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NETSCRIPT: Expose more enums for player use (#198)
* Add support for enums at other ns layers * APIWrapper: simplified wrapping algorithm and modified to just use cloneDeep to copy enums instead of recursively wrapping enums as if they were new API layers * Improve APIWrapper typing * Changed some typings at RamCostGenerator to allow for enums at different levels without enums needing a ram cost * Added enums to ns.corporation, removed getter functions that were being used instead. * Add FactionWorkType for player use * Add ClassType and CompanyWorkPos enums * Change netscriptDefinitions to expect members of these new enums where appropriate.
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@@ -16,6 +16,7 @@ import { BaseServer } from "../Server/BaseServer";
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import { NS } from "../ScriptEditor/NetscriptDefinitions";
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import { ScriptDeath } from "./ScriptDeath";
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import { ScriptArg } from "./ScriptArg";
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import { ExternalAPI } from "./APIWrapper";
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export class WorkerScript {
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/** Script's arguments */
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@@ -82,7 +83,7 @@ export class WorkerScript {
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/** Function called when the script ends. */
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atExit?: () => void;
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constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => NS) {
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constructor(runningScriptObj: RunningScript, pid: number, nsFuncsGenerator?: (ws: WorkerScript) => ExternalAPI<NS>) {
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this.name = runningScriptObj.filename;
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this.hostname = runningScriptObj.server;
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