merge latest dev

This commit is contained in:
phyzical
2022-02-15 20:24:24 +08:00
298 changed files with 7864 additions and 2831 deletions
+1 -1
View File
@@ -307,7 +307,7 @@ export class Corporation {
if (upgN === 1) {
for (let i = 0; i < this.divisions.length; ++i) {
const industry = this.divisions[i];
for (const city in industry.warehouses) {
for (const city of Object.keys(industry.warehouses)) {
const warehouse = industry.warehouses[city];
if (warehouse === 0) continue;
if (industry.warehouses.hasOwnProperty(city) && warehouse instanceof Warehouse) {
+28 -28
View File
@@ -378,7 +378,7 @@ export class Industry implements IIndustry {
updateWarehouseSizeUsed(warehouse: Warehouse): void {
warehouse.updateMaterialSizeUsed();
for (const prodName in this.products) {
for (const prodName of Object.keys(this.products)) {
if (this.products.hasOwnProperty(prodName)) {
const prod = this.products[prodName];
if (prod === undefined) continue;
@@ -414,7 +414,7 @@ export class Industry implements IIndustry {
// Process offices (and the employees in them)
let employeeSalary = 0;
for (const officeLoc in this.offices) {
for (const officeLoc of Object.keys(this.offices)) {
const office = this.offices[officeLoc];
if (office === 0) continue;
if (office instanceof OfficeSpace) {
@@ -473,7 +473,7 @@ export class Industry implements IIndustry {
if (this.warehouses[CorporationConstants.Cities[i]] instanceof Warehouse) {
const wh = this.warehouses[CorporationConstants.Cities[i]];
if (wh === 0) continue;
for (const name in reqMats) {
for (const name of Object.keys(reqMats)) {
if (reqMats.hasOwnProperty(name)) {
wh.materials[name].processMarket();
}
@@ -496,7 +496,7 @@ export class Industry implements IIndustry {
// Process change in demand and competition for this industry's products
processProductMarket(marketCycles = 1): void {
// Demand gradually decreases, and competition gradually increases
for (const name in this.products) {
for (const name of Object.keys(this.products)) {
if (this.products.hasOwnProperty(name)) {
const product = this.products[name];
if (product === undefined) continue;
@@ -534,7 +534,7 @@ export class Industry implements IIndustry {
}
const warehouse = this.warehouses[city];
if (warehouse === 0) continue;
for (const matName in warehouse.materials) {
for (const matName of Object.keys(warehouse.materials)) {
if (warehouse.materials.hasOwnProperty(matName)) {
const mat = warehouse.materials[matName];
mat.imp = 0;
@@ -555,7 +555,7 @@ export class Industry implements IIndustry {
switch (this.state) {
case "PURCHASE": {
/* Process purchase of materials */
for (const matName in warehouse.materials) {
for (const matName of Object.keys(warehouse.materials)) {
if (!warehouse.materials.hasOwnProperty(matName)) continue;
const mat = warehouse.materials[matName];
let buyAmt = 0;
@@ -577,7 +577,7 @@ export class Industry implements IIndustry {
// smart supply
const smartBuy: { [key: string]: number | undefined } = {};
for (const matName in warehouse.materials) {
for (const matName of Object.keys(warehouse.materials)) {
if (!warehouse.materials.hasOwnProperty(matName)) continue;
if (!warehouse.smartSupplyEnabled || !Object.keys(this.reqMats).includes(matName)) continue;
const mat = warehouse.materials[matName];
@@ -594,7 +594,7 @@ export class Industry implements IIndustry {
// Find which material were trying to create the least amount of product with.
let worseAmt = 1e99;
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
const buyAmt = smartBuy[matName];
if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`);
const reqMat = this.reqMats[matName];
@@ -604,7 +604,7 @@ export class Industry implements IIndustry {
}
// Align all the materials to the smallest amount.
