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DOCUMENTATION: Update documentation of Corporation API (#1587)
This commit is contained in:
551
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
551
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -7579,7 +7579,7 @@ export interface NS {
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* ns.tprint(`The last augmentation reset was: ${new Date(lastAugReset)}`);
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* ns.tprint(`It has been ${Date.now() - lastAugReset} ms since the last augmentation reset.`);
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* ```
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* */
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*/
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getResetInfo(): ResetInfo;
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/**
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@@ -7934,88 +7934,148 @@ export type NSEnums = {
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/**
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* Corporation Office API
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*
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* @remarks
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* requires the Office API upgrade from your corporation.
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* Requires the Office API upgrade from your corporation.
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*
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* @public
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*/
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export interface OfficeAPI {
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/**
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* Hire an employee.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param employeePosition - Position to place into. Defaults to "Unassigned".
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* @returns True if an employee was hired, false otherwise
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*/
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hireEmployee(divisionName: string, city: CityName | `${CityName}`, employeePosition?: CorpEmployeePosition): boolean;
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/**
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* Upgrade office size.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param size - Amount of positions to open
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*/
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upgradeOfficeSize(divisionName: string, city: CityName | `${CityName}`, size: number): void;
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/**
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* Throw a party for your employees
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* Throw a party for your employees.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param costPerEmployee - Amount to spend per employee.
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* @returns Multiplier for morale, or zero on failure
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*/
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throwParty(divisionName: string, city: CityName | `${CityName}`, costPerEmployee: number): number;
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/**
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* Buy tea for your employees
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* Buy tea for your employees.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @returns true if buying tea was successful, false otherwise
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*/
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buyTea(divisionName: string, city: CityName | `${CityName}`): boolean;
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/**
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* Hire AdVert.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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*/
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hireAdVert(divisionName: string): void;
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/**
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* Purchase a research
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* Purchase a research.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param researchName - Name of the research
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*/
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research(divisionName: string, researchName: string): void;
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/**
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* Get data about an office
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* Get data about an office.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @returns Office data
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*/
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getOffice(divisionName: string, city: CityName | `${CityName}`): Office;
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/**
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* Get the cost to hire AdVert.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division.
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* @returns The cost to hire AdVert.
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*/
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getHireAdVertCost(divisionName: string): number;
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/**
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* Get the number of times you have hired AdVert.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division.
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* @returns Number of times you have hired AdVert.
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*/
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getHireAdVertCount(divisionName: string): number;
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/**
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* Get the cost to unlock research
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* Get the cost to unlock a research.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param researchName - Name of the research
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* @returns cost
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* @returns Cost
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*/
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getResearchCost(divisionName: string, researchName: string): number;
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/**
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* Gets if you have unlocked a research
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* Check if you unlocked a research.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param researchName - Name of the research
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* @returns true is unlocked, false if not
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*/
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hasResearched(divisionName: string, researchName: string): boolean;
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/**
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* Set the auto job assignment for a job
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* Set the job assignment for a job.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param job - Name of the job
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@@ -8023,8 +8083,13 @@ export interface OfficeAPI {
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* @returns true if the employee count reached the target amount, false if not
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*/
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setAutoJobAssignment(divisionName: string, city: CityName | `${CityName}`, job: string, amount: number): boolean;
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/**
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* Cost to Upgrade office size.
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* Get the cost to upgrade an office.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param size - Amount of positions to open
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@@ -8035,13 +8100,19 @@ export interface OfficeAPI {
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/**
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* Corporation Warehouse API
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*
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* @remarks
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* Requires the Warehouse API upgrade from your corporation.
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*
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* @public
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*/
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export interface WarehouseAPI {
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/**
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* Set material sell data.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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@@ -8055,8 +8126,13 @@ export interface WarehouseAPI {
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amt: string,
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price: string,
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): void;
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/**
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* Set product sell data.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param productName - Name of the product
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@@ -8072,25 +8148,40 @@ export interface WarehouseAPI {
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price: string,
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all: boolean,
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): void;
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/**
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* Discontinue a product.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param productName - Name of the product
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*/
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discontinueProduct(divisionName: string, productName: string): void;
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/**
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* Set smart supply
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* Set smart supply.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param enabled - smart supply enabled
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* @param enabled - Use true to enable, false otherwise.
