mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 00:32:51 +02:00
See description
Reverted ToastVariant back to an enum internally. Still exposed to player as just possible strings. Changed all 1-line documentation comments to actually be 1-line. Moved some because they were not providing documentation for the thing they were trying to.
This commit is contained in:
@@ -6,129 +6,79 @@ import { defaultMultipliers } from "./BitNode";
|
||||
* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
|
||||
*/
|
||||
export interface IBitNodeMultipliers {
|
||||
/**
|
||||
* Influences how quickly the player's agility level (not exp) scales
|
||||
*/
|
||||
/** Influences how quickly the player's agility level (not exp) scales */
|
||||
AgilityLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the base cost to purchase an augmentation.
|
||||
*/
|
||||
/** Influences the base cost to purchase an augmentation. */
|
||||
AugmentationMoneyCost: number;
|
||||
|
||||
/**
|
||||
* Influences the base rep the player must have with a faction to purchase an augmentation.
|
||||
*/
|
||||
/** Influences the base rep the player must have with a faction to purchase an augmentation. */
|
||||
AugmentationRepCost: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player can gain rank within Bladeburner.
|
||||
*/
|
||||
/** Influences how quickly the player can gain rank within Bladeburner. */
|
||||
BladeburnerRank: number;
|
||||
|
||||
/**
|
||||
* Influences the cost of skill levels from Bladeburner.
|
||||
*/
|
||||
/** Influences the cost of skill levels from Bladeburner. */
|
||||
BladeburnerSkillCost: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's charisma level (not exp) scales
|
||||
*/
|
||||
/** Influences how quickly the player's charisma level (not exp) scales */
|
||||
CharismaLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when a player completes a class.
|
||||
*/
|
||||
/** Influences the experience gained for each ability when a player completes a class. */
|
||||
ClassGymExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences the amount of money gained from completing Coding Contracts
|
||||
**/
|
||||
/**Influences the amount of money gained from completing Coding Contracts. */
|
||||
CodingContractMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes working their job.
|
||||
*/
|
||||
/** Influences the experience gained for each ability when the player completes working their job. */
|
||||
CompanyWorkExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much money the player earns when completing working their job.
|
||||
*/
|
||||
/** Influences how much money the player earns when completing working their job. */
|
||||
CompanyWorkMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the valuation of corporations created by the player.
|
||||
*/
|
||||
/** Influences the valuation of corporations created by the player. */
|
||||
CorporationValuation: number;
|
||||
|
||||
/**
|
||||
* Influences the base experience gained for each ability when the player commits a crime.
|
||||
*/
|
||||
/** Influences the base experience gained for each ability when the player commits a crime. */
|
||||
CrimeExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences the base money gained when the player commits a crime.
|
||||
*/
|
||||
/** Influences the base money gained when the player commits a crime. */
|
||||
CrimeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how many Augmentations you need in order to get invited to the Daedalus faction
|
||||
*/
|
||||
/** Influences how many Augmentations you need in order to get invited to the Daedalus faction */
|
||||
DaedalusAugsRequirement: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's defense level (not exp) scales
|
||||
*/
|
||||
/** Influences how quickly the player's defense level (not exp) scales */
|
||||
DefenseLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's dexterity level (not exp) scales
|
||||
*/
|
||||
/** Influences how quickly the player's dexterity level (not exp) scales */
|
||||
DexterityLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player gains in each faction simply by being a member.
|
||||
*/
|
||||
/** Influences how much rep the player gains in each faction simply by being a member. */
|
||||
FactionPassiveRepGain: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes work for a Faction.
|
||||
*/
|
||||
/** Influences the experience gained for each ability when the player completes work for a Faction. */
|
||||
FactionWorkExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player gains when performing work for a faction.
|
||||
*/
|
||||
/** Influences how much rep the player gains when performing work for a faction. */
|
||||
FactionWorkRepGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data API
|
||||
*/
|
||||
/** Influences how much it costs to unlock the stock market's 4S Market Data API */
|
||||
FourSigmaMarketDataApiCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
|
||||
*/
|
||||
/** Influences how much it costs to unlock the stock market's 4S Market Data (NOT API) */
|
||||
FourSigmaMarketDataCost: number;
|
||||
|
||||
/**
|
||||
* Reduces gangs earning.
|
||||
*/
|
||||
/** Reduces gangs earning. */
|
||||
GangSoftcap: number;
|
||||
|
||||
/**
|
||||
* Percentage of unique augs that the gang has.
|
||||
*/
|
||||
/** Percentage of unique augs that the gang has. */
|
||||
GangUniqueAugs: number;
|
||||
|
||||
/**
|
||||
* Influences the experienced gained when hacking a server.
