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https://github.com/bitburner-official/bitburner-src.git
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merge dev
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@@ -218,6 +218,7 @@ export class PlayerObject implements IPlayer {
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hasProgram: (program: string) => boolean;
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inBladeburner: () => boolean;
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inGang: () => boolean;
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isAwareOfGang: () => boolean;
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isQualified: (company: Company, position: CompanyPosition) => boolean;
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loseMoney: (money: number, source: string) => void;
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reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
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@@ -604,6 +605,7 @@ export class PlayerObject implements IPlayer {
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this.hasCorporation = corporationMethods.hasCorporation;
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this.startCorporation = corporationMethods.startCorporation;
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this.canAccessGang = gangMethods.canAccessGang;
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this.isAwareOfGang = gangMethods.isAwareOfGang;
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this.getGangFaction = gangMethods.getGangFaction;
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this.getGangName = gangMethods.getGangName;
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this.hasGangWith = gangMethods.hasGangWith;
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@@ -2,9 +2,9 @@ import { Factions } from "../../Faction/Factions";
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import { Faction } from "../../Faction/Faction";
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import { Gang } from "../../Gang/Gang";
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import { IPlayer } from "../IPlayer";
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import { GangConstants } from "../../Gang/data/Constants"
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// Amount of negative karma needed to manage a gang in BitNodes other than 2
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const GangKarmaRequirement = -54000;
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export function canAccessGang(this: IPlayer): boolean {
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if (this.bitNodeN === 2) {
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@@ -14,7 +14,11 @@ export function canAccessGang(this: IPlayer): boolean {
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return false;
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}
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return this.karma <= GangKarmaRequirement;
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return this.karma <= GangConstants.GangKarmaRequirement;
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}
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export function isAwareOfGang(this: IPlayer): boolean {
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return this.bitNodeN === 2 || this.sourceFileLvl(2) >= 1;
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}
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export function getGangFaction(this: IPlayer): Faction {
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@@ -64,6 +64,7 @@ import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
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import { calculateClassEarnings } from "../formulas/work";
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import { achievements } from "../../Achievements/Achievements";
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import { FactionNames } from "../../Faction/data/FactionNames";
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import { graftingIntBonus } from "../Grafting/GraftingHelpers";
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export function init(this: IPlayer): void {
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/* Initialize Player's home computer */
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@@ -1349,7 +1350,7 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
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focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
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}
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let skillMult = 1 + (this.getIntelligenceBonus(3) - 1) / 3;
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let skillMult = graftingIntBonus(this);
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skillMult *= focusBonus;
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this.timeWorked += CONSTANTS._idleSpeed * numCycles;
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