diff --git a/src/CharacterOverview.js b/src/CharacterOverview.js
deleted file mode 100644
index 46f2ef916..000000000
--- a/src/CharacterOverview.js
+++ /dev/null
@@ -1,59 +0,0 @@
-import {Player} from "./Player";
-
-import {numeralWrapper} from "./ui/numeralFormat";
-
-function CharacterOverview() {
- this.hp = document.getElementById("character-hp-text");
- this.money = document.getElementById("character-money-text");
- this.hack = document.getElementById("character-hack-text");
- this.str = document.getElementById("character-str-text");
- this.def = document.getElementById("character-def-text");
- this.dex = document.getElementById("character-dex-text");
- this.agi = document.getElementById("character-agi-text");
- this.cha = document.getElementById("character-cha-text");
- this.int = document.getElementById("character-int-text");
- this.intWrapper = document.getElementById("character-int-wrapper");
- this.repaintElem = document.getElementById("character-overview-text");
-}
-
-CharacterOverview.prototype.repaint = function() {
- // this is an arbitrary function we can call to trigger a repaint.
- this.repaintElem.getClientRects();
-}
-
-CharacterOverview.prototype.update = function() {
- if (Player.hp == null) {Player.hp = Player.max_hp;}
-
- const replaceAndChanged = function(elem, text) {
- if(elem.textContent === text) {
- return false;
- }
- elem.textContent = text;
- return true;
- }
-
- let changed = false;
- changed = replaceAndChanged(this.hp, Player.hp + " / " + Player.max_hp) || changed;
- changed = replaceAndChanged(this.money, numeralWrapper.format(Player.money.toNumber(), '$0.000a')) || changed;
- changed = replaceAndChanged(this.hack, (Player.hacking_skill).toLocaleString()) || changed;
- changed = replaceAndChanged(this.str, (Player.strength).toLocaleString()) || changed;
- changed = replaceAndChanged(this.def, (Player.defense).toLocaleString()) || changed;
- changed = replaceAndChanged(this.dex, (Player.dexterity).toLocaleString()) || changed;
- changed = replaceAndChanged(this.agi, (Player.agility).toLocaleString()) || changed;
- changed = replaceAndChanged(this.cha, (Player.charisma).toLocaleString()) || changed;
- changed = replaceAndChanged(this.int, (Player.intelligence).toLocaleString()) || changed;
-
- // handle int appearing
- const int = this.intWrapper;
- const old = int.style.display;
- const now = Player.intelligence >= 1 ? "" : "none";
- if(old !== now) {
- int.style.display = now;
- changed = true;
- }
-
- // recalculate box size if something changed
- if(changed) this.repaint();
-}
-
-export {CharacterOverview};
diff --git a/src/Corporation/Corporation.jsx b/src/Corporation/Corporation.jsx
index e8d510de2..1a26bf92d 100644
--- a/src/Corporation/Corporation.jsx
+++ b/src/Corporation/Corporation.jsx
@@ -1523,7 +1523,7 @@ Employee.prototype.createUI = function(panel, corporation, industry) {
}
}
- selector.addEventListener("change", ()=>{
+ selector.addEventListener("change", () => {
this.pos = selector.options[selector.selectedIndex].value;
});
diff --git a/src/engine.js b/src/engine.jsx
similarity index 99%
rename from src/engine.js
rename to src/engine.jsx
index a2f2966b1..8b0646aa8 100644
--- a/src/engine.js
+++ b/src/engine.jsx
@@ -14,7 +14,7 @@ import { AugmentationNames } from "./Augmentation/dat
import {BitNodes, initBitNodes,
initBitNodeMultipliers} from "./BitNode/BitNode";
import {Bladeburner} from "./Bladeburner";
-import {CharacterOverview} from "./CharacterOverview";
+import { CharacterOverviewComponent } from "./ui/React/CharacterOverview";
import {cinematicTextFlag} from "./CinematicText";
import {generateRandomContract} from "./CodingContractGenerator";
import {CompanyPositions} from "./Company/CompanyPositions";
@@ -96,6 +96,8 @@ import { exceptionAlert } from "../utils/helpers/e
import { removeLoadingScreen } from "../utils/uiHelpers/removeLoadingScreen";
import {KEY} from "../utils/helpers/keyCodes";
+import React from "react";
+import ReactDOM from "react-dom";
// These should really be imported with the module that is presenting that UI, but because they very much depend on the
// cascade order, we'll pull them all in here.
@@ -202,7 +204,6 @@ $(document).keydown(function(e) {
const Engine = {
version: "",
Debug: true,
- overview: new CharacterOverview(),
//Clickable objects
Clickables: {
@@ -570,7 +571,7 @@ const Engine = {
},
displayCharacterOverviewInfo: function() {
- Engine.overview.update();
+ ReactDOM.render(
| Hp: | - |
| Money: | - |
| Hack: | - |
| Str: | - |
| Def: | - |
| Dex: | - |
| Agi: | - |
| Cha: | - |
| Int: | - |