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DOCUMENTATION: Clarify behavior of NS.getScriptLogs() for running scripts (#2408)
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4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
4
src/ScriptEditor/NetscriptDefinitions.d.ts
vendored
@@ -6958,11 +6958,13 @@ export interface NS {
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* @remarks
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* RAM cost: 0 GB
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*
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* Returns a script’s logs. The logs are returned as an array, where each line is an element in the array.
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* Returns a running script’s logs. The logs are returned as an array, where each line is an element in the array.
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* The most recently logged line is at the end of the array.
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* Note that there is a maximum number of lines that a script stores in its logs. This is configurable in the game’s options.
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* If the function is called with no arguments, it will return the current script’s logs.
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*
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* This function only works for currently running scripts. Use {@link NS.getRecentScripts | getRecentScripts} to access logs from recently finished scripts.
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*
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* Otherwise, the PID or filename, hostname/ip, and args… arguments can be used to get logs from another script.
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* Remember that scripts are uniquely identified by both their names and arguments.
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*
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