|
||||
*/
|
||||
/** Influences the experienced gained when hacking a server. */
|
||||
HackExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's hacking level (not experience) scales
|
||||
*/
|
||||
/** Influences how quickly the player's hacking level (not experience) scales */
|
||||
HackingLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
@@ -136,55 +86,38 @@ export interface IBitNodeMultipliers {
|
||||
* Influeces the hash rate of Hacknet Servers (unlocked in BitNode-9)
|
||||
*/
|
||||
HacknetNodeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how much money it costs to upgrade your home computer's RAM
|
||||
*/
|
||||
|
||||
/** Influences how much money it costs to upgrade your home computer's RAM */
|
||||
HomeComputerRamCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much money is gained when the player infiltrates a company.
|
||||
*/
|
||||
|
||||
/** Influences how much money is gained when the player infiltrates a company. */
|
||||
InfiltrationMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player can gain from factions when selling stolen documents and secrets
|
||||
*/
|
||||
|
||||
/** Influences how much rep the player can gain from factions when selling stolen documents and secrets */
|
||||
InfiltrationRep: number;
|
||||
|
||||
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when the player performs a hack against it through
|
||||
* the Terminal.
|
||||
*/
|
||||
ManualHackMoney: number;
|
||||
|
||||
/**
|
||||
* Influence how much it costs to purchase a server
|
||||
*/
|
||||
|
||||
/** Influence how much it costs to purchase a server */
|
||||
PurchasedServerCost: number;
|
||||
|
||||
/**
|
||||
* Influence how much it costs to purchase a server
|
||||
*/
|
||||
|
||||
/** Influence how much it costs to purchase a server */
|
||||
PurchasedServerSoftcap: number;
|
||||
|
||||
/**
|
||||
* Influences the maximum number of purchased servers you can have
|
||||
*/
|
||||
|
||||
/** Influences the maximum number of purchased servers you can have */
|
||||
PurchasedServerLimit: number;
|
||||
|
||||
/**
|
||||
* Influences the maximum allowed RAM for a purchased server
|
||||
*/
|
||||
|
||||
/** Influences the maximum allowed RAM for a purchased server */
|
||||
PurchasedServerMaxRam: number;
|
||||
/**
|
||||
* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
|
||||
*/
|
||||
|
||||
/** Influences the minimum favor the player must have with a faction before they can donate to gain rep. */
|
||||
RepToDonateToFaction: number;
|
||||
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when a script performs a hack against it.
|
||||
*/
|
||||
/** Influences how much money can be stolen from a server when a script performs a hack against it. */
|
||||
ScriptHackMoney: number;
|
||||
|
||||
/**
|
||||
@@ -194,62 +127,40 @@ export interface IBitNodeMultipliers {
|
||||
*/
|
||||
ScriptHackMoneyGain: number;
|
||||
|
||||
/**
|
||||
* Influences the growth percentage per cycle against a server.
|
||||
*/
|
||||
/** Influences the growth percentage per cycle against a server. */
|
||||
ServerGrowthRate: number;
|
||||
|
||||
/**
|
||||
* Influences the maxmimum money that a server can grow to.
|
||||
*/
|
||||
/** Influences the maxmimum money that a server can grow to. */
|
||||
ServerMaxMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the initial money that a server starts with.
|
||||
*/
|
||||
/** Influences the initial money that a server starts with. */
|
||||
ServerStartingMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the initial security level (hackDifficulty) of a server.
|
||||
*/
|
||||
/** Influences the initial security level (hackDifficulty) of a server. */
|
||||
ServerStartingSecurity: number;
|
||||
|
||||
/**
|
||||
* Influences the weaken amount per invocation against a server.
|
||||
*/
|
||||
/** Influences the weaken amount per invocation against a server. */
|
||||
ServerWeakenRate: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's strength level (not exp) scales
|
||||
*/
|
||||
/** Influences how quickly the player's strength level (not exp) scales */
|
||||
StrengthLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the power of the gift.
|
||||
*/
|
||||
/** Influences the power of the gift. */
|
||||
StaneksGiftPowerMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the size of the gift.
|
||||
*/
|
||||
/** Influences the size of the gift. */
|
||||
StaneksGiftExtraSize: number;
|
||||
|
||||
/**
|
||||
* Influences the hacking skill required to backdoor the world daemon.
|
||||
*/
|
||||
/** Influences the hacking skill required to backdoor the world daemon. */
|
||||
WorldDaemonDifficulty: number;
|
||||
|
||||
/**
|
||||
* Influences corporation dividends.
|
||||
*/
|
||||
/** Influences corporation dividends. */
|
||||
CorporationSoftcap: number;
|
||||
|
||||
// Index signature
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
/**
|
||||
* The multipliers that are influenced by current Bitnode progression.
|
||||
*/
|
||||
/** The multipliers that are influenced by current Bitnode progression. */
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const BitNodeMultipliers = Object.assign({}, defaultMultipliers);
|
||||
|
||||
Reference in New Issue
Block a user