mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-25 10:42:51 +02:00
prettify, sorry for the big ass commit
This commit is contained in:
+468
-431
@@ -1,8 +1,8 @@
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import {
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loadAliases,
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loadGlobalAliases,
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Aliases,
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GlobalAliases,
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loadAliases,
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loadGlobalAliases,
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Aliases,
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GlobalAliases,
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} from "./Alias";
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import { Companies, loadCompanies } from "./Company/Companies";
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import { CONSTANTS } from "./Constants";
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@@ -16,8 +16,8 @@ import { Player, loadPlayer } from "./Player";
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import { AllServers, loadAllServers } from "./Server/AllServers";
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import { Settings } from "./Settings/Settings";
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import {
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loadSpecialServerIps,
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SpecialServerIps,
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loadSpecialServerIps,
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SpecialServerIps,
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} from "./Server/SpecialServerIps";
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import { SourceFileFlags } from "./SourceFile/SourceFileFlags";
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import { loadStockMarket, StockMarket } from "./StockMarket/StockMarket";
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@@ -30,9 +30,9 @@ import * as ExportBonus from "./ExportBonus";
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import { dialogBoxCreate } from "../utils/DialogBox";
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import { clearEventListeners } from "../utils/uiHelpers/clearEventListeners";
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import {
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Reviver,
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Generic_toJSON,
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Generic_fromJSON,
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Reviver,
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Generic_toJSON,
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Generic_fromJSON,
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} from "../utils/JSONReviver";
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import Decimal from "decimal.js";
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@@ -43,503 +43,540 @@ import Decimal from "decimal.js";
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let saveObject = new BitburnerSaveObject();
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function BitburnerSaveObject() {
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this.PlayerSave = "";
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this.AllServersSave = "";
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this.CompaniesSave = "";
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AliasesSave = "";
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this.GlobalAliasesSave = "";
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this.MessagesSave = "";
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this.StockMarketSave = "";
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this.SettingsSave = "";
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this.FconfSettingsSave = "";
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this.VersionSave = "";
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this.AllGangsSave = "";
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this.LastExportBonus = "";
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this.PlayerSave = "";
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this.AllServersSave = "";
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this.CompaniesSave = "";
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this.FactionsSave = "";
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this.SpecialServerIpsSave = "";
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this.AliasesSave = "";
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this.GlobalAliasesSave = "";
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this.MessagesSave = "";
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this.StockMarketSave = "";
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this.SettingsSave = "";
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this.FconfSettingsSave = "";
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this.VersionSave = "";
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this.AllGangsSave = "";
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this.LastExportBonus = "";
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}
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BitburnerSaveObject.prototype.getSaveString = function() {
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this.PlayerSave = JSON.stringify(Player);
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BitburnerSaveObject.prototype.getSaveString = function () {
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this.PlayerSave = JSON.stringify(Player);
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// Delete all logs from all running scripts
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var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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if (server == null) {continue;}
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for (var i = 0; i < server.runningScripts.length; ++i) {
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var runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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runningScriptObj.logs = [];
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}
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// Delete all logs from all running scripts
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var TempAllServers = JSON.parse(JSON.stringify(AllServers), Reviver);
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for (var ip in TempAllServers) {
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var server = TempAllServers[ip];
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if (server == null) {
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continue;
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}
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this.AllServersSave = JSON.stringify(TempAllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.FconfSettingsSave = JSON.stringify(FconfSettings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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for (var i = 0; i < server.runningScripts.length; ++i) {
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var runningScriptObj = server.runningScripts[i];
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runningScriptObj.logs.length = 0;
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runningScriptObj.logs = [];
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}
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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}
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return saveString;
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}
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this.AllServersSave = JSON.stringify(TempAllServers);
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this.CompaniesSave = JSON.stringify(Companies);
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this.FactionsSave = JSON.stringify(Factions);
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this.SpecialServerIpsSave = JSON.stringify(SpecialServerIps);
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this.AliasesSave = JSON.stringify(Aliases);
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this.GlobalAliasesSave = JSON.stringify(GlobalAliases);
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this.MessagesSave = JSON.stringify(Messages);
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this.StockMarketSave = JSON.stringify(StockMarket);
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this.SettingsSave = JSON.stringify(Settings);
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this.FconfSettingsSave = JSON.stringify(FconfSettings);
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this.VersionSave = JSON.stringify(CONSTANTS.Version);
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this.LastExportBonus = JSON.stringify(ExportBonus.LastExportBonus);
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if (Player.inGang()) {
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this.AllGangsSave = JSON.stringify(AllGangs);
