This commit is contained in:
Your Name
2023-07-30 22:08:36 -04:00
parent fb542a596c
commit b4836e5329
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@@ -1,7 +1,51 @@
.. \_changelog:
# Changelog
## v2.4.0 - Death to readthedocs
NETSCRIPT:
- Added ns.getFunctionRamCost
- Added run and install identifier
CORP:
- Add product investment info to API
- Prevent issues with invalid materials in warehouse
- Update exportMaterial amount to `number | string`
- Validate city with office for starting product development
DOCUMENTATION:
- readthedoc.bitburner.whatever has been fully deprecated.
That documentation is now available in-game. This will make
documentation easier to maintain and easier to keep locked
with the specific version of the game you're playing.
It's also in `.md`, which is more common than `.rst`
- Add `printRaw` and `tprintRaw` docs
- Better docs for `ascension` result
- Complete the spec for hamming codes enhancement
- Fix example code for `scp`
MISC.
- Fixed a bug where RAM calculation would be innacurate for near copy of scripts on different servers
- Fix mislead error message about ram miscalculation when script contains syntax errors.
- Fix bug in calculating faction donation amount
- Fix bug where Sleeve would have difficulty doing certain University activities.
- Fix regression for crime in progress
- Prevent log scrolling on Active Script window drag
- show all skills in import save comparison tool
- Fix extremely minor calculation error where money drained after hack was being floor()
- Fix ram evaluation to include more edge-cases
- Fix potential double-free in atExit()
CODEBASE:
- Work on Enum Helper + Reorganise
- enforce eslint react checks
- corp code style improvement
- Added a lot of typesafety
## v2.3.1 - Bugfixes 7 June 2023
NETSCRIPT:
@@ -457,8 +501,8 @@ API
- Corp functions now return copy of constant arrays instead of the original (by @Mughur)
- All the player sub-objects need to be copied for `getPlayer`. (by @MageKing17)
- add corp get<constant> functions, UI (by @Mughur)
- [danielyxie/bitburner#3860] destroyW0r1dD43m0n now properly gives achievements
- [danielyxie/bitburner#3890] favor now properly syncs across pages and the Donate achievement is now given correctly (by @Aerophia)
- destroyW0r1dD43m0n now properly gives achievements
- favor now properly syncs across pages and the Donate achievement is now given correctly (by @Aerophia)
- getCrimeStats use bitnode multipliers in the output of crime stats (by @phyzical)
- add singularity function for exporting game save back (by @phyzical)
@@ -466,11 +510,11 @@ CODING CONTRACTS
- inconsistent probability for generation between online and offline (by @quacksouls)
- Don't stringify answer if already a string (by @alainbryden)
- [danielyxie/bitburner#3755] change input handling for contract attempts (by @Snarling)
- change input handling for contract attempts (by @Snarling)
CORPORATION
- [danielyxie/bitburner#3880], [danielyxie/bitburner#3876], [danielyxie/bitburner#3322], [danielyxie/bitburner#3138] Bunch of corporation fixes (by @Mughur)
- Bunch of corporation fixes (by @Mughur)
- Gave investors some economics classes (by @Mughur)
- Limit shareholder priority on newly issued shares (by @Undeemiss)
- dont take research points for something already researched via api (by @phyzical)
@@ -478,14 +522,14 @@ CORPORATION
CORPORATION API
- Fix up param order for limitProductProduction to match docs (by @phyzical)
- [danielyxie/bitburner#3655] Expose exports from Material (by @Rasmoh)
- Expose exports from Material (by @Rasmoh)
DOCUMENTATION
- update docs a bit more, amending some BN and SF texts (by @Mughur)
- Fixed Argument order for scp() (by @njalooo)
- Some typo fixes in Netscript functions (by @quacksouls)
- [danielyxie/bitburner#4033] Why use Coding Contract API (by @quacksouls)
- Why use Coding Contract API (by @quacksouls)
- typo fix in description of Caesar cipher (by @quacksouls)
- typo fix in terminal.rst (by @BugiDev)
- Update bitburner.sleeve.settobladeburneraction.md (by @borisflagell)
@@ -496,32 +540,31 @@ DOCUMENTATION
NETSCRIPT
- Added functions to resize, move, and close tail windows
- [danielyxie/bitburner#2376] ns.exit now exits immediately (by @Snarling)
- [danielyxie/bitburner#4055] Fix dynamic ram check (by @Snarling)
- [danielyxie/bitburner#4037] ns1 wraps deeper layers correctly. (by @Snarling)
- [danielyxie/bitburner#3963] Prevent bladeburner.setActionLevel from setting invalid action levels (by @MPJ-K)
- ns.exit now exits immediately (by @Snarling)
- Fix dynamic ram check (by @Snarling)
- ns1 wraps deeper layers correctly. (by @Snarling)
- Prevent bladeburner.setActionLevel from setting invalid action levels (by @MPJ-K)
- Typo fixes in CodingContract, Hacknet, Singularity APIs (by @quacksouls)
- Fix a typo in doc of Singularity.travelToCity() (by @quacksouls)
- Update netscript definition file for scp, write, read, and flags (by @Snarling)
- Correct missing ! for boolean coercion in Corporation.createCorporation(). (by @Risenafis)
- Normalized Stock API logging (by @Snarling)
- [danielyxie/bitburner#3992] allow null duration in toast ns function (by @RollerKnobster)
- allow null duration in toast ns function (by @RollerKnobster)
- Correct missing `!` for boolean coercion in `singularity.workForCompany()`. (by @MageKing17)
- ns.scp and ns.write are now synchronous + fix exec race condition (by @Snarling)
