mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-20 08:13:50 +02:00
TYPESAFETY: Strict internal typing for AugmentationName (#608)
This commit is contained in:
@@ -1,10 +1,11 @@
|
||||
import { AugmentationName, CityName, CompletedProgramName, FactionName, LocationName, ToastVariant } from "@enums";
|
||||
|
||||
import type { PlayerObject } from "./PlayerObject";
|
||||
import type { ProgramFilePath } from "../../Paths/ProgramFilePath";
|
||||
|
||||
import { applyAugmentation } from "../../Augmentation/AugmentationHelpers";
|
||||
import { PlayerOwnedAugmentation } from "../../Augmentation/PlayerOwnedAugmentation";
|
||||
import { AugmentationName, CityName, CompletedProgramName, FactionName, LocationName, ToastVariant } from "@enums";
|
||||
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
|
||||
import { currentNodeMults } from "../../BitNode/BitNodeMultipliers";
|
||||
import { CodingContractRewardType, ICodingContractReward } from "../../CodingContracts";
|
||||
import { Company } from "../../Company/Company";
|
||||
import { Companies } from "../../Company/Companies";
|
||||
@@ -548,22 +549,16 @@ export function reapplyAllAugmentations(this: PlayerObject, resetMultipliers = t
|
||||
this.resetMultipliers();
|
||||
}
|
||||
|
||||
for (let i = 0; i < this.augmentations.length; ++i) {
|
||||
//Compatibility with new version
|
||||
if (this.augmentations[i].name === "HacknetNode NIC Architecture Neural-Upload") {
|
||||
this.augmentations[i].name = "Hacknet Node NIC Architecture Neural-Upload";
|
||||
}
|
||||
|
||||
const playerAug = this.augmentations[i];
|
||||
for (const playerAug of this.augmentations) {
|
||||
const augName = playerAug.name;
|
||||
|
||||
if (augName == AugmentationName.NeuroFluxGovernor) {
|
||||
for (let j = 0; j < playerAug.level; ++j) {
|
||||
applyAugmentation(this.augmentations[i], true);
|
||||
for (let i = 0; i < playerAug.level; ++i) {
|
||||
applyAugmentation(playerAug, true);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
applyAugmentation(this.augmentations[i], true);
|
||||
applyAugmentation(playerAug, true);
|
||||
}
|
||||
|
||||
this.updateSkillLevels();
|
||||
@@ -644,7 +639,7 @@ export function checkForFactionInvitations(this: PlayerObject): Faction[] {
|
||||
!daedalusFac.isBanned &&
|
||||
!daedalusFac.isMember &&
|
||||
!daedalusFac.alreadyInvited &&
|
||||
numAugmentations >= BitNodeMultipliers.DaedalusAugsRequirement &&
|
||||
numAugmentations >= currentNodeMults.DaedalusAugsRequirement &&
|
||||
this.money >= 100000000000 &&
|
||||
(this.skills.hacking >= 2500 ||
|
||||
(this.skills.strength >= 1500 &&
|
||||
@@ -1080,7 +1075,7 @@ export function setBitNodeNumber(this: PlayerObject, n: number): void {
|
||||
this.bitNodeN = n;
|
||||
}
|
||||
|
||||
export function queueAugmentation(this: PlayerObject, name: string): void {
|
||||
export function queueAugmentation(this: PlayerObject, name: AugmentationName): void {
|
||||
for (const aug of this.queuedAugmentations) {
|
||||
if (aug.name == name) {
|
||||
console.warn(`tried to queue ${name} twice, this may be a bug`);
|
||||
@@ -1152,7 +1147,7 @@ export function gainCodingContractReward(
|
||||
}
|
||||
case CodingContractRewardType.Money:
|
||||
default: {
|
||||
const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * BitNodeMultipliers.CodingContractMoney;
|
||||
const moneyGain = CONSTANTS.CodingContractBaseMoneyGain * difficulty * currentNodeMults.CodingContractMoney;
|
||||
this.gainMoney(moneyGain, "codingcontract");
|
||||
return `Gained ${formatMoney(moneyGain)}`;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user