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Set BitNode-10 description and BitNode multipliers
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@@ -4,6 +4,11 @@
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* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
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*/
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interface IBitNodeMultipliers {
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/**
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* Influences how quickly the player's agility level (not exp) scales
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*/
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AgilityLevelMultiplier: number;
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/**
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* Influences the base cost to purchase an augmentation.
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*/
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@@ -24,6 +29,11 @@ interface IBitNodeMultipliers {
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*/
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BladeburnerSkillCost: number;
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/**
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* Influences how quickly the player's charisma level (not exp) scales
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*/
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CharismaLevelMultiplier: number;
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/**
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* Influences the experience gained for each ability when a player completes a class.
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*/
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@@ -59,6 +69,16 @@ interface IBitNodeMultipliers {
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*/
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CrimeMoney: number;
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/**
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* Influences how quickly the player's defense level (not exp) scales
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*/
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DefenseLevelMultiplier: number;
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/**
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* Influences how quickly the player's dexterity level (not exp) scales
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*/
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DexterityLevelMultiplier: number;
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/**
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* Influences how much rep the player gains in each faction simply by being a member.
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*/
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@@ -139,6 +159,11 @@ interface IBitNodeMultipliers {
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* Influences the weaken amount per invocation against a server.
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*/
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ServerWeakenRate: number;
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/**
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* Influences how quickly the player's strength level (not exp) scales
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*/
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StrengthLevelMultiplier: number;
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}
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/**
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@@ -147,6 +172,11 @@ interface IBitNodeMultipliers {
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// tslint:disable-next-line:variable-name
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export const BitNodeMultipliers: IBitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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StrengthLevelMultiplier: 1,
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DefenseLevelMultiplier: 1,
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DexterityLevelMultiplier: 1,
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AgilityLevelMultiplier: 1,
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CharismaLevelMultiplier: 1,
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ServerGrowthRate: 1,
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ServerMaxMoney: 1,
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