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}
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var saveString = btoa(unescape(encodeURIComponent(JSON.stringify(this))));
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BitburnerSaveObject.prototype.saveGame = function(db) {
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var saveString = this.getSaveString();
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return saveString;
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};
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// We'll save to both localstorage and indexedDb
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var objectStore = db.transaction(["savestring"], "readwrite").objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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BitburnerSaveObject.prototype.saveGame = function (db) {
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var saveString = this.getSaveString();
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request.onerror = function(e) {
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console.error("Error saving game to IndexedDB: " + e);
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// We'll save to both localstorage and indexedDb
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var objectStore = db
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.transaction(["savestring"], "readwrite")
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.objectStore("savestring");
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var request = objectStore.put(saveString, "save");
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request.onerror = function (e) {
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console.error("Error saving game to IndexedDB: " + e);
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};
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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} catch (e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.error(
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"Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage",
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);
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}
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}
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try {
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window.localStorage.setItem("bitburnerSave", saveString);
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} catch(e) {
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if (e.code == 22) {
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createStatusText("Save failed for localStorage! Check console(F12)");
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console.error("Failed to save game to localStorage because the size of the save file " +
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"is too large. However, the game will still be saved to IndexedDb if your browser " +
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"supports it. If you would like to save to localStorage as well, then " +
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"consider killing several of your scripts to " +
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"fix this, or increasing the size of your browsers localStorage");
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}
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}
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createStatusText("Game saved!");
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}
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createStatusText("Game saved!");
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};
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// Makes necessary changes to the loaded/imported data to ensure
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// the game stills works with new versions
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function evaluateVersionCompatibility(ver) {
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (Player.companyPosition != null && typeof Player.companyPosition !== "string") {
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console.log("Changed Player.companyPosition value to be compatible with v0.41.2");
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Player.companyPosition = Player.companyPosition.data.positionName;
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if (Player.companyPosition == null) {
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Player.companyPosition = "";
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}
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}
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// The "companyName" property of all Companies is renamed to "name"
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for (var companyName in Companies) {
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const company = Companies[companyName];
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if ((company.name == null || company.name === 0 || company.name === "") && company.companyName != null) {
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console.log("Changed company name property to be compatible with v0.41.2");
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company.name = company.companyName;
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}
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if (company.companyPositions instanceof Array) {
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console.log("Changed company companyPositions property to be compatible with v0.41.2");
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const pos = {};
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for (let i = 0; i < company.companyPositions.length; ++i) {
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pos[company.companyPositions[i]] = true;
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}
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company.companyPositions = pos;
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}
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}
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// This version refactored the Company/job-related code
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if (ver <= "0.41.2") {
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// Player's company position is now a string
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if (
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Player.companyPosition != null &&
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typeof Player.companyPosition !== "string"
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) {
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console.log(
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"Changed Player.companyPosition value to be compatible with v0.41.2",
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);
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Player.companyPosition = Player.companyPosition.data.positionName;
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if (Player.companyPosition == null) {
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Player.companyPosition = "";
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}
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}
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// This version allowed players to hold multiple jobs
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if (ver < "0.43.0") {
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if (Player.companyName !== "" && Player.companyPosition != null && Player.companyPosition !== "") {
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console.log("Copied player's companyName and companyPosition properties to the Player.jobs map for v0.43.0");
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Player.jobs[Player.companyName] = Player.companyPosition;
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}
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// The "companyName" property of all Companies is renamed to "name"
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for (var companyName in Companies) {
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const company = Companies[companyName];
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if (
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(company.name == null || company.name === 0 || company.name === "") &&
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company.companyName != null
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) {
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console.log(
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"Changed company name property to be compatible with v0.41.2",
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);
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company.name = company.companyName;
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}
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delete Player.companyPosition;
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if (company.companyPositions instanceof Array) {
