mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-05 23:27:55 +02:00
some sleeve conversion
This commit is contained in:
@@ -1,428 +0,0 @@
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/**
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* Module for handling the Re-sleeving UI
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*/
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import { Resleeve } from "./Resleeve";
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import { generateResleeves, purchaseResleeve } from "./Resleeving";
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import { IPlayer } from "../IPlayer";
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import { Augmentation } from "../../Augmentation/Augmentation";
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import { Augmentations } from "../../Augmentation/Augmentations";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { Money } from "../../ui/React/Money";
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import { Page, routing } from "../../ui/navigationTracking";
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import { dialogBoxCreate } from "../../../utils/DialogBox";
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import { exceptionAlert } from "../../../utils/helpers/exceptionAlert";
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import { createElement } from "../../../utils/uiHelpers/createElement";
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import { createOptionElement } from "../../../utils/uiHelpers/createOptionElement";
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import { getSelectValue } from "../../../utils/uiHelpers/getSelectData";
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import { removeChildrenFromElement } from "../../../utils/uiHelpers/removeChildrenFromElement";
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import { removeElement } from "../../../utils/uiHelpers/removeElement";
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import * as React from "react";
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import { renderToStaticMarkup } from "react-dom/server";
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interface IResleeveUIElems {
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container: HTMLElement | null;
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statsPanel: HTMLElement | null;
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stats: HTMLElement | null;
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multipliersButton: HTMLElement | null;
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augPanel: HTMLElement | null;
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augSelector: HTMLSelectElement | null;
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augDescription: HTMLElement | null;
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costPanel: HTMLElement | null;
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costText: HTMLElement | null;
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buyButton: HTMLElement | null;
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}
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interface IPageUIElems {
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container: HTMLElement | null;
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info: HTMLElement | null;
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sortTag: HTMLElement | null;
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sortSelector: HTMLSelectElement | null;
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resleeveList: HTMLElement | null;
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resleeves: IResleeveUIElems[] | null;
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}
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const UIElems: IPageUIElems = {
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container: null,
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info: null,
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sortTag: null,
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sortSelector: null,
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resleeveList: null,
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resleeves: null,
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};
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let playerRef: IPlayer | null;
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export function createResleevesPage(p: IPlayer): void {
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if (!routing.isOn(Page.Resleeves)) {
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return;
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}
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try {
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playerRef = p;
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UIElems.container = createElement("div", {
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class: "generic-menupage-container",
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id: "resleeves-container",
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position: "fixed",
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});
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UIElems.info = createElement("p", {
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display: "block",
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innerHTML:
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"Re-sleeving is the process of digitizing and transferring your consciousness " +
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"into a new human body, or 'sleeve'. Here at VitaLife, you can purchase new " +
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"specially-engineered bodies for the re-sleeve process. Many of these bodies " +
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"even come with genetic and cybernetic Augmentations!<br /><br />" +
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"Re-sleeving will change your experience for every stat. It will also REMOVE " +
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"all of your currently-installed Augmentations, and replace " +
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"them with the ones provided by the purchased sleeve. However, Augmentations that you have " +
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"purchased but not installed will NOT be removed. If you have purchased an " +
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"Augmentation and then re-sleeve into a body which already has that Augmentation, " +
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"it will be removed (since you cannot have duplicate Augmentations).<br /><br />" +
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"NOTE: The stats and multipliers displayed on this page do NOT include your bonuses from " +
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"Source-File.",
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width: "75%",
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});
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// Randomly create all Resleeves if they dont already exist
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if (p.resleeves.length === 0) {
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p.resleeves = generateResleeves();
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}
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// Create a selector for sorting the list of Resleeves
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UIElems.sortTag = createElement("p", {
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display: "inline-block",
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innerText: "Sort By: ",
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});
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UIElems.sortSelector = createElement("select", {
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class: "dropdown",
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}) as HTMLSelectElement;
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enum SortOption {
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Cost = "Cost",
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Hacking = "Hacking",
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Strength = "Strength",
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Defense = "Defense",
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Dexterity = "Dexterity",
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Agility = "Agility",
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Charisma = "Charisma",
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AverageCombatStats = "AverageCombat",
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AverageAllStats = "AverageAllStats",
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TotalNumAugmentations = "TotalNumAugmentations",
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}
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UIElems.sortSelector.add(createOptionElement("Cost", SortOption.Cost));
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UIElems.sortSelector.add(createOptionElement("Hacking Level", SortOption.Hacking));
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UIElems.sortSelector.add(createOptionElement("Strength Level", SortOption.Strength));
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UIElems.sortSelector.add(createOptionElement("Defense Level", SortOption.Defense));
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UIElems.sortSelector.add(createOptionElement("Dexterity Level", SortOption.Dexterity));
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UIElems.sortSelector.add(createOptionElement("Agility Level", SortOption.Agility));
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UIElems.sortSelector.add(createOptionElement("Charisma Level", SortOption.Charisma));
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UIElems.sortSelector.add(createOptionElement("Average Combat Stats", SortOption.AverageCombatStats));
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UIElems.sortSelector.add(createOptionElement("Average Stats", SortOption.AverageAllStats));
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UIElems.sortSelector.add(createOptionElement("Number of Augmentations", SortOption.TotalNumAugmentations));
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UIElems.resleeveList = createElement("ul");
