No more player/router context

This commit is contained in:
Snarling
2022-09-12 18:00:09 -04:00
parent 83d357e758
commit a21b1029d7
56 changed files with 418 additions and 527 deletions
+54 -61
View File
@@ -20,7 +20,8 @@ import SaveIcon from "@mui/icons-material/Save";
import ClearAllIcon from "@mui/icons-material/ClearAll";
import { Settings } from "../../Settings/Settings";
import { use } from "../Context";
import { Router } from "../GameRoot";
import { Player } from "../../Player";
import { StatsProgressOverviewCell } from "./StatsProgressBar";
import { BitNodeMultipliers } from "../../BitNode/BitNodeMultipliers";
@@ -42,10 +43,9 @@ interface IProps {
function Intelligence(): React.ReactElement {
const theme = useTheme();
const player = use.Player();
const classes = useStyles();
if (player.skills.intelligence === 0) return <></>;
const progress = player.calculateSkillProgress(player.exp.intelligence);
if (Player.skills.intelligence === 0) return <></>;
const progress = Player.calculateSkillProgress(Player.exp.intelligence);
return (
<>
@@ -55,7 +55,7 @@ function Intelligence(): React.ReactElement {
</TableCell>
<TableCell align="right" classes={{ root: classes.cell }}>
<Typography classes={{ root: classes.int }}>
{numeralWrapper.formatSkill(player.skills.intelligence)}
{numeralWrapper.formatSkill(Player.skills.intelligence)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cell }}>
@@ -75,9 +75,8 @@ function Intelligence(): React.ReactElement {
}
function Bladeburner(): React.ReactElement {
const player = use.Player();
const classes = useStyles();
const bladeburner = player.bladeburner;
const bladeburner = Player.bladeburner;
if (bladeburner === null) return <></>;
const action = bladeburner.getTypeAndNameFromActionId(bladeburner.action);
if (action.type === "Idle") return <></>;
@@ -141,32 +140,30 @@ function WorkInProgressOverview({
}
function Work(): React.ReactElement {
const player = use.Player();
const router = use.Router();
const onClickFocus = (): void => {
player.startFocusing();
router.toWork();
Player.startFocusing();
Router.toWork();
};
if (player.currentWork === null || player.focus) return <></>;
if (Player.currentWork === null || Player.focus) return <></>;
let details = <></>;
let header = <></>;
let innerText = <></>;
if (isCrimeWork(player.currentWork)) {
const crime = player.currentWork.getCrime();
const perc = (player.currentWork.unitCompleted / crime.time) * 100;
if (isCrimeWork(Player.currentWork)) {
const crime = Player.currentWork.getCrime();
const perc = (Player.currentWork.unitCompleted / crime.time) * 100;
details = <>{player.currentWork.crimeType}</>;
header = <>You are attempting to {player.currentWork.crimeType}</>;
details = <>{Player.currentWork.crimeType}</>;
header = <>You are attempting to {Player.currentWork.crimeType}</>;
innerText = <>{perc.toFixed(2)}%</>;
}
if (isClassWork(player.currentWork)) {
details = <>{player.currentWork.getClass().youAreCurrently}</>;
header = <>You are {player.currentWork.getClass().youAreCurrently}</>;
innerText = <>{convertTimeMsToTimeElapsedString(player.currentWork.cyclesWorked * CONSTANTS._idleSpeed)}</>;
if (isClassWork(Player.currentWork)) {
details = <>{Player.currentWork.getClass().youAreCurrently}</>;
header = <>You are {Player.currentWork.getClass().youAreCurrently}</>;
innerText = <>{convertTimeMsToTimeElapsedString(Player.currentWork.cyclesWorked * CONSTANTS._idleSpeed)}</>;
}
if (isCreateProgramWork(player.currentWork)) {
const create = player.currentWork;
if (isCreateProgramWork(Player.currentWork)) {
const create = Player.currentWork;
details = <>Coding {create.programName}</>;
header = <>Creating a program</>;
innerText = (
@@ -175,8 +172,8 @@ function Work(): React.ReactElement {
</>
);
}
if (isGraftingWork(player.currentWork)) {
const graft = player.currentWork;
if (isGraftingWork(Player.currentWork)) {
const graft = Player.currentWork;
details = <>Grafting {graft.augmentation}</>;
header = <>Grafting an Augmentation</>;
innerText = (
@@ -186,8 +183,8 @@ function Work(): React.ReactElement {
);
}
if (isFactionWork(player.currentWork)) {
const factionWork = player.currentWork;
if (isFactionWork(Player.currentWork)) {
const factionWork = Player.currentWork;
header = (
<>
Working for <strong>{factionWork.factionName}</strong>
@@ -201,11 +198,11 @@ function Work(): React.ReactElement {
</>
);
}
if (isCompanyWork(player.currentWork)) {
const companyWork = player.currentWork;
if (isCompanyWork(Player.currentWork)) {
const companyWork = Player.currentWork;
details = (
<>
{player.jobs[companyWork.companyName]} at <strong>{companyWork.companyName}</strong>
{Player.jobs[companyWork.companyName]} at <strong>{companyWork.companyName}</strong>
</>
);
header = (
@@ -215,7 +212,7 @@ function Work(): React.ReactElement {
);
innerText = (
<>
