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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 08:13:50 +02:00
fix exp not loading, kinda
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@@ -1,52 +1,47 @@
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import { IMap } from "../../types";
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import { CONSTANTS } from "../../Constants";
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import { IPlayer } from "../IPlayer";
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import { Multipliers } from "../Multipliers";
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export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
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const multipliers: Record<string, number> = {
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hacking_chance: player.mults.hacking_chance,
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hacking_speed: player.mults.hacking_speed,
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hacking_money: player.mults.hacking_money,
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hacking_grow: player.mults.hacking_grow,
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export const calculateEntropy = (player: IPlayer, stacks = 1): Multipliers => {
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const nerf = CONSTANTS.EntropyEffect ** stacks;
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return {
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hacking_chance: player.mults.hacking_chance * nerf,
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hacking_speed: player.mults.hacking_speed * nerf,
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hacking_money: player.mults.hacking_money * nerf,
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hacking_grow: player.mults.hacking_grow * nerf,
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hacking: player.mults.hacking,
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strength: player.mults.strength,
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defense: player.mults.defense,
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dexterity: player.mults.dexterity,
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agility: player.mults.agility,
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charisma: player.mults.charisma,
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hacking: player.mults.hacking * nerf,
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strength: player.mults.strength * nerf,
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defense: player.mults.defense * nerf,
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dexterity: player.mults.dexterity * nerf,
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agility: player.mults.agility * nerf,
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charisma: player.mults.charisma * nerf,
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hacking_exp: player.mults.hacking_exp,
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strength_exp: player.mults.strength_exp,
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defense_exp: player.mults.defense_exp,
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dexterity_exp: player.mults.dexterity_exp,
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agility_exp: player.mults.agility_exp,
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charisma_exp: player.mults.charisma_exp,
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hacking_exp: player.mults.hacking_exp * nerf,
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strength_exp: player.mults.strength_exp * nerf,
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defense_exp: player.mults.defense_exp * nerf,
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dexterity_exp: player.mults.dexterity_exp * nerf,
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agility_exp: player.mults.agility_exp * nerf,
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charisma_exp: player.mults.charisma_exp * nerf,
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company_rep: player.mults.company_rep,
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faction_rep: player.mults.faction_rep,
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company_rep: player.mults.company_rep * nerf,
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faction_rep: player.mults.faction_rep * nerf,
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crime_money: player.mults.crime_money,
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crime_success: player.mults.crime_success,
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crime_money: player.mults.crime_money * nerf,
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crime_success: player.mults.crime_success * nerf,
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hacknet_node_money: player.mults.hacknet_node_money,
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hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost,
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hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost,
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hacknet_node_core_cost: player.mults.hacknet_node_core_cost,
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hacknet_node_level_cost: player.mults.hacknet_node_level_cost,
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hacknet_node_money: player.mults.hacknet_node_money * nerf,
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hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost * nerf,
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hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost * nerf,
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hacknet_node_core_cost: player.mults.hacknet_node_core_cost * nerf,
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hacknet_node_level_cost: player.mults.hacknet_node_level_cost * nerf,
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work_money: player.mults.work_money,
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work_money: player.mults.work_money * nerf,
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bladeburner_max_stamina: player.mults.bladeburner_max_stamina,
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bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain,
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bladeburner_analysis: player.mults.bladeburner_analysis,
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bladeburner_success_chance: player.mults.bladeburner_success_chance,
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bladeburner_max_stamina: player.mults.bladeburner_max_stamina * nerf,
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bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain * nerf,
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bladeburner_analysis: player.mults.bladeburner_analysis * nerf,
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bladeburner_success_chance: player.mults.bladeburner_success_chance * nerf,
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};
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for (const [mult, val] of Object.entries(multipliers)) {
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multipliers[mult] = val * CONSTANTS.EntropyEffect ** stacks;
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}
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return multipliers;
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};
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