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v0.44.1 Duplicate Sleeve updates
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+2
-2
@@ -281,7 +281,7 @@ PlayerObject.prototype.prestigeAugmentation = function() {
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for (let i = 0; i < this.sleeves.length; ++i) {
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if (this.sleeves[i] instanceof Sleeve) {
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this.sleeves[i].resetTaskStatus();
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this.sleeves[i].shockRecovery(this);
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}
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}
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@@ -372,7 +372,7 @@ PlayerObject.prototype.prestigeSourceFile = function() {
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// Duplicate sleeves are reset to level 1 every Bit Node (but the number of sleeves you have persists)
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this.sleeves.length = SourceFileFlags[10] + this.sleevesFromCovenant;
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for (let i = 0; i < this.sleeves.length; ++i) {
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this.sleeves[i] = new Sleeve();
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this.sleeves[i] = new Sleeve(this);
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}
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this.isWorking = false;
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