<Reputation reputation={companyWork.getCompany().playerReputation} /> rep
<Reputation reputation={companyWork.getCompany().PlayerReputation} /> rep
<br />(
<ReputationRate reputation={companyWork.getGainRates().reputation * (1000 / CONSTANTS._idleSpeed)} />)
</>
@@ -281,41 +278,37 @@ export { useStyles as characterOverviewStyles };
export function CharacterOverview({ save, killScripts }: IProps): React.ReactElement {
const [killOpen, setKillOpen] = useState(false);
const player = use.Player();
const setRerender = useState(false)[1];
useEffect(() => {
const id = setInterval(() => setRerender((old) => !old), 600);
return () => clearInterval(id);
}, []);
const classes = useStyles();
const theme = useTheme();
const hackingProgress = player.calculateSkillProgress(
player.exp.hacking,
player.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
const hackingProgress = Player.calculateSkillProgress(
Player.exp.hacking,
Player.mults.hacking * BitNodeMultipliers.HackingLevelMultiplier,
);
const strengthProgress = player.calculateSkillProgress(
player.exp.strength,
player.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier,
const strengthProgress = Player.calculateSkillProgress(
Player.exp.strength,
Player.mults.strength * BitNodeMultipliers.StrengthLevelMultiplier,
);
const defenseProgress = player.calculateSkillProgress(
player.exp.defense,
player.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier,
const defenseProgress = Player.calculateSkillProgress(
Player.exp.defense,
Player.mults.defense * BitNodeMultipliers.DefenseLevelMultiplier,
);
const dexterityProgress = player.calculateSkillProgress(
player.exp.dexterity,
player.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier,
const dexterityProgress = Player.calculateSkillProgress(
Player.exp.dexterity,
Player.mults.dexterity * BitNodeMultipliers.DexterityLevelMultiplier,
);
const agilityProgress = player.calculateSkillProgress(
player.exp.agility,
player.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier,
const agilityProgress = Player.calculateSkillProgress(
Player.exp.agility,
Player.mults.agility * BitNodeMultipliers.AgilityLevelMultiplier,
);
const charismaProgress = player.calculateSkillProgress(
player.exp.charisma,
player.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier,
const charismaProgress = Player.calculateSkillProgress(
Player.exp.charisma,
Player.mults.charisma * BitNodeMultipliers.CharismaLevelMultiplier,
);
return (
@@ -328,7 +321,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.hp }}>
{numeralWrapper.formatHp(player.hp.current)}&nbsp;/&nbsp;{numeralWrapper.formatHp(player.hp.max)}
{numeralWrapper.formatHp(Player.hp.current)}&nbsp;/&nbsp;{numeralWrapper.formatHp(Player.hp.max)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
@@ -343,7 +336,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
<Typography classes={{ root: classes.money }}>Money&nbsp;</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.money }}>{numeralWrapper.formatMoney(player.money)}</Typography>
<Typography classes={{ root: classes.money }}>{numeralWrapper.formatMoney(Player.money)}</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography id="overview-money-hook" classes={{ root: classes.money }}>
@@ -358,7 +351,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.hack }}>
{numeralWrapper.formatSkill(player.skills.hacking)}
{numeralWrapper.formatSkill(Player.skills.hacking)}
</Typography>
</TableCell>
</TableRow>
@@ -384,7 +377,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.combat }}>
{numeralWrapper.formatSkill(player.skills.strength)}
{numeralWrapper.formatSkill(Player.skills.strength)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
@@ -405,7 +398,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.combat }}>
{numeralWrapper.formatSkill(player.skills.defense)}
{numeralWrapper.formatSkill(Player.skills.defense)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
@@ -426,7 +419,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.combat }}>
{numeralWrapper.formatSkill(player.skills.dexterity)}
{numeralWrapper.formatSkill(Player.skills.dexterity)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
@@ -447,7 +440,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cell }}>
<Typography classes={{ root: classes.combat }}>
{numeralWrapper.formatSkill(player.skills.agility)}
{numeralWrapper.formatSkill(Player.skills.agility)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cell }}>
@@ -468,7 +461,7 @@ export function CharacterOverview({ save, killScripts }: IProps): React.ReactEle
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>
<Typography classes={{ root: classes.cha }}>
{numeralWrapper.formatSkill(player.skills.charisma)}
{numeralWrapper.formatSkill(Player.skills.charisma)}
</Typography>
</TableCell>
<TableCell align="right" classes={{ root: classes.cellNone }}>