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https://github.com/bitburner-official/bitburner-src.git
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Update netscript documentation.
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later. Fixes #1023.
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@@ -8,15 +8,18 @@ calculateExp() Netscript Function
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:param number mult: Assume a specific skill multipler (not exp multiplier).
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:returns: number of exp required to reach given ``skillLevel`` with that multiplier.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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This function calculates the amount of experience needed to reach level the given ``skillLevel``.
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This function calculates the amount of experience needed to reach the given
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``skillLevel``.
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Examples:
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.. code-block:: javascript
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nextHacking = getStats().hacking+1;
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player = getPlayer();
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nextHacking = player.hacking_skill+1;
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nextExp = formulas.basic.calculateExp(nextHacking);
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missingExp = nextExp - getCharacterInformation().hackingExp;
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missingExp = nextExp - player.hacking_exp;
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tprint("Missing " + missingExp + " to reach next hacking level");
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@@ -8,7 +8,8 @@ calculateSkill() Netscript Function
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:param number mult: Assume a specific skill multipler (not exp multiplier).
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:returns: skillLevel that ``exp`` would reach with that multiplier.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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This function calculates the skillLevel that the given amount of ``exp`` would reach.
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@@ -7,17 +7,21 @@ growPercent() Netscript Function
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:param server server: The server that receives the growth.
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:param number threads: The number of thread that would be used.
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:param player player: The player.
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:returns: The percentage growth this server would receive with these parameters.
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:returns: The amount the server's money would be multiplied by with these
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parameters.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates percentage of growth a server would receive with these parameters.
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This function calculates the amount of growth, as a multiplier, a server
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would receive with these parameters. Despite its name, it does not return
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a percentage.
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Examples:
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.. code-block:: javascript
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tprint(formulas.basic.growPercent(getServer(), 50, getPlayer()))
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tprint(formulas.basic.growPercent(getServer(), 50, getPlayer()))
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@@ -8,10 +8,11 @@ growTime() Netscript Function
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:param player player: The player.
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:returns: The time it takes to grow this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to grow a server.
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@@ -21,4 +22,4 @@ growTime() Netscript Function
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(formulas.basic.growTime(server, getPlayer()));
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tprint(formulas.basic.growTime(server, getPlayer()));
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@@ -6,14 +6,15 @@ hackChance() Netscript Function
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The change to hack that server. between 0 and 1.
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:returns: The chance to hack that server, between 0 and 1.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates percentage chance to hack a server.
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This function calculates the probability to successfully hack a server.
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Examples:
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@@ -21,4 +22,4 @@ hackChance() Netscript Function
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(formulas.basic.hackChance(server, getPlayer()));
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tprint(formulas.basic.hackChance(server, getPlayer()));
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@@ -8,10 +8,11 @@ hackExp() Netscript Function
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:param player player: The player.
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:returns: The amount of exp that would be acquired if this server were to be hacked.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates the amount of exp obtained by hacking a server.
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@@ -19,6 +20,4 @@ hackExp() Netscript Function
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.. code-block:: javascript
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server = getServer();
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server.hackDifficulty = 99.9;
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tprint(formulas.basic.hackExp(server, getPlayer()));
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tprint(formulas.basic.hackExp(getServer(), getPlayer()));
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@@ -6,14 +6,15 @@ hackPercent() Netscript Function
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:RAM cost: 0 GB
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:param server server: The server to hack.
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:param player player: The player.
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:returns: The percentage of money hacked from a servers maximum money.
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:returns: The percentage of money hacked from the server's money.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates the percentage of maximum money hacked from a server.
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This function calculates the percentage of money hacked from a server.
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Multiply this by thread count to know calculate the percentage for more than 1 thread.
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Examples:
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@@ -22,4 +23,4 @@ hackPercent() Netscript Function
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(formulas.basic.hackPercent(server, getPlayer()));
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tprint(formulas.basic.hackPercent(server, getPlayer()));
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@@ -8,10 +8,11 @@ hackTime() Netscript Function
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:param player player: The player.
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:returns: The time it takes to hack this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to hack a server.
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@@ -21,4 +22,4 @@ hackTime() Netscript Function
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(formulas.basic.hackTime(server, getPlayer()));
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tprint(formulas.basic.hackTime(server, getPlayer()));
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@@ -8,10 +8,11 @@ weakenTime() Netscript Function
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:param player player: The player.
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:returns: The time it takes to weaken this server. In seconds.
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You must have Source-File 5-1 in order to use this function.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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use this function.
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Server can be acquired with the :doc:`getServer<../../advancedfunctions/getServer>` function.
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Player can be acquired with the :doc:`getPlayer<../../singularityfunctions/getPlayer>` function.
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Player can be acquired with the :doc:`getPlayer<../../basicfunctions/getPlayer>` function.
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This function calculates the amount of time it takes to weaken a server.
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@@ -21,4 +22,4 @@ weakenTime() Netscript Function
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server = getServer();
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server.hackDifficulty = server.minDifficulty;
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tprint(formulas.basic.weakenTime(server, getPlayer()));
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tprint(formulas.basic.weakenTime(server, getPlayer()));
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