mirror of
https://github.com/bitburner-official/bitburner-src.git
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merge dev
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@@ -1,6 +1,6 @@
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import { Construction, CheckBox, CheckBoxOutlineBlank } from "@mui/icons-material";
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import { Box, Button, Container, List, ListItemButton, Paper, Typography } from "@mui/material";
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import React, { useState } from "react";
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import React, { useState, useEffect } from "react";
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import { Augmentation } from "../../../Augmentation/Augmentation";
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import { StaticAugmentations } from "../../../Augmentation/StaticAugmentations";
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import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames";
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@@ -15,7 +15,7 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
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import { Money } from "../../../ui/React/Money";
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import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
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import { IPlayer } from "../../IPlayer";
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import { getGraftingAvailableAugs } from "../GraftingHelpers";
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import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../GraftingHelpers";
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import { GraftableAugmentation } from "../GraftableAugmentation";
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const GraftableAugmentations: IMap<GraftableAugmentation> = {};
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@@ -63,6 +63,17 @@ export const GraftingRoot = (): React.ReactElement => {
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const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
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const [graftOpen, setGraftOpen] = useState(false);
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const selectedAugmentation = StaticAugmentations[selectedAug];
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const setRerender = useState(false)[1];
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function rerender(): void {
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setRerender((old) => !old);
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}
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useEffect(() => {
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const id = setInterval(rerender, 200);
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return () => clearInterval(id);
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}, []);
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return (
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<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
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<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>Back</Button>
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@@ -132,7 +143,7 @@ export const GraftingRoot = (): React.ReactElement => {
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<Typography color={Settings.theme.info}>
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<b>Time to Graft:</b>{" "}
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{convertTimeMsToTimeElapsedString(
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GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
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calculateGraftingTimeWithBonus(player, GraftableAugmentations[selectedAug]),
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)}
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{/* Use formula so the displayed creation time is accurate to player bonus */}
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</Typography>
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