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
const reqMat = this.reqMats[matName];
if (reqMat === undefined) throw new Error(`reqMat "${matName}" is undefined`);
smartBuy[matName] = worseAmt * reqMat;
@@ -612,7 +612,7 @@ export class Industry implements IIndustry {
// Calculate the total size of all things were trying to buy
let totalSize = 0;
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
const buyAmt = smartBuy[matName];
if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`);
totalSize += buyAmt * MaterialSizes[matName];
@@ -621,7 +621,7 @@ export class Industry implements IIndustry {
// Shrink to the size of available space.
const freeSpace = warehouse.size - warehouse.sizeUsed;
if (totalSize > freeSpace) {
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
const buyAmt = smartBuy[matName];
if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`);
smartBuy[matName] = Math.floor((buyAmt * freeSpace) / totalSize);
@@ -629,7 +629,7 @@ export class Industry implements IIndustry {
}
// Use the materials already in the warehouse if the option is on.
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
if (!warehouse.smartSupplyUseLeftovers[matName]) continue;
const mat = warehouse.materials[matName];
const buyAmt = smartBuy[matName];
@@ -638,7 +638,7 @@ export class Industry implements IIndustry {
}
// buy them
for (const matName in smartBuy) {
for (const matName of Object.keys(smartBuy)) {
const mat = warehouse.materials[matName];
const buyAmt = smartBuy[matName];
if (buyAmt === undefined) throw new Error(`Somehow smartbuy matname is undefined`);
@@ -675,7 +675,7 @@ export class Industry implements IIndustry {
for (let tmp = 0; tmp < this.prodMats.length; ++tmp) {
totalMatSize += MaterialSizes[this.prodMats[tmp]];
}
for (const reqMatName in this.reqMats) {
for (const reqMatName of Object.keys(this.reqMats)) {
const normQty = this.reqMats[reqMatName];
if (normQty === undefined) continue;
totalMatSize -= MaterialSizes[reqMatName] * normQty;
@@ -695,7 +695,7 @@ export class Industry implements IIndustry {
// Make sure we have enough resource to make our materials
let producableFrac = 1;
for (const reqMatName in this.reqMats) {
for (const reqMatName of Object.keys(this.reqMats)) {
if (this.reqMats.hasOwnProperty(reqMatName)) {
const reqMat = this.reqMats[reqMatName];
if (reqMat === undefined) continue;
@@ -712,7 +712,7 @@ export class Industry implements IIndustry {
// Make our materials if they are producable
if (producableFrac > 0 && prod > 0) {
for (const reqMatName in this.reqMats) {
for (const reqMatName of Object.keys(this.reqMats)) {
const reqMat = this.reqMats[reqMatName];
if (reqMat === undefined) continue;
const reqMatQtyNeeded = reqMat * prod * producableFrac;
@@ -729,7 +729,7 @@ export class Industry implements IIndustry {
Math.pow(warehouse.materials["AICores"].qty, this.aiFac) / 10e3;
}
} else {
for (const reqMatName in this.reqMats) {
for (const reqMatName of Object.keys(this.reqMats)) {
if (this.reqMats.hasOwnProperty(reqMatName)) {
warehouse.materials[reqMatName].prd = 0;
}
@@ -745,7 +745,7 @@ export class Industry implements IIndustry {
//If this doesn't produce any materials, then it only creates
//Products. Creating products will consume materials. The
//Production of all consumed materials must be set to 0
for (const reqMatName in this.reqMats) {
for (const reqMatName of Object.keys(this.reqMats)) {
warehouse.materials[reqMatName].prd = 0;
}
}
@@ -753,7 +753,7 @@ export class Industry implements IIndustry {
case "SALE":
/* Process sale of materials */
for (const matName in warehouse.materials) {
for (const matName of Object.keys(warehouse.materials)) {
if (warehouse.materials.hasOwnProperty(matName)) {
const mat = warehouse.materials[matName];
if (mat.sCost < 0 || mat.sllman[0] === false) {
@@ -884,7 +884,7 @@ export class Industry implements IIndustry {
break;
case "EXPORT":
for (const matName in warehouse.materials) {