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*/
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setSmartSupply(divisionName: string, city: CityName | `${CityName}`, enabled: boolean): void;
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/**
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* Set whether smart supply uses leftovers before buying
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* Set whether smart supply uses leftovers before buying.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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* @param option - smart supply option, "leftovers" to use leftovers, "imports" to use only imported materials, "none" to not use materials from store
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* @param option - Smart supply option. Set "leftovers" to use leftovers, "imports" to use only imported materials, and "none" to not use stored materials.
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*/
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setSmartSupplyOption(
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divisionName: string,
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@@ -8098,16 +8189,26 @@ export interface WarehouseAPI {
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materialName: string,
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option: CorpSmartSupplyOption,
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): void;
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/**
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* Set material buy data
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* Set material buy data.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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* @param amt - Amount of material to buy
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*/
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buyMaterial(divisionName: string, city: CityName | `${CityName}`, materialName: string, amt: number): void;
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/**
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* Set material to bulk buy
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* Set material to bulk-buy.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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@@ -8115,56 +8216,100 @@ export interface WarehouseAPI {
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*/
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bulkPurchase(divisionName: string, city: CityName | `${CityName}`, materialName: string, amt: number): void;
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/** Get warehouse data
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/**
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* Get warehouse data.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @returns warehouse data */
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* @returns Warehouse data
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*/
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getWarehouse(divisionName: string, city: CityName | `${CityName}`): Warehouse;
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/** Get product data
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/**
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* Get product data.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param cityName - Name of the city
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* @param productName - Name of the product
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* @returns product data */
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* @returns Product data
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*/
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getProduct(divisionName: string, cityName: CityName | `${CityName}`, productName: string): Product;
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/**
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* Get material data
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* Get material data.
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*
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* @remarks
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* RAM cost: 10 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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* @returns material data
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* @returns Material data
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*/
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getMaterial(divisionName: string, city: CityName | `${CityName}`, materialName: string): Material;
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/**
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* Set market TA 1 for a material.
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* Set Market-TA1 for a material.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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* @param on - market ta enabled
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* @param on - Use true to enable, false otherwise.
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*/
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setMaterialMarketTA1(divisionName: string, city: CityName | `${CityName}`, materialName: string, on: boolean): void;
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/**
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* Set market TA 2 for a material.
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* Set Market-TA2 for a material.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param city - Name of the city
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* @param materialName - Name of the material
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* @param on - market ta enabled
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* @param on - Use true to enable, false otherwise.
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*/
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setMaterialMarketTA2(divisionName: string, city: CityName | `${CityName}`, materialName: string, on: boolean): void;
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/** * Set market TA 1 for a product.
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/**
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* Set Market-TA1 for a product.
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*
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* @remarks
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* RAM cost: 20 GB
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*
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* @param divisionName - Name of the division
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* @param productName - Name of the product
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* @param on - market ta enabled */
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* @param on - Use true to enable, false otherwise.
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*/
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setProductMarketTA1(divisionName: string, productName: string, on: boolean): void;
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/** Set market TA 2 for a product.
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/**
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* Set Market-TA2 for a product.
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*
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||||
* @remarks
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||||
* RAM cost: 20 GB
|
||||
*
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* @param divisionName - Name of the division
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* @param productName - Name of the product
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* @param on - market ta enabled */
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* @param on - Use true to enable, false otherwise.
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*/
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setProductMarketTA2(divisionName: string, productName: string, on: boolean): void;
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/**
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* Set material export data
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* Set material export data.
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||||
*
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||||
* @remarks
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||||
* RAM cost: 20 GB
|
||||
*
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* @param sourceDivision - Source division
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||||
* @param sourceCity - Source city
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* @param targetDivision - Target division
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||||
@@ -8180,8 +8325,13 @@ export interface WarehouseAPI {
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materialName: string,
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amt: number | string,
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||||
): void;
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|
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/**
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* Cancel material export
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||||
* Cancel material export.
|
||||
*
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||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
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||||
* @param sourceDivision - Source division
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||||
* @param sourceCity - Source city
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* @param targetDivision - Target division
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||||
@@ -8195,21 +8345,36 @@ export interface WarehouseAPI {
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targetCity: CityName | `${CityName}`,
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materialName: string,
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): void;
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|
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/**
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||||
* Purchase warehouse for a new city
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||||
* Purchase warehouse for a new city.
|
||||
*
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||||
* @remarks
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||||
* RAM cost: 20 GB
|
||||
*
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||||
* @param divisionName - Name of the division
|
||||
* @param city - Name of the city
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||||
*/
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purchaseWarehouse(divisionName: string, city: CityName | `${CityName}`): void;
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||||
|
||||
/**
|
||||
* Upgrade warehouse
|
||||
* Upgrade warehouse.
