Refactor for ... in loops

This commit is contained in:
nickofolas
2022-01-15 18:45:03 -06:00
parent d5c3d89613
commit ab841f7530
54 changed files with 128 additions and 130 deletions
+2 -2
View File
@@ -113,7 +113,7 @@ export function NetscriptSingularity(
// If player has a gang with this faction, return all augmentations.
if (player.hasGangWith(facname)) {
const res = [];
for (const augName in Augmentations) {
for (const augName of Object.keys(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor) continue;
if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
const aug = Augmentations[augName];
@@ -165,7 +165,7 @@ export function NetscriptSingularity(
let augs = [];
if (player.hasGangWith(faction)) {
for (const augName in Augmentations) {
for (const augName of Object.keys(Augmentations)) {
if (augName === AugmentationNames.NeuroFluxGovernor) continue;
if (augName === AugmentationNames.TheRedPill && player.bitNodeN !== 2) continue;
const tempAug = Augmentations[augName];