for (const matName of Object.keys(warehouse.materials)) {
if (warehouse.materials.hasOwnProperty(matName)) {
const mat = warehouse.materials[matName];
mat.totalExp = 0; //Reset export
@@ -996,7 +996,7 @@ export class Industry implements IIndustry {
//Create products
if (this.state === "PRODUCTION") {
for (const prodName in this.products) {
for (const prodName of Object.keys(this.products)) {
const prod = this.products[prodName];
if (prod === undefined) continue;
if (!prod.fin) {
@@ -1028,7 +1028,7 @@ export class Industry implements IIndustry {
}
//Produce Products
for (const prodName in this.products) {
for (const prodName of Object.keys(this.products)) {
if (this.products.hasOwnProperty(prodName)) {
const prod = this.products[prodName];
if (prod instanceof Product && prod.fin) {
@@ -1070,7 +1070,7 @@ export class Industry implements IIndustry {
//Calculate net change in warehouse storage making the Products will cost
let netStorageSize = product.siz;
for (const reqMatName in product.reqMats) {
for (const reqMatName of Object.keys(product.reqMats)) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
const normQty = product.reqMats[reqMatName];
netStorageSize -= MaterialSizes[reqMatName] * normQty;
@@ -1087,7 +1087,7 @@ export class Industry implements IIndustry {
//Make sure we have enough resources to make our Products
let producableFrac = 1;
for (const reqMatName in product.reqMats) {
for (const reqMatName of Object.keys(product.reqMats)) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
const req = product.reqMats[reqMatName] * prod;
if (warehouse.materials[reqMatName].qty < req) {
@@ -1098,7 +1098,7 @@ export class Industry implements IIndustry {
//Make our Products if they are producable
if (producableFrac > 0 && prod > 0) {
for (const reqMatName in product.reqMats) {
for (const reqMatName of Object.keys(product.reqMats)) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
const reqMatQtyNeeded = product.reqMats[reqMatName] * prod * producableFrac;
warehouse.materials[reqMatName].qty -= reqMatQtyNeeded;
@@ -1117,7 +1117,7 @@ export class Industry implements IIndustry {
case "SALE": {
//Process sale of Products
product.pCost = 0; //Estimated production cost
for (const reqMatName in product.reqMats) {
for (const reqMatName of Object.keys(product.reqMats)) {
if (product.reqMats.hasOwnProperty(reqMatName)) {
product.pCost += product.reqMats[reqMatName] * warehouse.materials[reqMatName].bCost;
}
@@ -1253,7 +1253,7 @@ export class Industry implements IIndustry {
}
discontinueProduct(product: Product): void {
for (const productName in this.products) {
for (const productName of Object.keys(this.products)) {
if (this.products.hasOwnProperty(productName)) {
if (product === this.products[productName]) {
delete this.products[productName];
@@ -1358,7 +1358,7 @@ export class Industry implements IIndustry {
// Since ResearchTree data isnt saved, we'll update the Research Tree data
// based on the stored 'researched' property in the Industry object
if (Object.keys(researchTree.researched).length !== Object.keys(this.researched).length) {
for (const research in this.researched) {
for (const research of Object.keys(this.researched)) {
researchTree.research(research);
}
}
+1 -1
View File
@@ -103,7 +103,7 @@ export class OfficeSpace {
calculateEmployeeProductivity(corporation: ICorporation, industry: IIndustry): void {
//Reset
for (const name in this.employeeProd) {
for (const name of Object.keys(this.employeeProd)) {
this.employeeProd[name] = 0;
}
+2 -2
View File
@@ -198,7 +198,7 @@ export class Product {
//Calculate the product's required materials
//For now, just set it to be the same as the requirements to make materials
for (const matName in industry.reqMats) {
for (const matName of Object.keys(industry.reqMats)) {
if (industry.reqMats.hasOwnProperty(matName)) {
const reqMat = industry.reqMats[matName];
if (reqMat === undefined) continue;
@@ -209,7 +209,7 @@ export class Product {
