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https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-05 07:07:50 +02:00
Merge pull request #80 from MrNuggelz/alias
Made alias names posix compilant and added global aliases
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@@ -10,6 +10,7 @@ function BitburnerSaveObject() {
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AliasesSave = "";
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this.GlobalAliasesSave = "";
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this.MessagesSave = "";
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this.StockMarketSave = "";
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this.VersionSave = "";
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@@ -36,6 +37,7 @@ BitburnerSaveObject.prototype.saveGame = function() {
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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@@ -69,6 +71,15 @@ loadGame = function(saveObj) {
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} else {
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Aliases = {};
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}
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if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
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try {
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GlobalAliases = JSON.parse(saveObj.GlobalAliasesSave, Reviver);
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} catch(e) {
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GlobalAliases = {};
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}
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} else {
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GlobalAliases = {};
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}
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if (saveObj.hasOwnProperty("MessagesSave")) {
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try {
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Messages = JSON.parse(saveObj.MessagesSave, Reviver);
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@@ -129,6 +140,7 @@ loadImportedGame = function(saveObj, saveString) {
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var tempSpecialServerIps = null;
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var tempAugmentations = null;
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var tempAliases = null;
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var tempGlobalAliases = null;
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var tempMessages = null;
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var tempStockMarket = null;
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try {
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@@ -151,6 +163,15 @@ loadImportedGame = function(saveObj, saveString) {
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} else {
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tempAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
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try {
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tempGlobalAliases = JSON.parse(tempSaveObj.AliasesSave, Reviver);
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} catch(e) {
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tempGlobalAliases = {};
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}
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} else {
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tempGlobalAliases = {};
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}
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if (tempSaveObj.hasOwnProperty("MessagesSave")) {
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try {
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tempMessages = JSON.parse(tempSaveObj.MessagesSave, Reviver);
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@@ -215,6 +236,10 @@ loadImportedGame = function(saveObj, saveString) {
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Aliases = tempAliases;
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}
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if (tempGlobalAliases) {
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GlobalAliases = tempGlobalAliases;
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}
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if (tempMessages) {
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Messages = tempMessages;
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}
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@@ -291,6 +316,7 @@ BitburnerSaveObject.prototype.exportGame = function() {
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AugmentationsSave = JSON.stringify(Augmentations);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliasesSave);
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this.MessagesSave = JSON.stringify(Messages);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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