mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-18 23:38:35 +02:00
saving timebomb
This commit is contained in:
@@ -36,6 +36,7 @@ import {
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import { GetServer, AddToAllServers, createUniqueRandomIp } from "../../Server/AllServers";
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import { Server } from "../../Server/Server";
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import { safetlyCreateUniqueServer } from "../../Server/ServerHelpers";
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import { Settings } from "../../Settings/Settings";
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import { SpecialServers } from "../../Server/data/SpecialServers";
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import { applySourceFile } from "../../SourceFile/applySourceFile";
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import { applyExploit } from "../../Exploits/applyExploits";
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@@ -46,6 +47,8 @@ import { getHospitalizationCost } from "../../Hospital/Hospital";
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import { WorkerScript } from "../../Netscript/WorkerScript";
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import { HacknetServer } from "../../Hacknet/HacknetServer";
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import Decimal from "decimal.js";
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import { numeralWrapper } from "../../ui/numeralFormat";
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import { IRouter } from "../../ui/Router";
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import { MoneySourceTracker } from "../../utils/MoneySourceTracker";
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@@ -58,7 +61,6 @@ import { Money } from "../../ui/React/Money";
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import React from "react";
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import { serverMetadata } from "../../Server/data/servers";
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import { SnackbarEvents } from "../../ui/React/Snackbar";
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import { calculateClassEarnings } from "../formulas/work";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@@ -100,7 +102,7 @@ export function prestigeAugmentation(this: PlayerObject): void {
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this.agility_exp = 0;
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this.charisma_exp = 0;
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this.money = 1000;
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this.money = new Decimal(1000);
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this.city = CityName.Sector12;
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this.location = LocationName.TravelAgency;
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@@ -323,7 +325,7 @@ export function setMoney(this: PlayerObject, money: number): void {
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console.error("NaN passed into Player.setMoney()");
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return;
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}
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this.money = money;
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this.money = new Decimal(money);
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}
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export function gainMoney(this: PlayerObject, money: number, source: string): void {
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@@ -340,7 +342,7 @@ export function loseMoney(this: PlayerObject, money: number, source: string): vo
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console.error("NaN passed into Player.loseMoney()");
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return;
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}
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if (this.money == Infinity && money === Infinity) return;
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if (this.money === Infinity && money === Infinity) return;
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this.money = this.money - money;
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this.recordMoneySource(-1 * money, source);
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}
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@@ -350,7 +352,7 @@ export function canAfford(this: IPlayer, cost: number): boolean {
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console.error(`NaN passed into Player.canAfford()`);
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return false;
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}
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return this.money >= cost;
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return this.money.gte(cost);
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}
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export function recordMoneySource(this: PlayerObject, amt: number, source: string): void {
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@@ -1303,30 +1305,77 @@ export function startClass(this: IPlayer, router: IRouter, costMult: number, exp
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this.isWorking = true;
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this.focus = true;
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this.workType = CONSTANTS.WorkTypeStudyClass;
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this.workCostMult = costMult;
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this.workExpMult = expMult;
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this.className = className;
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const earnings = calculateClassEarnings(this);
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this.workMoneyLossRate = earnings.workMoneyLossRate;
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this.workHackExpGainRate = earnings.workHackExpGainRate;
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this.workStrExpGainRate = earnings.workStrExpGainRate;
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this.workDefExpGainRate = earnings.workDefExpGainRate;
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this.workDexExpGainRate = earnings.workDexExpGainRate;
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this.workAgiExpGainRate = earnings.workAgiExpGainRate;
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this.workChaExpGainRate = earnings.workChaExpGainRate;
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const gameCPS = 1000 / CONSTANTS._idleSpeed;
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//Find cost and exp gain per game cycle
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let cost = 0;
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let hackExp = 0,
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strExp = 0,
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defExp = 0,
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dexExp = 0,
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agiExp = 0,
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chaExp = 0;
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const hashManager = this.hashManager;
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switch (className) {
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case CONSTANTS.ClassStudyComputerScience:
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hackExp = ((CONSTANTS.ClassStudyComputerScienceBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassDataStructures:
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cost = (CONSTANTS.ClassDataStructuresBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassDataStructuresBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassNetworks:
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cost = (CONSTANTS.ClassNetworksBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassNetworksBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassAlgorithms:
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cost = (CONSTANTS.ClassAlgorithmsBaseCost * costMult) / gameCPS;
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hackExp = ((CONSTANTS.ClassAlgorithmsBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassManagement:
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cost = (CONSTANTS.ClassManagementBaseCost * costMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassManagementBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassLeadership:
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cost = (CONSTANTS.ClassLeadershipBaseCost * costMult) / gameCPS;
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chaExp = ((CONSTANTS.ClassLeadershipBaseExp * expMult) / gameCPS) * hashManager.getStudyMult();
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break;
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case CONSTANTS.ClassGymStrength:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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strExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDefense:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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defExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymDexterity:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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dexExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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case CONSTANTS.ClassGymAgility:
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cost = (CONSTANTS.ClassGymBaseCost * costMult) / gameCPS;
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agiExp = (expMult / gameCPS) * hashManager.getTrainingMult();
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break;
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default:
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throw new Error("ERR: Invalid/unrecognized class name");
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return;
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}
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this.workMoneyLossRate = cost;
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this.workHackExpGainRate = hackExp * this.hacking_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workStrExpGainRate = strExp * this.strength_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDefExpGainRate = defExp * this.defense_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workDexExpGainRate = dexExp * this.dexterity_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workAgiExpGainRate = agiExp * this.agility_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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this.workChaExpGainRate = chaExp * this.charisma_exp_mult * BitNodeMultipliers.ClassGymExpGain;
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router.toWork();
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}
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export function takeClass(this: IPlayer, numCycles: number): boolean {
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this.timeWorked += CONSTANTS._idleSpeed * numCycles;
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const earnings = calculateClassEarnings(this);
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this.workMoneyLossRate = earnings.workMoneyLossRate;
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this.workHackExpGainRate = earnings.workHackExpGainRate;
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this.workStrExpGainRate = earnings.workStrExpGainRate;
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this.workDefExpGainRate = earnings.workDefExpGainRate;
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this.workDexExpGainRate = earnings.workDexExpGainRate;
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this.workAgiExpGainRate = earnings.workAgiExpGainRate;
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this.workChaExpGainRate = earnings.workChaExpGainRate;
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this.processWorkEarnings(numCycles);
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return false;
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}
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@@ -2021,7 +2070,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!illuminatiFac.isMember &&
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!illuminatiFac.alreadyInvited &&
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numAugmentations >= 30 &&
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this.money >= 150000000000 &&
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this.money.gte(150000000000) &&
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this.hacking >= 1500 &&
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this.strength >= 1200 &&
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this.defense >= 1200 &&
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@@ -2038,7 +2087,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!daedalusFac.isMember &&
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!daedalusFac.alreadyInvited &&
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numAugmentations >= Math.round(30 * BitNodeMultipliers.DaedalusAugsRequirement) &&
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this.money >= 100000000000 &&
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this.money.gte(100000000000) &&
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(this.hacking >= 2500 ||
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(this.strength >= 1500 && this.defense >= 1500 && this.dexterity >= 1500 && this.agility >= 1500))
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) {
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@@ -2052,7 +2101,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!covenantFac.isMember &&
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!covenantFac.alreadyInvited &&
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numAugmentations >= 20 &&
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this.money >= 75000000000 &&
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this.money.gte(75000000000) &&
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this.hacking >= 850 &&
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this.strength >= 850 &&
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this.defense >= 850 &&
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@@ -2231,7 +2280,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!chongqingFac.isBanned &&
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!chongqingFac.isMember &&
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!chongqingFac.alreadyInvited &&
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this.money >= 20000000 &&
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this.money.gte(20000000) &&
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this.city == CityName.Chongqing
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) {
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invitedFactions.push(chongqingFac);
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@@ -2243,7 +2292,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!sector12Fac.isBanned &&
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!sector12Fac.isMember &&
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!sector12Fac.alreadyInvited &&
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this.money >= 15000000 &&
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this.money.gte(15000000) &&
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this.city == CityName.Sector12
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) {
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invitedFactions.push(sector12Fac);
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@@ -2255,7 +2304,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!newtokyoFac.isBanned &&
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!newtokyoFac.isMember &&
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!newtokyoFac.alreadyInvited &&
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this.money >= 20000000 &&
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this.money.gte(20000000) &&
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this.city == CityName.NewTokyo
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) {
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invitedFactions.push(newtokyoFac);
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@@ -2267,7 +2316,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!aevumFac.isBanned &&
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!aevumFac.isMember &&
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!aevumFac.alreadyInvited &&
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this.money >= 40000000 &&
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this.money.gte(40000000) &&
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this.city == CityName.Aevum
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) {
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invitedFactions.push(aevumFac);
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@@ -2279,7 +2328,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!ishimaFac.isBanned &&
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!ishimaFac.isMember &&
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!ishimaFac.alreadyInvited &&
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this.money >= 30000000 &&
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this.money.gte(30000000) &&
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this.city == CityName.Ishima
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) {
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invitedFactions.push(ishimaFac);
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@@ -2291,7 +2340,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!volhavenFac.isBanned &&
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!volhavenFac.isMember &&
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!volhavenFac.alreadyInvited &&
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this.money >= 50000000 &&
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this.money.gte(50000000) &&
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this.city == CityName.Volhaven
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) {
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invitedFactions.push(volhavenFac);
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@@ -2348,7 +2397,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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this.dexterity >= 200 &&
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this.agility >= 200 &&
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(this.city == CityName.Aevum || this.city == CityName.Sector12) &&
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this.money >= 10000000 &&
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this.money.gte(10000000) &&
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this.karma <= -90 &&
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!allCompanies.includes(LocationName.Sector12CIA) &&
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!allCompanies.includes(LocationName.Sector12NSA)
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@@ -2365,7 +2414,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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(allPositions.includes("Chief Technology Officer") ||
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allPositions.includes("Chief Financial Officer") ||
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allPositions.includes("Chief Executive Officer")) &&
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this.money >= 15000000 &&
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this.money.gte(15000000) &&
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this.karma <= -22
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) {
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invitedFactions.push(silhouetteFac);
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@@ -2398,7 +2447,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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this.dexterity >= 30 &&
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this.agility >= 30 &&
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this.karma <= -9 &&
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this.money >= 1000000
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this.money.gte(1000000)
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) {
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invitedFactions.push(slumsnakesFac);
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}
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@@ -2441,7 +2490,7 @@ export function checkForFactionInvitations(this: IPlayer): Faction[] {
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!tiandihuiFac.isBanned &&
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!tiandihuiFac.isMember &&
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!tiandihuiFac.alreadyInvited &&
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this.money >= 1000000 &&
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this.money.gte(1000000) &&
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this.hacking >= 50 &&
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(this.city == CityName.Chongqing || this.city == CityName.NewTokyo || this.city == CityName.Ishima)
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) {
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