//Calculate the product's size
//For now, just set it to be the same size as the requirements to make materials
this.siz = 0;
for (const matName in industry.reqMats) {
for (const matName of Object.keys(industry.reqMats)) {
const reqMat = industry.reqMats[matName];
if (reqMat === undefined) continue;
this.siz += MaterialSizes[matName] * reqMat;
+1 -1
View File
@@ -85,7 +85,7 @@ export class Warehouse {
// Re-calculate how much space is being used by this Warehouse
updateMaterialSizeUsed(): void {
this.sizeUsed = 0;
for (const matName in this.materials) {
for (const matName of Object.keys(this.materials)) {
const mat = this.materials[matName];
if (MaterialSizes.hasOwnProperty(matName)) {
this.sizeUsed += mat.qty * MaterialSizes[matName];
+35 -39
View File
@@ -26,6 +26,7 @@ import Table from "@mui/material/Table";
import TableBody from "@mui/material/TableBody";
import TableRow from "@mui/material/TableRow";
import { TableCell } from "../../ui/React/Table";
import { Box } from "@mui/material";
interface IProps {
office: OfficeSpace;
@@ -430,51 +431,46 @@ export function IndustryOffice(props: IProps): React.ReactElement {
<Typography>
Size: {props.office.employees.length} / {props.office.size} employees
</Typography>
<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
<span>
<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
Hire Employee
</Button>
</span>
</Tooltip>
<br />
<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
<span>
<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
Upgrade size
</Button>
</span>
</Tooltip>
<UpgradeOfficeSizeModal
rerender={props.rerender}
office={props.office}
open={upgradeOfficeSizeOpen}
onClose={() => setUpgradeOfficeSizeOpen(false)}
/>
{!division.hasResearch("AutoPartyManager") && (
<>
<Tooltip
title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
>
<span>
<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
Throw Party
</Button>
</span>
<Box sx={{ display: 'grid', gridTemplateColumns: '1fr', width: 'fit-content' }}>
<Box sx={{ gridTemplateColumns: 'repeat(3, 1fr)' }}>
<Tooltip title={<Typography>Automatically hires an employee and gives him/her a random name</Typography>}>
<Button disabled={props.office.atCapacity()} onClick={autohireEmployeeButtonOnClick}>
Hire Employee
</Button>
</Tooltip>
<ThrowPartyModal
<Tooltip title={<Typography>Upgrade the office's size so that it can hold more employees!</Typography>}>
<Button disabled={corp.funds < 0} onClick={() => setUpgradeOfficeSizeOpen(true)}>
Upgrade size
</Button>
</Tooltip>
<UpgradeOfficeSizeModal
rerender={props.rerender}
office={props.office}
open={throwPartyOpen}
onClose={() => setThrowPartyOpen(false)}
open={upgradeOfficeSizeOpen}
onClose={() => setUpgradeOfficeSizeOpen(false)}
/>
</>
)}
<br />
{!division.hasResearch("AutoPartyManager") && (
<>
<Tooltip
title={<Typography>Throw an office party to increase your employee's morale and happiness</Typography>}
>
<Button disabled={corp.funds < 0} onClick={() => setThrowPartyOpen(true)}>
Throw Party
</Button>
</Tooltip>
<ThrowPartyModal
rerender={props.rerender}
office={props.office}
open={throwPartyOpen}
onClose={() => setThrowPartyOpen(false)}
/>
</>
)}
<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
</Box>
<SwitchButton manualMode={employeeManualAssignMode} switchMode={setEmployeeManualAssignMode} />
</Box>
{employeeManualAssignMode ? (
<ManualManagement rerender={props.rerender} office={props.office} />
) : (
+1 -1
View File
@@ -215,7 +215,7 @@ function Upgrades(props: { office: OfficeSpace; rerender: () => void }): React.R
const corp = useCorporation();
const division = useDivision();
const upgrades = [];
for (const index in IndustryUpgrades) {
for (const index of Object.keys(IndustryUpgrades)) {
const upgrade = IndustryUpgrades[index];
// AutoBrew research disables the Coffee upgrade
+9 -9
View File
@@ -81,7 +81,7 @@ function WarehouseRoot(props: IProps): React.ReactElement {
// Create React components for materials