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UIElems.sortSelector.onchange = () => {
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removeChildrenFromElement(UIElems.resleeveList);
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UIElems.resleeves = [];
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// Helper function for averaging
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function getAverage(...values: number[]): number {
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let sum = 0;
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for (let i = 0; i < values.length; ++i) {
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sum += values[i];
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}
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return sum / values.length;
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}
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const sortOpt = getSelectValue(UIElems.sortSelector);
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switch (sortOpt) {
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case SortOption.Hacking:
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p.resleeves.sort((a, b) => {
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return a.hacking_skill - b.hacking_skill;
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});
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break;
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case SortOption.Strength:
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p.resleeves.sort((a, b) => {
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return a.strength - b.strength;
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});
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break;
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case SortOption.Defense:
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p.resleeves.sort((a, b) => {
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return a.defense - b.defense;
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});
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break;
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case SortOption.Dexterity:
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p.resleeves.sort((a, b) => {
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return a.dexterity - b.dexterity;
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});
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break;
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case SortOption.Agility:
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p.resleeves.sort((a, b) => {
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return a.agility - b.agility;
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});
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break;
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case SortOption.Charisma:
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p.resleeves.sort((a, b) => {
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return a.charisma - b.charisma;
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});
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break;
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case SortOption.AverageCombatStats:
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p.resleeves.sort((a, b) => {
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const aAvg = getAverage(a.strength, a.defense, a.dexterity, a.agility);
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const bAvg = getAverage(b.strength, b.defense, b.dexterity, b.agility);
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return aAvg - bAvg;
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});
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break;
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case SortOption.AverageAllStats:
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p.resleeves.sort((a, b) => {
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const aAvg = getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma);
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const bAvg = getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma);
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return aAvg - bAvg;
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});
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break;
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case SortOption.TotalNumAugmentations:
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p.resleeves.sort((a, b) => {
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return a.augmentations.length - b.augmentations.length;
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});
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break;
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case SortOption.Cost:
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default:
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p.resleeves.sort((a, b) => {
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return a.getCost() - b.getCost();
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});
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break;
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}
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if (UIElems.resleeveList == null) throw new Error("UIElems.resleeveList is null in sortSelector.click()");
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if (UIElems.resleeves == null) throw new Error("UIElems.resleeves is null in sortSelector.click()");
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// Create UI for all Resleeves
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for (const resleeve of p.resleeves) {
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const resleeveUi = createResleeveUi(resleeve);
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if (resleeveUi.container == null) throw new Error("resleeveUi.container is null in sortSelector.click()");
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UIElems.resleeveList.appendChild(resleeveUi.container);
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UIElems.resleeves.push(resleeveUi);
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}
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};
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UIElems.sortSelector.dispatchEvent(new Event("change")); // Force onchange event
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UIElems.container.appendChild(UIElems.info);
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UIElems.container.appendChild(createElement("br"));
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UIElems.container.appendChild(UIElems.sortTag);
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UIElems.container.appendChild(UIElems.sortSelector);
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UIElems.container.appendChild(UIElems.resleeveList);
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const container = document.getElementById("entire-game-container");
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if (container == null) throw new Error("Could not find entire-game-container in createResleevesPage()");
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container.appendChild(UIElems.container);
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} catch (e) {
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exceptionAlert(e);
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}
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}
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export function clearResleevesPage(): void {
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if (UIElems.container instanceof HTMLElement) {
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removeElement(UIElems.container);
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}
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for (const prop in UIElems) {
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(UIElems as any)[prop] = null;
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}
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playerRef = null;
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}
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function createResleeveUi(resleeve: Resleeve): IResleeveUIElems {
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const elems: IResleeveUIElems = {
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container: null,
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statsPanel: null,
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stats: null,
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multipliersButton: null,
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augPanel: null,
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augSelector: null,
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augDescription: null,
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costPanel: null,
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costText: null,
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buyButton: null,
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};
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if (playerRef === null) return elems;
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if (!routing.isOn(Page.Resleeves)) {
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return elems;
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}
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elems.container = createElement("div", {
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class: "resleeve-container",
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display: "block",
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});
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elems.statsPanel = createElement("div", {
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class: "resleeve-panel",
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width: "30%",
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});
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elems.stats = createElement("p", {
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class: "resleeve-stats-text",
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innerHTML:
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`Hacking: ${numeralWrapper.formatSkill(resleeve.hacking_skill)} (${numeralWrapper.formatExp(
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resleeve.hacking_exp,
