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Finished ironing out Gang ascension mechanic, including bugs. Refactored UI code to be part of the Gang class.
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@@ -1499,7 +1499,7 @@ PlayerObject.prototype.finishCrime = function(cancelled) {
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} else {
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dialogBoxCreate("Crime successful! <br><br>" +
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"You gained:<br>"+
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"$" + formatNumber(this.workMoneyGained, 2) + "<br>" +
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numeralWrapper.format(this.workMoneyGained, "$0.000a") + "<br>" +
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formatNumber(this.workHackExpGained, 4) + " hacking experience <br>" +
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formatNumber(this.workStrExpGained, 4) + " strength experience<br>" +
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formatNumber(this.workDefExpGained, 4) + " defense experience<br>" +
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