const mats = [];
for (const matName in props.warehouse.materials) {
for (const matName of Object.keys(props.warehouse.materials)) {
if (!(props.warehouse.materials[matName] instanceof Material)) continue;
// Only create UI for materials that are relevant for the industry
if (!isRelevantMaterial(matName, division)) continue;
@@ -99,7 +99,7 @@ function WarehouseRoot(props: IProps): React.ReactElement {
// Create React components for products
const products = [];
if (division.makesProducts && Object.keys(division.products).length > 0) {
for (const productName in division.products) {
for (const productName of Object.keys(division.products)) {
const product = division.products[productName];
if (!(product instanceof Product)) continue;
products.push(
@@ -109,14 +109,14 @@ function WarehouseRoot(props: IProps): React.ReactElement {
}
const breakdownItems: JSX.Element[] = [];
for (const matName in props.warehouse.materials) {
for (const matName of Object.keys(props.warehouse.materials)) {
const mat = props.warehouse.materials[matName];
if (!MaterialSizes.hasOwnProperty(matName)) continue;
if (mat.qty === 0) continue;
breakdownItems.push(<>{matName}: {numeralWrapper.format(mat.qty * MaterialSizes[matName], "0,0.0")}</>);
}
for (const prodName in division.products) {
for (const prodName of Object.keys(division.products)) {
const prod = division.products[prodName];
if (prod === undefined) continue;
breakdownItems.push(<>{prodName}: {numeralWrapper.format(prod.data[props.warehouse.loc][0] * prod.siz, "0,0.0")}</>);
@@ -139,13 +139,13 @@ function WarehouseRoot(props: IProps): React.ReactElement {
{numeralWrapper.formatBigNumber(props.warehouse.size)}
</Typography>
</Tooltip>
<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
Upgrade Warehouse Size -&nbsp;
<MoneyCost money={sizeUpgradeCost} corp={corp} />
</Button>
</Box>
<Button disabled={!canAffordUpgrade} onClick={upgradeWarehouseOnClick}>
Upgrade Warehouse Size -&nbsp;
<MoneyCost money={sizeUpgradeCost} corp={corp} />
</Button>
<Typography>This industry uses the following equation for its production: </Typography>
<br />
<Typography>
+2 -5
View File
@@ -112,7 +112,7 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
return (
<Paper>
<Box display="flex">
<Box sx={{ display: 'grid', gridTemplateColumns: '2fr 1fr', m: '5px' }}>
<Box>
<Tooltip
title={
@@ -149,11 +149,10 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
</Tooltip>
</Box>
<Box>
<Box sx={{ "& button": { width: '100%' } }}>
<Tooltip
title={tutorial ? <Typography>Purchase your required materials to get production started!</Typography> : ""}
>
<span>
<Button
color={tutorial ? "error" : "primary"}
onClick={() => setPurchaseMaterialOpen(true)}
@@ -161,7 +160,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
>
{purchaseButtonText}
</Button>
</span>
</Tooltip>
<PurchaseMaterialModal
mat={mat}
@@ -177,7 +175,6 @@ export function MaterialElem(props: IMaterialProps): React.ReactElement {
<ExportModal mat={mat} open={exportOpen} onClose={() => setExportOpen(false)} />
</>
)}
<br />
<Button
color={division.prodMats.includes(props.mat.name) && !mat.sllman[0] ? "error" : "primary"}
+32 -43
View File
@@ -89,19 +89,21 @@ export function Overview({ rerender }: IProps): React.ReactElement {
<StatsTable rows={multRows} />
<br />
<BonusTime />
<Tooltip
title={
<Typography>
Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
helping you get started with managing it.
</Typography>
}
>
<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
</Tooltip>
{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
<BribeButton />
<Box sx={{ display: 'grid', gridTemplateColumns: 'repeat(3, 1fr)', width: 'fit-content' }}>
<Tooltip
title={
<Typography>
Get a copy of and read 'The Complete Handbook for Creating a Successful Corporation.' This is a .lit file
that guides you through the beginning of setting up a Corporation and provides some tips/pointers for
helping you get started with managing it.
