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https://github.com/bitburner-official/bitburner-src.git
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Set BitNode-10 description and BitNode multipliers
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+31
-1
@@ -157,7 +157,20 @@ function initBitNodes() {
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"This Source-File also increases your hacking growth multipliers by: " +
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"<br>Level 1: 12%<br>Level 2: 18%<br>Level 3: 21%");
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BitNodes["BitNode9"] = new BitNode(9, "Do Androids Dream?", "COMING SOON");
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BitNodes["BitNode10"] = new BitNode(10, "MegaCorp", "COMING SOON"); //Not sure yet
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BitNodes["BitNode10"] = new BitNode(10, "Digital Carbon", "Your body is not who you are",
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"In 2084, VitaLife unveiled to the world the Persona Core, an Augmentation that allowed people " +
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"to digitize their consciousness. Their consciousness could then be transferred into Synthoids " +
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"or other bodies by trasmitting the digitized data. Human bodies became nothing more than 'sleeves' for the " +
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"human consciousness. Mankind had finally achieved immortality - at least for those that could afford it.<br><br>" +
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"This BitNode unlocks Sleeve technology. Sleeve technology allows you to:<br><br>" +
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"1. Re-sleeve: Purchase and transfer your consciousness into a new body<br>" +
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"2. Duplicate Sleeves: Duplicate your consciousness into Synthoids, allowing you to perform different tasks synchronously<br><br>" +
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"In this BitNode:<br><br>" +
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"Your stats are significantly decreased.<br>" +
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"All methods of gaining money are half as profitable (except Stock Market)<br>" +
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"Augmentations are 5x as expensive and require twice as much reputation<br><br>" +
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"Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. Each level of this Source-File grants you a Duplicate Sleeve.");
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BitNodes["BitNode11"] = new BitNode(11, "The Big Crash", "Okay. Sell it all.",
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"The 2050s was defined by the massive amounts of violent civil unrest and anarchic rebellion that rose all around the world. It was this period " +
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"of disorder that eventually lead to the governmental reformation of many global superpowers, most notably " +
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@@ -306,6 +319,23 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.CorporationValuation = 0;
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BitNodeMultipliers.CodingContractMoney = 0;
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break;
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case 10: // Digital Carbon
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BitNodeMultipliers.HackingLevelMultiplier = 0.2;
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BitNodeMultipliers.StrengthLevelMultiplier = 0.4;
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BitNodeMultipliers.DefenseLevelMultiplier = 0.4;
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BitNodeMultipliers.DexterityLevelMultiplier = 0.4;
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BitNodeMultipliers.AgilityLevelMultiplier = 0.4;
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BitNodeMultipliers.CharismaLevelMultiplier = 0.4;
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BitNodeMultipliers.CompanyWorkMoney = 0.5;
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BitNodeMultipliers.CrimeMoney = 0.5;
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BitNodeMultipliers.HacknetNodeMoney = 0.5;
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BitNodeMultipliers.ManualHackMoney = 0.5;
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BitNodeMultipliers.ScriptHackMoney = 0.5;
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BitNodeMultipliers.CodingContractMoney = 0.5;
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BitNodeMultipliers.InfiltrationMoney = 0.5;
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BitNodeMultipliers.CorporationValuation = 0.5;
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BitNodeMultipliers.AugmentationMoneyCost = 5;
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BitNodeMultipliers.AugmentationRepCost = 2;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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@@ -4,6 +4,11 @@
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* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
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*/
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interface IBitNodeMultipliers {
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/**
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* Influences how quickly the player's agility level (not exp) scales
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*/
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AgilityLevelMultiplier: number;
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/**
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* Influences the base cost to purchase an augmentation.
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*/
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@@ -24,6 +29,11 @@ interface IBitNodeMultipliers {
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*/
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BladeburnerSkillCost: number;
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/**
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* Influences how quickly the player's charisma level (not exp) scales
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*/
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CharismaLevelMultiplier: number;
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/**
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* Influences the experience gained for each ability when a player completes a class.
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*/
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@@ -59,6 +69,16 @@ interface IBitNodeMultipliers {
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*/
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CrimeMoney: number;
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/**
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* Influences how quickly the player's defense level (not exp) scales
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*/
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DefenseLevelMultiplier: number;
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/**
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* Influences how quickly the player's dexterity level (not exp) scales
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*/
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DexterityLevelMultiplier: number;
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/**
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* Influences how much rep the player gains in each faction simply by being a member.
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*/
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@@ -139,6 +159,11 @@ interface IBitNodeMultipliers {
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* Influences the weaken amount per invocation against a server.
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*/
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ServerWeakenRate: number;
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/**
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* Influences how quickly the player's strength level (not exp) scales
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*/
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StrengthLevelMultiplier: number;
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}
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/**
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@@ -147,6 +172,11 @@ interface IBitNodeMultipliers {
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// tslint:disable-next-line:variable-name
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export const BitNodeMultipliers: IBitNodeMultipliers = {
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HackingLevelMultiplier: 1,
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StrengthLevelMultiplier: 1,
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DefenseLevelMultiplier: 1,
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DexterityLevelMultiplier: 1,
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AgilityLevelMultiplier: 1,
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CharismaLevelMultiplier: 1,
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ServerGrowthRate: 1,
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ServerMaxMoney: 1,
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