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)} exp)<br />` +
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`Strength: ${numeralWrapper.formatSkill(resleeve.strength)} (${numeralWrapper.formatExp(
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resleeve.strength_exp,
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)} exp)<br />` +
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`Defense: ${numeralWrapper.formatSkill(resleeve.defense)} (${numeralWrapper.formatExp(
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resleeve.defense_exp,
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)} exp)<br />` +
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`Dexterity: ${numeralWrapper.formatSkill(resleeve.dexterity)} (${numeralWrapper.formatExp(
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resleeve.dexterity_exp,
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)} exp)<br />` +
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`Agility: ${numeralWrapper.formatSkill(resleeve.agility)} (${numeralWrapper.formatExp(
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resleeve.agility_exp,
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)} exp)<br />` +
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`Charisma: ${numeralWrapper.formatSkill(resleeve.charisma)} (${numeralWrapper.formatExp(
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resleeve.charisma_exp,
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)} exp)<br />` +
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`# Augmentations: ${resleeve.augmentations.length}`,
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});
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elems.multipliersButton = createElement("button", {
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class: "std-button",
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innerText: "Multipliers",
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clickListener: () => {
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dialogBoxCreate(
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[
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"<h2><u>Total Multipliers:</u></h2>",
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`Hacking Level multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_mult)}`,
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`Hacking Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_exp_mult)}`,
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`Strength Level multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_mult)}`,
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`Strength Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.strength_exp_mult)}`,
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`Defense Level multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_mult)}`,
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`Defense Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.defense_exp_mult)}`,
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`Dexterity Level multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_mult)}`,
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`Dexterity Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.dexterity_exp_mult)}`,
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`Agility Level multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_mult)}`,
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`Agility Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.agility_exp_mult)}`,
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`Charisma Level multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_mult)}`,
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`Charisma Experience multiplier: ${numeralWrapper.formatPercentage(resleeve.charisma_exp_mult)}`,
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`Hacking Chance multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_chance_mult)}`,
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`Hacking Speed multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_speed_mult)}`,
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`Hacking Money multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_money_mult)}`,
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`Hacking Growth multiplier: ${numeralWrapper.formatPercentage(resleeve.hacking_grow_mult)}`,
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`Salary multiplier: ${numeralWrapper.formatPercentage(resleeve.work_money_mult)}`,
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`Company Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.company_rep_mult)}`,
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`Faction Reputation Gain multiplier: ${numeralWrapper.formatPercentage(resleeve.faction_rep_mult)}`,
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`Crime Money multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_money_mult)}`,
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`Crime Success multiplier: ${numeralWrapper.formatPercentage(resleeve.crime_success_mult)}`,
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`Hacknet Income multiplier: ${numeralWrapper.formatPercentage(resleeve.hacknet_node_money_mult)}`,
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`Hacknet Purchase Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_purchase_cost_mult,
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)}`,
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`Hacknet Level Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_level_cost_mult,
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)}`,
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`Hacknet Ram Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_ram_cost_mult,
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)}`,
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`Hacknet Core Upgrade Cost multiplier: ${numeralWrapper.formatPercentage(
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resleeve.hacknet_node_core_cost_mult,
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)}`,
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`Bladeburner Max Stamina multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_max_stamina_mult,
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)}`,
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`Bladeburner Stamina Gain multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_stamina_gain_mult,
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)}`,
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`Bladeburner Field Analysis multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_analysis_mult,
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)}`,
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`Bladeburner Success Chance multiplier: ${numeralWrapper.formatPercentage(
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resleeve.bladeburner_success_chance_mult,
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)}`,
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].join("<br />"),
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false,
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);
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},
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});
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elems.statsPanel.appendChild(elems.stats);
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elems.statsPanel.appendChild(elems.multipliersButton);
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elems.augPanel = createElement("div", {
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class: "resleeve-panel",
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width: "50%",
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});
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elems.augSelector = createElement("select", {
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class: "resleeve-aug-selector dropdown",
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}) as HTMLSelectElement;
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elems.augDescription = createElement("p");
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for (let i = 0; i < resleeve.augmentations.length; ++i) {
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elems.augSelector.add(createOptionElement(resleeve.augmentations[i].name));
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}
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elems.augSelector.addEventListener("change", () => {
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updateAugDescription(elems);
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});
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elems.augSelector.dispatchEvent(new Event("change")); // Set inital description by manually triggering change event
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elems.augPanel.appendChild(elems.augSelector);
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elems.augPanel.appendChild(elems.augDescription);
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const cost: number = resleeve.getCost();
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elems.costPanel = createElement("div", {
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class: "resleeve-panel",
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width: "20%",
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});
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elems.costText = createElement("p", {
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innerHTML:
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`It costs ${renderToStaticMarkup(<Money money={cost} player={playerRef} />)} ` + `to purchase this Sleeve.`,
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||||
});
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elems.buyButton = createElement("button", {
|
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class: "std-button",
|
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innerText: "Purchase",
|
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clickListener: () => {
|
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if (playerRef == null) throw new Error("playerRef is null in buyButton.click()");
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if (purchaseResleeve(resleeve, playerRef)) {
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dialogBoxCreate(
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<>
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You re-sleeved for <Money money={cost} />!