</Typography>
}
>
<Button onClick={() => corp.getStarterGuide(player)}>Getting Started Guide</Button>
</Tooltip>
{corp.public ? <PublicButtons rerender={rerender} /> : <PrivateButtons rerender={rerender} />}
<BribeButton />
</Box>
<br />
<Upgrades rerender={rerender} />
</>
@@ -125,11 +127,9 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
return (
<>
<Tooltip title={<Typography>{findInvestorsTooltip}</Typography>}>
<span>
<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
Find Investors
</Button>
</span>
<Button disabled={!fundingAvailable} onClick={() => setFindInvestorsopen(true)}>
Find Investors
</Button>
</Tooltip>
<Tooltip
title={
@@ -143,7 +143,6 @@ function PrivateButtons({ rerender }: IPrivateButtonsProps): React.ReactElement
</Tooltip>
<FindInvestorsModal open={findInvestorsopen} onClose={() => setFindInvestorsopen(false)} rerender={rerender} />
<GoPublicModal open={goPublicopen} onClose={() => setGoPublicopen(false)} rerender={rerender} />
<br />
</>
);
}
@@ -201,8 +200,8 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
const sellSharesTooltip = sellSharesOnCd
? "Cannot sell shares for " + corp.convertCooldownToString(corp.shareSaleCooldown)
: "Sell your shares in the company. The money earned from selling your " +
"shares goes into your personal account, not the Corporation's. " +
"This is one of the only ways to profit from your business venture.";
"shares goes into your personal account, not the Corporation's. " +
"This is one of the only ways to profit from your business venture.";
const issueNewSharesOnCd = corp.issueNewSharesCooldown > 0;
const issueNewSharesTooltip = issueNewSharesOnCd
@@ -212,28 +211,21 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
return (
<>
<Tooltip title={<Typography>{sellSharesTooltip}</Typography>}>
<span>
<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
Sell Shares
</Button>
</span>
<Button disabled={sellSharesOnCd} onClick={() => setSellSharesOpen(true)}>
Sell Shares
</Button>
</Tooltip>
<SellSharesModal open={sellSharesOpen} onClose={() => setSellSharesOpen(false)} rerender={rerender} />
<Tooltip title={<Typography>Buy back shares you that previously issued or sold at market price.</Typography>}>
<span>
<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
Buyback shares
</Button>
</span>
<Button disabled={corp.issuedShares < 1} onClick={() => setBuybackSharesOpen(true)}>
Buyback shares
</Button>
</Tooltip>
<BuybackSharesModal open={buybackSharesOpen} onClose={() => setBuybackSharesOpen(false)} rerender={rerender} />
<br />
<Tooltip title={<Typography>{issueNewSharesTooltip}</Typography>}>
<span>
<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
Issue New Shares
</Button>
</span>
<Button disabled={issueNewSharesOnCd} onClick={() => setIssueNewSharesOpen(true)}>
Issue New Shares
</Button>
</Tooltip>
<IssueNewSharesModal open={issueNewSharesOpen} onClose={() => setIssueNewSharesOpen(false)} />
<Tooltip
@@ -242,7 +234,6 @@ function PublicButtons({ rerender }: IPublicButtonsProps): React.ReactElement {
<Button onClick={() => setIssueDividendsOpen(true)}>Issue Dividends</Button>
</Tooltip>
<IssueDividendsModal open={issueDividendsOpen} onClose={() => setIssueDividendsOpen(false)} />
<br />
</>
);
}
@@ -269,11 +260,9 @@ function BribeButton(): React.ReactElement {
: "Your Corporation is not powerful enough to bribe Faction leaders"
}
>
<span>
<Button disabled={!canBribe} onClick={openBribe}>
Bribe Factions
</Button>
</span>
<Button disabled={!canBribe} onClick={openBribe}>
Bribe Factions
</Button>
</Tooltip>
<BribeFactionModal open={open} onClose={() => setOpen(false)} />
</>
+1 -1
View File
@@ -81,7 +81,7 @@ export function ProductElem(props: IProductProps): React.ReactElement {
);
} else if (product.sCost) {
if (isString(product.sCost)) {
const sCost = (product.sCost as string).replace(/MP/g, product.pCost + "");
