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Update netscript documentation.
Unfortunately, I haven't used most of the specialty APIs yet, so I'm not intimately familiar with where their documentation might be wrong. I figured some fixes were better than no fixes, and I can always make more fixes later. Fixes #1023.
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@@ -5,13 +5,16 @@ getBitNodeMultipliers() Netscript Function
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:RAM cost: 4 GB
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Returns an object containing the current BitNode multipliers. This function
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requires Source-File 5 in order to run. The multipliers are returned in
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decimal forms (e.g. 1.5 instead of 150%). The multipliers represent the
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difference between the current BitNode and the original BitNode (BitNode-1).
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For example, if the *CrimeMoney* multiplier has a value of 0.1, then that
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means that committing crimes in the current BitNode will only give 10% of
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the money you would have received in BitNode-1.
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If you are not in BitNode-5, then you must have Source-File 5-1 in order to
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run this function.
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Returns an object containing the current BitNode multipliers. The
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multipliers are returned in decimal forms (e.g. 1.5 instead of 150%). The
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multipliers represent the difference between the current BitNode and the
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original BitNode (BitNode-1). For example, if the *CrimeMoney* multiplier
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has a value of 0.1, then that means that committing crimes in the current
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BitNode will only give 10% of the money you would have received in
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BitNode-1.
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The structure of the returned object is subject to change as BitNode
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multipliers get added to the game. Refer to the `source code here
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