -04:00
parent 514b467e27
commit b5abbbc240
5 changed files with 119 additions and 84 deletions
+87 -75
View File
@@ -20,9 +20,18 @@ import { HacknetNode } from "../HacknetNode";
import { Money } from "../../ui/React/Money";
import { MoneyRate } from "../../ui/React/MoneyRate";
import Typography from "@mui/material/Typography";
import Grid from "@mui/material/Grid";
import Paper from "@mui/material/Paper";
import Button from "@mui/material/Button";
import { TableCell } from "../../ui/React/Table";
import TableBody from "@mui/material/TableBody";
import Table from "@mui/material/Table";
import TableRow from "@mui/material/TableRow";
interface IProps {
node: HacknetNode;
purchaseMultiplier: number | string;
purchaseMultiplier: number | "MAX";
rerender: () => void;
player: IPlayer;
}
@@ -33,10 +42,9 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
const rerender = props.rerender;
// Upgrade Level Button
let upgradeLevelContent, upgradeLevelClass;
let upgradeLevelContent;
if (node.level >= HacknetNodeConstants.MaxLevel) {
upgradeLevelContent = <>MAX LEVEL</>;
upgradeLevelClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -49,28 +57,23 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
const upgradeLevelCost = node.calculateLevelUpgradeCost(multiplier, props.player.hacknet_node_level_cost_mult);
upgradeLevelContent = (
<>
Upgrade x{multiplier} - <Money money={upgradeLevelCost} player={props.player} />
+{multiplier} -&nbsp;
<Money money={upgradeLevelCost} player={props.player} />
</>
);
if (props.player.money.lt(upgradeLevelCost)) {
upgradeLevelClass = "std-button-disabled";
} else {
upgradeLevelClass = "std-button";
}
}
function upgradeLevelOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel);
}
purchaseLevelUpgrade(props.player, node, numUpgrades as number);
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberLevelUpgrades(props.player, node, HacknetNodeConstants.MaxLevel)
: purchaseMult;
purchaseLevelUpgrade(props.player, node, numUpgrades);
rerender();
}
let upgradeRamContent, upgradeRamClass;
let upgradeRamContent;
if (node.ram >= HacknetNodeConstants.MaxRam) {
upgradeRamContent = <>MAX RAM</>;
upgradeRamClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -83,28 +86,21 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
const upgradeRamCost = node.calculateRamUpgradeCost(multiplier, props.player.hacknet_node_ram_cost_mult);
upgradeRamContent = (
<>
Upgrade x{multiplier} - <Money money={upgradeRamCost} player={props.player} />
+{multiplier} -&nbsp;
<Money money={upgradeRamCost} player={props.player} />
</>
);
if (props.player.money.lt(upgradeRamCost)) {
upgradeRamClass = "std-button-disabled";
} else {
upgradeRamClass = "std-button";
}
}
function upgradeRamOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam);
}
purchaseRamUpgrade(props.player, node, numUpgrades as number);
const numUpgrades =
purchaseMult === "MAX" ? getMaxNumberRamUpgrades(props.player, node, HacknetNodeConstants.MaxRam) : purchaseMult;
purchaseRamUpgrade(props.player, node, numUpgrades);
rerender();
}
let upgradeCoresContent, upgradeCoresClass;
let upgradeCoresContent;
if (node.cores >= HacknetNodeConstants.MaxCores) {
upgradeCoresContent = <>MAX CORES</>;
upgradeCoresClass = "std-button-disabled";
} else {
let multiplier = 0;
if (purchaseMult === "MAX") {
@@ -117,59 +113,75 @@ export function HacknetNodeElem(props: IProps): React.ReactElement {
const upgradeCoreCost = node.calculateCoreUpgradeCost(multiplier, props.player.hacknet_node_core_cost_mult);
upgradeCoresContent = (
<>
Upgrade x{multiplier} - <Money money={upgradeCoreCost} player={props.player} />
+{multiplier} -&nbsp;
<Money money={upgradeCoreCost} player={props.player} />
</>
);
if (props.player.money.lt(upgradeCoreCost)) {
upgradeCoresClass = "std-button-disabled";
} else {
upgradeCoresClass = "std-button";
}
}
function upgradeCoresOnClick(): void {
let numUpgrades = purchaseMult;
if (purchaseMult === "MAX") {
numUpgrades = getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores);
}
purchaseCoreUpgrade(props.player, node, numUpgrades as number);
const numUpgrades =
purchaseMult === "MAX"
? getMaxNumberCoreUpgrades(props.player, node, HacknetNodeConstants.MaxCores)
: purchaseMult;
purchaseCoreUpgrade(props.player, node, numUpgrades);
rerender();
}
return (
<li className={"hacknet-node"}>
<div className={"hacknet-node-container"}>
<div className={"row"}>
<h1 style={{ fontSize: "1em" }}>{node.name}</h1>
</div>
<div className={"row"}>
<p>Production:</p>
<span className={"text money-gold"}>
<Money money={node.totalMoneyGenerated} player={props.player} /> (
<MoneyRate money={node.moneyGainRatePerSecond} />)
</span>
</div>
<div className={"row"}>
<p>Level:</p>
<span className={"text upgradable-info"}>{node.level}</span>
<button className={upgradeLevelClass} onClick={upgradeLevelOnClick}>
{upgradeLevelContent}
</button>
</div>
<div className={"row"}>
<p>RAM:</p>
<span className={"text upgradable-info"}>{node.ram}GB</span>
<button className={upgradeRamClass} onClick={upgradeRamOnClick}>
{upgradeRamContent}
</button>
</div>
<div className={"row"}>
<p>Cores:</p>
<span className={"text upgradable-info"}>{node.cores}</span>
<button className={upgradeCoresClass} onClick={upgradeCoresOnClick}>
{upgradeCoresContent}
</button>
</div>
</div>
</li>
<Grid item component={Paper} p={1}>
<Table size="small">
<TableBody>
<TableRow>
<TableCell>
<Typography>{node.name}</Typography>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Production:</Typography>
</TableCell>
<TableCell colSpan={2}>
<Typography>
<Money money={node.totalMoneyGenerated} player={props.player} /> (
<MoneyRate money={node.moneyGainRatePerSecond} />)
</Typography>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Level:</Typography>
</TableCell>
<TableCell>
<Typography>{node.level}</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeLevelOnClick}>{upgradeLevelContent}</Button>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>RAM:</Typography>
</TableCell>
<TableCell>
<Typography>{node.ram}GB</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeRamOnClick}>{upgradeRamContent}</Button>
</TableCell>
</TableRow>
<TableRow>
<TableCell>
<Typography>Cores:</Typography>
</TableCell>
<TableCell>
<Typography>{node.cores}</Typography>
</TableCell>
<TableCell>
<Button onClick={upgradeCoresOnClick}>{upgradeCoresContent}</Button>
</TableCell>
</TableRow>
</TableBody>
</Table>
</Grid>
);
}