merge dev

This commit is contained in:
phyzical
2022-04-26 20:58:39 +08:00
30 changed files with 847 additions and 289 deletions
@@ -1,5 +1,6 @@
import { StaticAugmentations } from "../../Augmentation/StaticAugmentations";
import { AugmentationNames } from "../../Augmentation/data/AugmentationNames";
import { GraftableAugmentation } from "./GraftableAugmentation";
import { IPlayer } from "../IPlayer";
export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
@@ -13,3 +14,12 @@ export const getGraftingAvailableAugs = (player: IPlayer): string[] => {
return augs.filter((augmentation: string) => !player.hasAugmentation(augmentation));
};
export const graftingIntBonus = (player: IPlayer): number => {
return 1 + (player.getIntelligenceBonus(3) - 1) / 3;
};
export const calculateGraftingTimeWithBonus = (player: IPlayer, aug: GraftableAugmentation): number => {
const baseTime = aug.time;
return baseTime / graftingIntBonus(player);
};
+14 -3
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@@ -1,6 +1,6 @@
import { Construction, CheckBox, CheckBoxOutlineBlank } from "@mui/icons-material";
import { Box, Button, Container, List, ListItemButton, Paper, Typography } from "@mui/material";
import React, { useState } from "react";
import React, { useState, useEffect } from "react";
import { Augmentation } from "../../../Augmentation/Augmentation";
import { StaticAugmentations } from "../../../Augmentation/StaticAugmentations";
import { AugmentationNames } from "../../../Augmentation/data/AugmentationNames";
@@ -15,7 +15,7 @@ import { ConfirmationModal } from "../../../ui/React/ConfirmationModal";
import { Money } from "../../../ui/React/Money";
import { convertTimeMsToTimeElapsedString, formatNumber } from "../../../utils/StringHelperFunctions";
import { IPlayer } from "../../IPlayer";
import { getGraftingAvailableAugs } from "../GraftingHelpers";
import { getGraftingAvailableAugs, calculateGraftingTimeWithBonus } from "../GraftingHelpers";
import { GraftableAugmentation } from "../GraftableAugmentation";
const GraftableAugmentations: IMap<GraftableAugmentation> = {};
@@ -63,6 +63,17 @@ export const GraftingRoot = (): React.ReactElement => {
const [selectedAug, setSelectedAug] = useState(getGraftingAvailableAugs(player)[0]);
const [graftOpen, setGraftOpen] = useState(false);
const selectedAugmentation = StaticAugmentations[selectedAug];
const setRerender = useState(false)[1];
function rerender(): void {
setRerender((old) => !old);
}
useEffect(() => {
const id = setInterval(rerender, 200);
return () => clearInterval(id);
}, []);
return (
<Container disableGutters maxWidth="lg" sx={{ mx: 0 }}>
<Button onClick={() => router.toLocation(Locations[LocationName.NewTokyoVitaLife])}>Back</Button>
@@ -132,7 +143,7 @@ export const GraftingRoot = (): React.ReactElement => {
<Typography color={Settings.theme.info}>
<b>Time to Graft:</b>{" "}
{convertTimeMsToTimeElapsedString(
GraftableAugmentations[selectedAug].time / (1 + (player.getIntelligenceBonus(3) - 1) / 3),
calculateGraftingTimeWithBonus(player, GraftableAugmentations[selectedAug]),
)}
{/* Use formula so the displayed creation time is accurate to player bonus */}
</Typography>
+1
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@@ -208,6 +208,7 @@ export interface IPlayer {
hasProgram(program: string): boolean;
inBladeburner(): boolean;
inGang(): boolean;
isAwareOfGang(): boolean;
isQualified(company: Company, position: CompanyPosition): boolean;
loseMoney(money: number, source: string): void;
process(router: IRouter, numCycles?: number): void;
+2
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@@ -218,6 +218,7 @@ export class PlayerObject implements IPlayer {
hasProgram: (program: string) => boolean;
inBladeburner: () => boolean;
inGang: () => boolean;
isAwareOfGang: () => boolean;
isQualified: (company: Company, position: CompanyPosition) => boolean;
loseMoney: (money: number, source: string) => void;
reapplyAllAugmentations: (resetMultipliers?: boolean) => void;
@@ -604,6 +605,7 @@ export class PlayerObject implements IPlayer {
this.hasCorporation = corporationMethods.hasCorporation;
this.startCorporation = corporationMethods.startCorporation;
this.canAccessGang = gangMethods.canAccessGang;
this.isAwareOfGang = gangMethods.isAwareOfGang;
this.getGangFaction = gangMethods.getGangFaction;
this.getGangName = gangMethods.getGangName;
this.hasGangWith = gangMethods.hasGangWith;
@@ -2,9 +2,9 @@ import { Factions } from "../../Faction/Factions";
import { Faction } from "../../Faction/Faction";
import { Gang } from "../../Gang/Gang";
import { IPlayer } from "../IPlayer";
import { GangConstants } from "../../Gang/data/Constants"
// Amount of negative karma needed to manage a gang in BitNodes other than 2
const GangKarmaRequirement = -54000;
export function canAccessGang(this: IPlayer): boolean {
if (this.bitNodeN === 2) {
@@ -14,7 +14,11 @@ export function canAccessGang(this: IPlayer): boolean {
return false;
}
return this.karma <= GangKarmaRequirement;
return this.karma <= GangConstants.GangKarmaRequirement;
}
export function isAwareOfGang(this: IPlayer): boolean {
return this.bitNodeN === 2 || this.sourceFileLvl(2) >= 1;
}
export function getGangFaction(this: IPlayer): Faction {
@@ -64,6 +64,7 @@ import { SnackbarEvents, ToastVariant } from "../../ui/React/Snackbar";
import { calculateClassEarnings } from "../formulas/work";
import { achievements } from "../../Achievements/Achievements";
import { FactionNames } from "../../Faction/data/FactionNames";
import { graftingIntBonus } from "../Grafting/GraftingHelpers";
export function init(this: IPlayer): void {
/* Initialize Player's home computer */
@@ -1349,7 +1350,7 @@ export function craftAugmentationWork(this: IPlayer, numCycles: number): boolean
focusBonus = this.focus ? 1 : CONSTANTS.BaseFocusBonus;
}
let skillMult = 1 + (this.getIntelligenceBonus(3) - 1) / 3;
let skillMult = graftingIntBonus(this);
skillMult *= focusBonus;
this.timeWorked += CONSTANTS._idleSpeed * numCycles;
+8
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@@ -519,6 +519,14 @@ export class Sleeve extends Person {
break;
}
// If the player has a gang with the faction the sleeve is working
// for, we need to reset the sleeve's task
if (p.gang) {
if (fac.name === p.gang.facName) {
this.resetTaskStatus();
}
}
fac.playerReputation += this.getRepGain(p) * cyclesUsed;
break;
}
+3 -1
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@@ -110,6 +110,8 @@ const tasks: {
first: factions,
second: (s1: string) => {
const faction = Factions[s1];
if (!faction) return ["------"];
const facInfo = faction.getInfo();
const options: string[] = [];
if (facInfo.offerHackingWork) {
@@ -260,7 +262,7 @@ export function TaskSelector(props: IProps): React.ReactElement {
const detailsF = tasks[n];
if (detailsF === undefined) throw new Error(`No function for task '${s0}'`);
const details = detailsF(props.player, props.sleeve);
const details2 = details.second(details.first[0]);
const details2 = details.second(details.first[0]) ?? ["------"];
setS2(details2[0]);
setS1(details.first[0]);
setS0(n);