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Handle grafting in singularity stop work
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@@ -302,7 +302,7 @@ export class PlayerObject implements IPlayer {
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sourceFileLvl: (n: number) => number;
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startGraftAugmentationWork: (augmentationName: string, time: number) => void;
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graftAugmentationWork: (numCycles: number) => boolean;
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finishGraftAugmentationWork: (cancelled: boolean) => string;
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finishGraftAugmentationWork: (cancelled: boolean, singularity?: boolean) => string;
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applyEntropy: (stacks?: number) => void;
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constructor() {
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