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https://github.com/bitburner-official/bitburner-src.git
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CODEBASE: Refactor ns.singularity.purchaseAugmentation (#1879)
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@@ -20,6 +20,7 @@ import { SFC32RNG } from "../Casino/RNG";
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import { isFactionWork } from "../Work/FactionWork";
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import { getAugCost } from "../Augmentation/AugmentationHelpers";
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import { getRecordKeys } from "../Types/Record";
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import type { Result } from "../types";
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export function inviteToFaction(faction: Faction): void {
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if (faction.alreadyInvited || faction.isMember) return;
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@@ -58,52 +59,76 @@ export function hasAugmentationPrereqs(aug: Augmentation): boolean {
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return aug.prereqs.every((aug) => Player.hasAugmentation(aug));
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}
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export function purchaseAugmentation(aug: Augmentation, fac: Faction, sing = false): string {
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const hasPrereqs = hasAugmentationPrereqs(aug);
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const augCosts = getAugCost(aug);
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if (!hasPrereqs) {
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const txt = `You must first purchase or install ${aug.prereqs
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.filter((req) => !Player.hasAugmentation(req))
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.join(",")} before you can purchase this one.`;
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if (sing) {
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return txt;
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} else {
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dialogBoxCreate(txt);
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}
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} else if (augCosts.moneyCost !== 0 && Player.money < augCosts.moneyCost) {
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const txt = "You don't have enough money to purchase " + aug.name;
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if (sing) {
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return txt;
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}
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dialogBoxCreate(txt);
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} else if (fac.playerReputation < augCosts.repCost) {
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const txt = "You don't have enough faction reputation to purchase " + aug.name;
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if (sing) {
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return txt;
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}
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dialogBoxCreate(txt);
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} else if (augCosts.moneyCost === 0 || Player.money >= augCosts.moneyCost) {
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Player.queueAugmentation(aug.name);
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function checkIfPlayerCanPurchaseAugmentation(faction: Faction, augmentation: Augmentation): Result {
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if (!Player.factions.includes(faction.name)) {
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return {
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success: false,
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message: `You can't purchase augmentations from '${faction.name}' because you aren't a member.`,
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};
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}
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Player.loseMoney(augCosts.moneyCost, "augmentations");
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if (!getFactionAugmentationsFiltered(faction).includes(augmentation.name)) {
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return {
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success: false,
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message: `Faction '${faction.name}' does not have the '${augmentation.name}' augmentation.`,
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};
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}
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if (sing) {
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return "You purchased " + aug.name;
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} else if (!Settings.SuppressBuyAugmentationConfirmation) {
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dialogBoxCreate(
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`You purchased ${aug.name}. Its enhancements will not take effect until they are installed. ` +
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"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
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"Purchasing additional augmentations will now be more expensive.",
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);
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if (augmentation.name !== AugmentationName.NeuroFluxGovernor) {
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for (const queuedAugmentation of Player.queuedAugmentations) {
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if (queuedAugmentation.name === augmentation.name) {
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return { success: false, message: `You already purchased the '${augmentation.name}' augmentation.` };
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}
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}
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} else {
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for (const installedAugmentation of Player.augmentations) {
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if (installedAugmentation.name === augmentation.name) {
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return { success: false, message: `You already installed the '${augmentation.name}' augmentation.` };
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}
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}
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}
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if (!hasAugmentationPrereqs(augmentation)) {
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return {
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success: false,
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message: `You must first purchase or install ${augmentation.prereqs
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.filter((req) => !Player.hasAugmentation(req))
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.join(",")} before you can purchase this one.`,
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};
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}
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const augCosts = getAugCost(augmentation);
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if (augCosts.moneyCost !== 0 && Player.money < augCosts.moneyCost) {
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return { success: false, message: `You don't have enough money to purchase ${augmentation.name}.` };
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}
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if (faction.playerReputation < augCosts.repCost) {
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return { success: false, message: `You don't have enough faction reputation to purchase ${augmentation.name}.` };
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}
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return { success: true };
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}
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export function purchaseAugmentation(faction: Faction, augmentation: Augmentation, singularity = false): Result {
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const result = checkIfPlayerCanPurchaseAugmentation(faction, augmentation);
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if (!result.success) {
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if (!singularity) {
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dialogBoxCreate(result.message);
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}
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return { success: false, message: result.message };
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}
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const augCosts = getAugCost(augmentation);
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Player.queueAugmentation(augmentation.name);
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Player.loseMoney(augCosts.moneyCost, "augmentations");
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if (!singularity && !Settings.SuppressBuyAugmentationConfirmation) {
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dialogBoxCreate(
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"Hmm, something went wrong when trying to purchase an Augmentation. " +
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"Please report this to the game developer with an explanation of how to " +
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"reproduce this.",
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`You purchased ${augmentation.name}. Its enhancements will not take effect until they are installed. ` +
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"To install your augmentations, go to the 'Augmentations' tab on the left-hand navigation menu. " +
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"Purchasing additional augmentations will now be more expensive.",
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);
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}
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return "";
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return { success: true };
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}
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export function processPassiveFactionRepGain(numCycles: number): void {
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@@ -250,7 +250,7 @@ export function AugmentationsPage({ faction }: { faction: Faction }): React.Reac
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if (!Settings.SuppressBuyAugmentationConfirmation) {
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showModal(true);
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} else {
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purchaseAugmentation(aug, faction);
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purchaseAugmentation(faction, aug);
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rerender();
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}
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}}
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