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Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings. Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
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+10
-30
@@ -12,19 +12,13 @@ import { SpecialServers } from "./SpecialServers";
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* These values will be adjusted based on Bitnode multipliers when the Server objects are built out.
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*/
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interface IServerMetadata {
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/**
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* When populated, the base security level of the server.
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*/
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/** When populated, the base security level of the server. */
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hackDifficulty?: number | IMinMaxRange;
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/**
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* The DNS name of the server.
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*/
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/** The DNS name of the server. */
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hostname: string;
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/**
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* When populated, the files will be added to the server when created.
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*/
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/** When populated, the files will be added to the server when created. */
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literature?: string[];
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/**
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@@ -33,9 +27,7 @@ interface IServerMetadata {
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*/
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maxRamExponent?: number | IMinMaxRange;
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/**
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* How much money the server starts out with.
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*/
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/** How much money the server starts out with. */
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moneyAvailable: number | IMinMaxRange;
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/**
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@@ -45,35 +37,23 @@ interface IServerMetadata {
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*/
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networkLayer?: number | IMinMaxRange;
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/**
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* The number of ports that must be opened before the player can execute NUKE.
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*/
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/** The number of ports that must be opened before the player can execute NUKE. */
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numOpenPortsRequired: number;
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/**
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* The organization that the server belongs to.
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*/
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/** The organization that the server belongs to. */
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organizationName: string;
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/**
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* The minimum hacking level before the player can run NUKE.
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*/
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/** The minimum hacking level before the player can run NUKE. */
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requiredHackingSkill: number | IMinMaxRange;
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/**
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* The growth factor for the server.
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*/
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/** The growth factor for the server. */
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serverGrowth?: number | IMinMaxRange;
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/**
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* A "unique" server that has special implications when the player manually hacks it.
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*/
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/** A "unique" server that has special implications when the player manually hacks it. */
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specialName?: string;
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}
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/**
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* The metadata for building up the servers on the network.
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*/
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/** The metadata for building up the servers on the network. */
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export const serverMetadata: IServerMetadata[] = [
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{
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hackDifficulty: 99,
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