diff --git a/src/Augmentations.js b/src/Augmentations.js index 1d6745913..6151b46d9 100644 --- a/src/Augmentations.js +++ b/src/Augmentations.js @@ -54,54 +54,81 @@ initAugmentations = function() { //Combat stat augmentations var Targeting1 = new Augmentation("Augmented Targeting I"); Targeting1.setRequirements(36000, 10000000); + Targeting1.setInfo("This cranial implant is embedded within the player's inner ear structure and optic nerves. It regulates and enhances the user's" + + "balance and hand-eye coordination. It is also capable of augmenting reality by projecting digital information\n" + + "directly onto the retina. These enhancements allow the player to better lock-on and keep track of enemies. \n\n" + + "This augmentation increases the player's dexterity by 10%."); Targeting1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(Targeting1); var Targeting2 = new Augmentation("Augmented Targeting II"); Targeting2.setRequirements(72000, 20000000); + Targeting2.setInfo("This is an upgrade of the Augmented Targeting I cranial implant, which is capable of augmenting reality\n" + + "and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" + + "by an additional 20%."); Targeting2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(Targeting2); var Targeting3 = new Augmentation("Augmented Targeting III"); Targeting3.setRequirements(144000, 50000000); + Targeting3.setInfo("This is an upgrade of the Augmented Targeting II cranial implant, which is capable of augmenting reality\n" + + "and enhances the user's balance and hand-eye coordination. \n\nThis upgrade increases the player's dexterity" + + "by an additional 50%."); Targeting3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated", "KuaiGong International", "Blade Industries", "The Covenant"); AddToAugmentations(Targeting3); var SyntheticHeart = new Augmentation("Synthetic Heart"); SyntheticHeart.setRequirements(1000000, 500000000); + SyntheticHeart.setInfo("This advanced artificial heart, created from plasteel and graphene, is capable of pumping more blood\n" + + "at much higher efficiencies than a normal human heart.\n\n This augmentation increases the player's agility" + + "and strength by 100%"); SyntheticHeart.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati"); AddToAugmentations(SyntheticHeart); var SynfibrilMuscle = new Augmentation("Synfibril Muscle"); SynfibrilMuscle.setRequirements(900000, 400000000); + SynfibrilMuscle.setInfo("The myofibrils in human muscles are injected with special chemicals that react with the proteins inside\n" + + "the myofibrils, altering their underlying structure. The end result is muscles that are stronger and more elastic.\n" + + "Scientists have named these artificially enhanced units 'synfibrils'.\n\n This augmentation increases the player's" + + "strength and defense by 50%."); SynfibrilMuscle.addToFactions("KuaiGong International", "Fulcrum Secret Technologies", "Speakers for the Dead", "NWO", "The Covenant", "Daedalus", "Illuminati", "Blade Industries"); AddToAugmentations(SynfibrilMuscle) var CombatRib1 = new Augmentation("Combat Rib I"); CombatRib1.setRequirements(50000, 15000000); + CombatRib1.setInfo("The human body's ribs are replaced with artificial ribs that automatically and continuously release cognitive" + + "and performance-enhancing drugs into the bloodstream, improving the user's abilities in combat.\n\n" + + "This augmentation increases the player's strength and defense by 10%."); CombatRib1.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(CombatRib1); var CombatRib2 = new Augmentation("Combat Rib II"); CombatRib2.setRequirements.setRequirements(100000, 40000000); + CombatRib2.setInfo("This is an upgrade to the Combat Rib I augmentation, and is capable of releasing even more potent combat-enhancing\n" + + "drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 20%.") CombatRib2.addToFactions("The Dark Army", "The Syndicate", "Sector-12", "Volhaven", "Ishima", "OmniTek Incorporated", "KuaiGong International", "Blade Industries"); AddToAugmentations(CombatRib2); var CombatRib3 = new Augmentation("Combat Rib III"); CombatRib3.setRequirements(200000, 100000000); + CombatRib3.setInfo("This is an upgrade to the Combat Rib II augmentation, and is capable of releasing even more potent combat-enhancing\n" + + "drugs into the bloodstream\n\n. This upgrade increases the player's strength and defense by an additional 30%."); CombatRib3.addToFactions("The Dark Army", "The Syndicate", "OmniTek Incorporated", "KuaiGong International", "Blade Industries", "The Covenant"); AddToAugmentations(CombatRib3); var NanofiberWeave = new Augmentation("Nanofiber Weave"); NanofiberWeave.setRequirements(400000, 250000000); + NanofiberWeave.setInfo("Synthetic nanofibers are woven into the skin's extracellular matrix using electrospinning.\n" + + "This improves the skin's ability to regenerate itself and protect the body from external stresses and forces.\n\n" + + "This augmentation increases the player's strength and defense by 30%."); NanofiberWeave.addToFactions("Tian Di Hui", "The Syndicate", "The Dark Army", "Speakers for the Dead", "Blade Industries", "Fulcrum Secret Technologies", "OmniTek Incorporated"); AddToAugmentations(NanofiberWeave);