|
||||
*
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||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division
|
||||
* @param city - Name of the city
|
||||
* @param amt - amount of upgrades defaults to 1
|
||||
* @param amt - Amount of upgrades. Defaults to 1.
|
||||
*/
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||||
upgradeWarehouse(divisionName: string, city: CityName | `${CityName}`, amt?: number): void;
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||||
|
||||
/**
|
||||
* Create a new product
|
||||
* Create a new product.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division
|
||||
* @param city - Name of the city
|
||||
* @param productName - Name of the product
|
||||
@@ -8223,8 +8388,13 @@ export interface WarehouseAPI {
|
||||
designInvest: number,
|
||||
marketingInvest: number,
|
||||
): void;
|
||||
|
||||
/**
|
||||
* Limit Material Production.
|
||||
* Limit material production.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division.
|
||||
* @param city - Name of the city.
|
||||
* @param materialName - Name of the material.
|
||||
@@ -8236,25 +8406,40 @@ export interface WarehouseAPI {
|
||||
materialName: string,
|
||||
qty: number,
|
||||
): void;
|
||||
|
||||
/**
|
||||
* Limit Product Production.
|
||||
* Limit product production.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division.
|
||||
* @param city - Name of the city.
|
||||
* @param productName - Name of the product.
|
||||
* @param qty - Amount to limit to. Pass a negative value to remove the limit instead.
|
||||
*/
|
||||
limitProductProduction(divisionName: string, city: CityName | `${CityName}`, productName: string, qty: number): void;
|
||||
|
||||
/**
|
||||
* Gets the cost to upgrade a warehouse to the next level
|
||||
* Get the cost to upgrade a warehouse to the next level.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param divisionName - Name of the division
|
||||
* @param city - Name of the city
|
||||
* @param amt - amount of upgrades. Optional, defaults to 1
|
||||
* @returns cost to upgrade
|
||||
* @param amt - Amount of upgrades. Optional. Defaults to 1.
|
||||
* @returns Cost to upgrade
|
||||
*/
|
||||
getUpgradeWarehouseCost(divisionName: string, city: CityName | `${CityName}`, amt?: number): number;
|
||||
|
||||
/**
|
||||
* Check if you have a warehouse in city
|
||||
* @returns true if warehouse is present, false if not
|
||||
* Check if you have a warehouse in city.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @returns true if warehouse is present, false if not.
|
||||
*/
|
||||
hasWarehouse(divisionName: string, city: CityName | `${CityName}`): boolean;
|
||||
}
|
||||
@@ -8264,133 +8449,281 @@ export interface WarehouseAPI {
|
||||
* @public
|
||||
*/
|
||||
export interface Corporation extends WarehouseAPI, OfficeAPI {
|
||||
/** Returns whether the player has a corporation. Does not require API access.
|
||||
* @returns whether the player has a corporation */
|
||||
/**
|
||||
* Returns whether the player has a corporation. Does not require API access.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0 GB
|
||||
*
|
||||
* @returns Whether the player has a corporation
|
||||
*/
|
||||
hasCorporation(): boolean;
|
||||
|
||||
/** Create a Corporation
|
||||
/**
|
||||
* Create a Corporation.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* This function throws an error if:
|
||||
*
|
||||
* - Try to self-fund outside BitNode 3.
|
||||
*
|
||||
* - Be in a BitNode that has CorporationSoftcap (a BN modifier) less than 0.15. Use
|
||||
* {@link NS.getBitNodeMultipliers | getBitNodeMultipliers} to get the value of this modifier.
|
||||
*
|
||||
* @param corporationName - Name of the corporation
|
||||
* @param selfFund - If you should self fund, defaults to true, false will only work on BitNode 3
|
||||
* @returns true if created and false if not */
|
||||
* @param selfFund - If you want to self-fund. Defaults to true, false will only work in BitNode 3.