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</>,
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false,
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);
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} else {
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dialogBoxCreate(`You cannot afford to re-sleeve into this body`, false);
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}
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},
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});
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elems.costPanel.appendChild(elems.costText);
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elems.costPanel.appendChild(elems.buyButton);
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||||
|
||||
elems.container.appendChild(elems.statsPanel);
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||||
elems.container.appendChild(elems.augPanel);
|
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elems.container.appendChild(elems.costPanel);
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||||
|
||||
return elems;
|
||||
}
|
||||
|
||||
function updateAugDescription(elems: IResleeveUIElems): void {
|
||||
if (elems.augDescription == null) throw new Error("elems.augDescription is null in updateAugDescription()");
|
||||
const augName: string = getSelectValue(elems.augSelector);
|
||||
const aug: Augmentation | null = Augmentations[augName];
|
||||
if (aug == null) {
|
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console.warn(`Could not find Augmentation with name ${augName}`);
|
||||
return;
|
||||
}
|
||||
|
||||
let innerHTML = aug.info;
|
||||
if (typeof innerHTML !== "string") {
|
||||
innerHTML = renderToStaticMarkup(innerHTML);
|
||||
}
|
||||
|
||||
elems.augDescription.innerHTML = innerHTML;
|
||||
}
|
||||
@@ -2,7 +2,7 @@ import React, { useState } from "react";
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { Resleeve } from "../Resleeve";
|
||||
import { Augmentations } from "../../../Augmentation/Augmentations";
|
||||
import { generateResleeves, purchaseResleeve } from "../Resleeving";
|
||||
import { purchaseResleeve } from "../Resleeving";
|
||||
import { Money } from "../../../ui/React/Money";
|
||||
|
||||
import { numeralWrapper } from "../../../ui/numeralFormat";
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
import React, { useState } from "react";
|
||||
|
||||
import { IPlayer } from "../../IPlayer";
|
||||
import { generateResleeves, purchaseResleeve } from "../Resleeving";
|
||||
import { generateResleeves } from "../Resleeving";
|
||||
import { Resleeve } from "../Resleeve";
|
||||
import { ResleeveElem } from "./ResleeveElem";
|
||||
|
||||
@@ -60,11 +60,9 @@ const SortFunctions: {
|
||||
Dexterity: (a: Resleeve, b: Resleeve): number => a.dexterity - b.dexterity,
|
||||
Agility: (a: Resleeve, b: Resleeve): number => a.agility - b.agility,
|
||||
Charisma: (a: Resleeve, b: Resleeve): number => a.charisma - b.charisma,
|
||||
AverageCombatStats: (a: Resleeve, b: Resleeve): number =>
|
||||
getAverage(a.strength, a.defense, a.dexterity, a.agility) -
|
||||
AverageCombatStats: (a: Resleeve, b: Resleeve): number => getAverage(a.strength, a.defense, a.dexterity, a.agility) -
|
||||
getAverage(b.strength, b.defense, b.dexterity, b.agility),
|
||||
AverageAllStats: (a: Resleeve, b: Resleeve): number =>
|
||||
getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
|
||||
AverageAllStats: (a: Resleeve, b: Resleeve): number => getAverage(a.hacking_skill, a.strength, a.defense, a.dexterity, a.agility, a.charisma) -
|
||||
getAverage(b.hacking_skill, b.strength, b.defense, b.dexterity, b.agility, b.charisma),
|
||||
TotalNumAugmentations: (a: Resleeve, b: Resleeve): number => a.augmentations.length - b.augmentations.length,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user