const sCost = (product.sCost as string).replace(/MP/g, product.pCost + product.rat / product.mku + "");
sellButtonText = (
<>
{sellButtonText} @ <Money money={eval(sCost)} />
+37 -16
View File
@@ -6,17 +6,18 @@ import { IIndustry } from "../IIndustry";
import { Research } from "../Actions";
import { Node } from "../ResearchTree";
import { ResearchMap } from "../ResearchMap";
import { Settings } from "../../Settings/Settings";
import { dialogBoxCreate } from "../../ui/React/DialogBox";
import Typography from "@mui/material/Typography";
import Tooltip from "@mui/material/Tooltip";
import Button from "@mui/material/Button";
import Box from "@mui/material/Box";
import ListItemButton from "@mui/material/ListItemButton";
import ListItemText from "@mui/material/ListItemText";
import Collapse from "@mui/material/Collapse";
import ExpandMore from "@mui/icons-material/ExpandMore";
import ExpandLess from "@mui/icons-material/ExpandLess";
import CheckIcon from '@mui/icons-material/Check';
interface INodeProps {
n: Node | null;
division: IIndustry;
@@ -42,8 +43,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
dialogBoxCreate(
`Researched ${n.text}. It may take a market cycle ` +
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`,
`(~${CorporationConstants.SecsPerMarketCycle} seconds) before the effects of ` +
`the Research apply.`,
);
}
@@ -52,8 +53,8 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
color = "info";
}
const but = (
<Box>
const wrapInTooltip = (ele: React.ReactElement): React.ReactElement => {
return (
<Tooltip
title={
<Typography>
@@ -63,12 +64,22 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
</Typography>
}
>
{ele}
</Tooltip>
)
}
const but = (
<Box>
{wrapInTooltip(
<span>
<Button color={color} disabled={disabled && !n.researched} onClick={research}>
{n.text}
<Button color={color} disabled={disabled && !n.researched} onClick={research}
style={{ width: '100%', textAlign: 'left', justifyContent: 'unset' }}
>
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
</Button>
</span>
</Tooltip>
)}
</Box>
);
@@ -76,15 +87,25 @@ function Upgrade({ n, division }: INodeProps): React.ReactElement {
return (
<Box>
<Box display="flex">
{but}
<ListItemButton onClick={() => setOpen((old) => !old)}>
<ListItemText />
<Box display="flex" sx={{ border: '1px solid ' + Settings.theme.well }}>
{wrapInTooltip(
<span style={{ width: '100%' }}>
<Button color={color} disabled={disabled && !n.researched} onClick={research} sx={{
width: '100%',
textAlign: 'left',
justifyContent: 'unset',
borderColor: Settings.theme.button
}}>
{n.researched && (<CheckIcon sx={{ mr: 1 }} />)}{n.text}
</Button>
</span>
)}
<Button onClick={() => setOpen((old) => !old)} sx={{ borderColor: Settings.theme.button, minWidth: 'fit-content' }}>
{open ? <ExpandLess color="primary" /> : <ExpandMore color="primary" />}
</ListItemButton>
</Button>
</Box>
<Collapse in={open} unmountOnExit>
<Box m={4}>
<Box m={1}>
{n.children.map((m) => (
<Upgrade key={m.text} division={division} n={m} />
))}
@@ -108,7 +129,7 @@ export function ResearchModal(props: IProps): React.ReactElement {
return (
<Modal open={props.open} onClose={props.onClose}>
<Upgrade division={props.industry} n={researchTree.root} />
<Typography>
<Typography sx={{ mt: 1 }}>
Research points: {props.industry.sciResearch.qty.toFixed(3)}
<br />
Multipliers from research:
+1 -1
View File
@@ -61,7 +61,7 @@ export function SmartSupplyModal(props: IProps): React.ReactElement {
// Create React components for materials
const mats = [];
for (const matName in props.warehouse.materials) {
for (const matName of Object.keys(props.warehouse.materials)) {
if (!(props.warehouse.materials[matName] instanceof Material)) continue;
if (!Object.keys(division.reqMats).includes(matName)) continue;
mats.push(<Leftover key={matName} warehouse={props.warehouse} matName={matName} />);