|
||||
* @returns true if created and false if not
|
||||
*/
|
||||
createCorporation(corporationName: string, selfFund: boolean): boolean;
|
||||
|
||||
/** Check if you have a one time unlockable upgrade
|
||||
/**
|
||||
* Check if you have a one-time unlockable upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns true if unlocked and false if not */
|
||||
* @returns true if unlocked and false if not
|
||||
*/
|
||||
hasUnlock(upgradeName: string): boolean;
|
||||
|
||||
/** Gets the cost to unlock a one time unlockable upgrade
|
||||
/**
|
||||
* Get the cost to unlock a one-time unlockable upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns cost of the upgrade */
|
||||
* @returns Cost of the upgrade
|
||||
*/
|
||||
getUnlockCost(upgradeName: string): number;
|
||||
|
||||
/** Get the level of a levelable upgrade
|
||||
/**
|
||||
* Get the level of a levelable upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns the level of the upgrade */
|
||||
* @returns The level of the upgrade
|
||||
*/
|
||||
getUpgradeLevel(upgradeName: string): number;
|
||||
|
||||
/** Gets the cost to unlock the next level of a levelable upgrade
|
||||
/**
|
||||
* Get the cost to unlock the next level of a levelable upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
* @returns cost of the upgrade */
|
||||
* @returns Cost of the upgrade
|
||||
*/
|
||||
getUpgradeLevelCost(upgradeName: string): number;
|
||||
|
||||
/** Get an offer for investment based on you companies current valuation
|
||||
* @returns An offer of investment */
|
||||
/**
|
||||
* Get an offer for investment based on current corporation valuation.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @returns An offer of investment
|
||||
*/
|
||||
getInvestmentOffer(): InvestmentOffer;
|
||||
|
||||
/** Get corporation related constants
|
||||
* @returns corporation related constants */
|
||||
/**
|
||||
* Get corporation-related constants.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0 GB
|
||||
*
|
||||
* @returns Corporation-related constants
|
||||
*/
|
||||
getConstants(): CorpConstants;
|
||||
|
||||
/** Get constant industry definition data for a specific industry */
|
||||
/**
|
||||
* Get constant data of an industry.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param industryName - Name of the industry
|
||||
* @returns Industry data
|
||||
*/
|
||||
getIndustryData(industryName: CorpIndustryName): CorpIndustryData;
|
||||
|
||||
/** Get constant data for a specific material */
|
||||
/**
|
||||
* Get constant data of a material.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param materialName - Name of the material
|
||||
* @returns Material data
|
||||
*/
|
||||
getMaterialData(materialName: CorpMaterialName): CorpMaterialConstantData;
|
||||
|
||||
/** Accept investment based on you companies current valuation
|
||||
/**
|
||||
* Accept the investment offer. The value of offer is based on current corporation valuation.
|
||||
*
|
||||
* @remarks
|
||||
* Is based on current valuation and will not honer a specific Offer
|
||||
* @returns An offer of investment */
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @returns true if you successfully accept the offer, false if not
|
||||
*/
|
||||
acceptInvestmentOffer(): boolean;
|
||||
|
||||
/** Go public
|
||||
* @param numShares - number of shares you would like to issue for your IPO
|
||||
* @returns true if you successfully go public, false if not */
|
||||
/**
|
||||
* Go public.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param numShares - Number of shares you would like to issue for your IPO
|
||||
* @returns true if you successfully go public, false if not
|
||||
*/
|
||||
goPublic(numShares: number): boolean;
|
||||
|
||||
/** Bribe a faction
|
||||
/**
|
||||
* Bribe a faction.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param factionName - Faction name
|
||||
* @param amountCash - Amount of money to bribe
|
||||
* @returns True if successful, false if not */
|
||||
* @returns true if successful, false if not
|
||||
*/
|
||||
bribe(factionName: string, amountCash: number): boolean;
|
||||
|
||||
/** Get corporation data
|
||||
* @returns Corporation data */
|
||||
/**
|
||||
* Get corporation data.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @returns Corporation data
|
||||
*/
|
||||
getCorporation(): CorporationInfo;
|
||||
|
||||
/** Get division data
|
||||
/**
|
||||
* Get division data.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 10 GB
|
||||
*
|
||||
* @param divisionName - Name of the division
|
||||
* @returns Division data */
|
||||
* @returns Division data
|
||||
*/
|
||||
getDivision(divisionName: string): Division;
|
||||
|
||||
/** Expand to a new industry
|
||||
/**
|
||||
* Expand to a new industry.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param industryType - Name of the industry
|
||||
* @param divisionName - Name of the division */
|
||||
* @param divisionName - Name of the division
|
||||
*/
|
||||
expandIndustry(industryType: CorpIndustryName, divisionName: string): void;
|
||||
|
||||
/** Expand to a new city
|
||||
/**
|
||||
* Expand to a new city.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division
|
||||
* @param city - Name of the city */
|
||||
* @param city - Name of the city
|
||||
*/
|
||||
expandCity(divisionName: string, city: CityName | `${CityName}`): void;
|
||||
|
||||
/** Unlock an upgrade
|
||||
* @param upgradeName - Name of the upgrade */
|
||||
/**
|
||||
* Unlock an upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
*/
|
||||
purchaseUnlock(upgradeName: string): void;
|
||||
|
||||
/** Level an upgrade.