- [danielyxie/bitburner#2931] atExit now allows synchronous ns functions (by @Snarling)
- atExit now allows synchronous ns functions (by @Snarling)
- Improve real life CPU and memory performance of scripts. (by @Snarling)
- Prompt Add user friendly message to avoid throwing recovery screen for invalid choices (by @phyzical)
- [danielyxie/bitburner#4081] Rerunning a script from tail window recalculates ram usage (by @Snarling)
- [danielyxie/bitburner#3962] The correct script will be closed even if the player modifies args (v2.0) (by @Snarling)
- Rerunning a script from tail window recalculates ram usage (by @Snarling)
- The correct script will be closed even if the player modifies args (v2.0) (by @Snarling)
- Corrected ns formula for infiltration rewards (by @ezylot)
- Add singularity check for finishing company work (by @Snarling)
SLEEVES
- [danielyxie/bitburner#3819] Allow using the regeneration chamber with sleeves to heal them. (by @coderanger)
- [danielyxie/bitburner#4063] fix crash when player tries to assign more than 3 sleeves to Bladeburner contracts (by @Snarling)
- [danielyxie/bitburner#4051] Sleeves no longer crash when player quits company sleeve was working (by @Snarling)
- [danielyxie/bitburner#4022], [danielyxie/bitburner#4024], [danielyxie/bitburner#4025], [danielyxie/bitburner#3998] (by @Mughur)
- Allow using the regeneration chamber with sleeves to heal them. (by @coderanger)
- fix crash when player tries to assign more than 3 sleeves to Bladeburner contracts (by @Snarling)
- Sleeves no longer crash when player quits company sleeve was working (by @Snarling)
- Sleeve crime gain bitnode multiplier fix (by @Mughur)
REMOTE FILE API
@@ -531,30 +574,30 @@ REMOTE FILE API
UI
- [danielyxie/bitburner#2962] add a setting to display middle time unit in Time Elapsed String (by @hydroflame)
- [danielyxie/bitburner#4106] fix incorrect experience display in Crime UI. (by @SilverNexus)
- add a setting to display middle time unit in Time Elapsed String (by @hydroflame)
- fix incorrect experience display in Crime UI. (by @SilverNexus)
- Bitnode stats now show if BB/Corporation are disabled (by @Kelenius)
- Removed three empty lines from BB status screen (by @Kelenius)
- Add missing space to BN7 description (by @hex7cd)
- Improvements to crime work UI (by @Kelenius)
- [danielyxie/bitburner#3975], [danielyxie/bitburner#3882] Script Editor more responsive on resize, and fix dirty file indicator (by @Snarling)
- Script Editor more responsive on resize, and fix dirty file indicator (by @Snarling)
MISC
- Added weight to GangMemberTask construction call (by @ezylot)
- Fix ANSI display bugs (by @Snarling)
- Debounce updateRAM calls in script editor. (by @Snarling)
- [danielyxie/bitburner#3979] Allow characters & and ' in filenames (by @Snarling)
- [danielyxie/bitburner#3965] Corrected tutorial text (by @mihilt)
- Allow characters & and ' in filenames (by @Snarling)
- Corrected tutorial text (by @mihilt)
- Fix infil definitions.d.ts (by @phyzical)
- Modify PR template (by @Hoekstraa)
- crime gains, sleeve gang augs and faq (by @Mughur)
- [danielyxie/bitburner#3649] Preventing server starting security level from going above 100 (by @Shiiyu)
- Preventing server starting security level from going above 100 (by @Shiiyu)
- Adds Shadows of Anarchy (by @Lagicrus)
- Added intormation about hacking managers to hacking algorithms page (by @Kelenius)
- Fix Jest CI Error (by @geggleto)
- multiple hasAugmentation checks didn't check if the augment was installed (by @Mughur)
- [danielyxie/bitburner#2442] & [danielyxie/bitburner#2795] (by @G4mingJon4s)
- & (by @G4mingJon4s)
- Adds info regarding augments and focus (by @Lagicrus)
- Removed console.log line (by @dhosborne)
- Update some doc (by @hydroflame)
@@ -1213,7 +1256,7 @@ Stanek Gift
** Documentation **
- The new documentation for the netscript API is available at
https://github.com/danielyxie/bitburner/blob/dev/markdown/bitburner.ns.md
https://github.com/bitburner-official/bitburner-src/blob/dev/markdown/bitburner.ns.md
This documentation is used in-game to validate the code, in-editor to autocomplete, and
for users to reference. This is a huge quality of life improvements for me.
@@ -3078,7 +3121,7 @@ Stanek Gift
- Added 'var' declarations in Netscript 1.0 (only works with 'var', not 'let' or 'const')
- Script base RAM cost is now 1.6 GB (increased from 1.4 GB)
- While/for loops and if statements no longer cost RAM in scripts
- Made short-circuit evaluation logic more consistent in Netscript 1.0 (see https://github.com/danielyxie/bitburner/issues/308)
- Made short-circuit evaluation logic more consistent in Netscript 1.0
- Changelog button in the Options menu now links to the new Changelog URL (by Github user thePalindrome)
- Skill level calculation is now 'smoother' (by Github user hydroflame)
- Added a button to 'beautify' scripts in the text editor (by Github user hydroflame)
@@ -6,7 +6,7 @@ If your game is frozen or stuck in any way, then the most likely culprit is an
infinitely running loop in your script. To get past the freezing, run the game with
`?noScripts` in the URL:
[Link to no freeze](https://danielyxie.github.io/bitburner/?noScripts)
[Link to no freeze](https://bitburner-official.github.io?noScripts)
Then, to fix your script, make sure you have a `sleep()` or any other timed function like `hack()` or
`grow()` in any infinite loops: