fix exp not loading, kinda

This commit is contained in:
Olivier Gagnon
2022-07-19 13:09:56 -04:00
parent c977a9def7
commit b409e58447
6 changed files with 45 additions and 47 deletions
@@ -1,52 +1,47 @@
import { IMap } from "../../types";
import { CONSTANTS } from "../../Constants";
import { IPlayer } from "../IPlayer";
import { Multipliers } from "../Multipliers";
export const calculateEntropy = (player: IPlayer, stacks = 1): IMap<number> => {
const multipliers: Record<string, number> = {
hacking_chance: player.mults.hacking_chance,
hacking_speed: player.mults.hacking_speed,
hacking_money: player.mults.hacking_money,
hacking_grow: player.mults.hacking_grow,
export const calculateEntropy = (player: IPlayer, stacks = 1): Multipliers => {
const nerf = CONSTANTS.EntropyEffect ** stacks;
return {
hacking_chance: player.mults.hacking_chance * nerf,
hacking_speed: player.mults.hacking_speed * nerf,
hacking_money: player.mults.hacking_money * nerf,
hacking_grow: player.mults.hacking_grow * nerf,
hacking: player.mults.hacking,
strength: player.mults.strength,
defense: player.mults.defense,
dexterity: player.mults.dexterity,
agility: player.mults.agility,
charisma: player.mults.charisma,
hacking: player.mults.hacking * nerf,
strength: player.mults.strength * nerf,
defense: player.mults.defense * nerf,
dexterity: player.mults.dexterity * nerf,
agility: player.mults.agility * nerf,
charisma: player.mults.charisma * nerf,
hacking_exp: player.mults.hacking_exp,
strength_exp: player.mults.strength_exp,
defense_exp: player.mults.defense_exp,
dexterity_exp: player.mults.dexterity_exp,
agility_exp: player.mults.agility_exp,
charisma_exp: player.mults.charisma_exp,
hacking_exp: player.mults.hacking_exp * nerf,
strength_exp: player.mults.strength_exp * nerf,
defense_exp: player.mults.defense_exp * nerf,
dexterity_exp: player.mults.dexterity_exp * nerf,
agility_exp: player.mults.agility_exp * nerf,
charisma_exp: player.mults.charisma_exp * nerf,
company_rep: player.mults.company_rep,
faction_rep: player.mults.faction_rep,
company_rep: player.mults.company_rep * nerf,
faction_rep: player.mults.faction_rep * nerf,
crime_money: player.mults.crime_money,
crime_success: player.mults.crime_success,
crime_money: player.mults.crime_money * nerf,
crime_success: player.mults.crime_success * nerf,
hacknet_node_money: player.mults.hacknet_node_money,
hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost,
hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost,
hacknet_node_core_cost: player.mults.hacknet_node_core_cost,
hacknet_node_level_cost: player.mults.hacknet_node_level_cost,
hacknet_node_money: player.mults.hacknet_node_money * nerf,
hacknet_node_purchase_cost: player.mults.hacknet_node_purchase_cost * nerf,
hacknet_node_ram_cost: player.mults.hacknet_node_ram_cost * nerf,
hacknet_node_core_cost: player.mults.hacknet_node_core_cost * nerf,
hacknet_node_level_cost: player.mults.hacknet_node_level_cost * nerf,
work_money: player.mults.work_money,
work_money: player.mults.work_money * nerf,
bladeburner_max_stamina: player.mults.bladeburner_max_stamina,
bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain,
bladeburner_analysis: player.mults.bladeburner_analysis,
bladeburner_success_chance: player.mults.bladeburner_success_chance,
bladeburner_max_stamina: player.mults.bladeburner_max_stamina * nerf,
bladeburner_stamina_gain: player.mults.bladeburner_stamina_gain * nerf,
bladeburner_analysis: player.mults.bladeburner_analysis * nerf,
bladeburner_success_chance: player.mults.bladeburner_success_chance * nerf,
};
for (const [mult, val] of Object.entries(multipliers)) {
multipliers[mult] = val * CONSTANTS.EntropyEffect ** stacks;
}
return multipliers;
};