|
||||
* @param upgradeName - Name of the upgrade */
|
||||
/**
|
||||
* Level up an upgrade.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param upgradeName - Name of the upgrade
|
||||
*/
|
||||
levelUpgrade(upgradeName: string): void;
|
||||
|
||||
/** Issue dividends
|
||||
* @param rate - Fraction of profit to issue as dividends. */
|
||||
/**
|
||||
* Issue dividends.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param rate - Fraction of profit to issue as dividends.
|
||||
*/
|
||||
issueDividends(rate: number): void;
|
||||
|
||||
/** Issue new shares
|
||||
* @param amount - Number of new shares to issue, will be rounded to nearest 10m. Defaults to max amount.
|
||||
* @returns Amount of funds generated for the corporation. */
|
||||
/**
|
||||
* Issue new shares.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param amount - Number of new shares to issue. It will be rounded to nearest 10 million. Defaults to max amount.
|
||||
* @returns Amount of funds generated for the corporation.
|
||||
*/
|
||||
issueNewShares(amount?: number): number;
|
||||
|
||||
/** Buyback Shares.
|
||||
* Spend money from the player's wallet to transfer shares from public traders to the CEO.
|
||||
* @param amount - Amount of shares to buy back, must be integer and larger than 0 */
|
||||
/**
|
||||
* Buyback shares. Spend money from the player's wallet to transfer shares from public traders to the CEO.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param amount - Amount of shares to buy back, must be integer and larger than 0
|
||||
*/
|
||||
buyBackShares(amount: number): void;
|
||||
|
||||
/** Sell Shares.
|
||||
* Transfer shares from the CEO to public traders to receive money in the player's wallet.
|
||||
* @param amount - Amount of shares to sell, must be integer between 1 and 100t */
|
||||
/**
|
||||
* Sell shares. Transfer shares from the CEO to public traders to receive money in the player's wallet.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param amount - Amount of shares to sell, must be integer between 1 and 100t
|
||||
*/
|
||||
sellShares(amount: number): void;
|
||||
|
||||
/** Get bonus time.
|
||||
* “Bonus time” is accumulated when the game is offline or if the game is inactive in the browser.
|
||||
* “Bonus time” makes the game progress faster.
|
||||
* @returns Bonus time for the Corporation mechanic in milliseconds. */
|
||||
/**
|
||||
* Get bonus time. Bonus time is accumulated when the game is offline or if the game is inactive in the browser. Bonus
|
||||
* time makes the corporation progress faster.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 0 GB
|
||||
*
|
||||
* @returns Bonus time for the Corporation mechanic in milliseconds.
|
||||
*/
|
||||
getBonusTime(): number;
|
||||
|
||||
/**
|
||||
* Sleep until the next Corporation update has happened.
|
||||
* Sleep until the next Corporation update happens.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 1 GB
|
||||
*
|
||||
* The amount of real time spent asleep between updates can vary due to "bonus time"
|
||||
* (usually 200 milliseconds - 2 seconds).
|
||||
*
|
||||
* @returns Promise that resolves to the name of the state that was just processed.
|
||||
* If the returned state is X, it means X just happened.
|
||||
*
|
||||
* I.e. when the state is PURCHASE, it means purchasing has just happened.
|
||||
* Note that this is the state just before `getCorporation().state`.
|
||||
*
|
||||
* Possible states are START, PURCHASE, PRODUCTION, EXPORT, SALE.
|
||||
* Possible states are START, PURCHASE, PRODUCTION, EXPORT, SALE.
|
||||
*
|
||||
* @example
|
||||
* ```js
|
||||
@@ -8401,15 +8734,19 @@ export interface Corporation extends WarehouseAPI, OfficeAPI {
|
||||
* // Manage the Corporation
|
||||
* }
|
||||
* ```
|
||||
*
|
||||
* @returns Promise that resolves to the name of the state that was just processed.
|
||||
*/
|
||||
nextUpdate(): Promise<CorpStateName>;
|
||||
|
||||
/**
|
||||
* Sell a division
|
||||
* Sell a division.
|
||||
*
|
||||
* @remarks
|
||||
* RAM cost: 20 GB
|
||||
*
|
||||
* @param divisionName - Name of the division */
|
||||
* @param divisionName - Name of the division
|
||||
*/
|
||||
sellDivision(divisionName: string): void;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user