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console.log(
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"Changed company companyPositions property to be compatible with v0.41.2",
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);
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const pos = {};
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for (let i = 0; i < company.companyPositions.length; ++i) {
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pos[company.companyPositions[i]] = true;
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}
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company.companyPositions = pos;
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}
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}
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}
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|
||||
// This version allowed players to hold multiple jobs
|
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if (ver < "0.43.0") {
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if (
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Player.companyName !== "" &&
|
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Player.companyPosition != null &&
|
||||
Player.companyPosition !== ""
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||||
) {
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||||
console.log(
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||||
"Copied player's companyName and companyPosition properties to the Player.jobs map for v0.43.0",
|
||||
);
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Player.jobs[Player.companyName] = Player.companyPosition;
|
||||
}
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||||
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||||
delete Player.companyPosition;
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||||
}
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}
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||||
function loadGame(saveString) {
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if (saveString === "" || saveString == null || saveString === undefined) {
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if (!window.localStorage.getItem("bitburnerSave")) {
|
||||
console.log("No save file to load");
|
||||
return false;
|
||||
}
|
||||
saveString = decodeURIComponent(escape(atob(window.localStorage.getItem("bitburnerSave"))));
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console.log("Loading game from localStorage");
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||||
} else {
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
console.log("Loading game from IndexedDB");
|
||||
if (saveString === "" || saveString == null || saveString === undefined) {
|
||||
if (!window.localStorage.getItem("bitburnerSave")) {
|
||||
console.log("No save file to load");
|
||||
return false;
|
||||
}
|
||||
saveString = decodeURIComponent(
|
||||
escape(atob(window.localStorage.getItem("bitburnerSave"))),
|
||||
);
|
||||
console.log("Loading game from localStorage");
|
||||
} else {
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
console.log("Loading game from IndexedDB");
|
||||
}
|
||||
|
||||
var saveObj = JSON.parse(saveString, Reviver);
|
||||
var saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch(e) {
|
||||
console.warn(`Could not load Aliases from save`);
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
console.warn(`Save file did not contain an Aliases property`);
|
||||
loadAliases("");
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load Aliases from save`);
|
||||
loadAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch(e) {
|
||||
console.warn(`Could not load GlobalAliases from save`);
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
console.warn(`Save file did not contain a GlobalAliases property`);
|
||||
loadGlobalAliases("");
|
||||
} else {
|
||||
console.warn(`Save file did not contain an Aliases property`);
|
||||
loadAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load GlobalAliases from save`);
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch(e) {
|
||||
console.warn(`Could not load Messages from save`);
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
console.warn(`Save file did not contain a Messages property`);
|
||||
initMessages();
|
||||
} else {
|
||||
console.warn(`Save file did not contain a GlobalAliases property`);
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch (e) {
|
||||
console.warn(`Could not load Messages from save`);
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch(e) {
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
loadStockMarket("");
|
||||
} else {
|
||||
console.warn(`Save file did not contain a Messages property`);
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch (e) {
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
console.error("ERROR: Failed to parse Settings. Re-initing default values");
|
||||
Settings.init();
|
||||
}
|
||||
} else {
|
||||
Settings.init();
|
||||
} else {
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch (e) {
|
||||
console.error(
|
||||
"ERROR: Failed to parse Settings. Re-initing default values",
|
||||
);
|
||||
Settings.init();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
loadFconf(saveObj.FconfSettingsSave);
|
||||
} catch(e) {
|
||||
console.error("ERROR: Failed to parse .fconf Settings.");
|
||||
}
|
||||
} else {
|
||||
Settings.init();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
loadFconf(saveObj.FconfSettingsSave);
|
||||
} catch (e) {
|
||||
console.error("ERROR: Failed to parse .fconf Settings.");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("LastExportBonus")) {
|
||||
try {
|
||||
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
||||
} catch(err) {
|
||||
ExportBonus.setLastExportBonus((new Date()).getTime());
|
||||
console.error("ERROR: Failed to parse .fconf Settings "+ err);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("LastExportBonus")) {
|
||||
try {
|
||||
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
||||
} catch (err) {
|
||||
ExportBonus.setLastExportBonus(new Date().getTime());
|
||||
console.error("ERROR: Failed to parse .fconf Settings " + err);
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
|
||||
if (window.location.href.toLowerCase().includes("bitburner-beta")) {
|
||||
// Beta branch, always show changes
|
||||
createBetaUpdateText();
|
||||
} else if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} catch(e) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} else {
|
||||
if (window.location.href.toLowerCase().includes("bitburner-beta")) {
|
||||
// Beta branch, always show changes
|
||||
createBetaUpdateText();
|
||||
} else if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} catch (e) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch(e) {
|
||||
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch (e) {
|
||||
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
return true;
|
||||
}
|
||||
|
||||
function loadImportedGame(saveObj, saveString) {
|
||||
var tempSaveObj = null;
|
||||
var tempPlayer = null;
|
||||
var tempSaveObj = null;
|
||||
var tempPlayer = null;
|
||||
|
||||
// Check to see if the imported save file can be parsed. If any
|
||||
// errors are caught it will fail
|
||||
try {
|
||||
var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = JSON.parse(decodedSaveString, Reviver);
|
||||
// Check to see if the imported save file can be parsed. If any
|
||||
// errors are caught it will fail
|
||||
try {
|
||||
var decodedSaveString = decodeURIComponent(escape(atob(saveString)));
|
||||
tempSaveObj = JSON.parse(decodedSaveString, Reviver);
|
||||
|
||||
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
|
||||
tempPlayer = JSON.parse(tempSaveObj.PlayerSave, Reviver);
|
||||
|
||||
// Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
// Parse Decimal.js objects
|
||||
tempPlayer.money = new Decimal(tempPlayer.money);
|
||||
|
||||
JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.FactionsSave, Reviver);
|
||||
JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
|
||||
if (tempSaveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Aliases save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Global Aliases save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing Messages save failed: ${e}`);
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.StockMarketSave, Reviver);
|
||||
} catch(e) {
|
||||
console.error(`Parsing StockMarket save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("LastExportBonus")) {
|
||||
try {
|
||||
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
||||
} catch(err) {
|
||||
ExportBonus.setLastExportBonus((new Date()).getTime());
|
||||
console.error("ERROR: Failed to parse .fconf Settings "+ err);
|
||||
}
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
} catch(e) {
|
||||
console.error("Parsing Version save failed: " + e);
|
||||
}
|
||||
}
|
||||
if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(tempSaveObj.AllGangsSave);
|
||||
} catch(e) {
|
||||
console.error(`Failed to parse AllGangsSave: {e}`);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} catch(e) {
|
||||
dialogBoxCreate("Error importing game: " + e.toString());
|
||||
return false;
|
||||
JSON.parse(tempSaveObj.AllServersSave, Reviver);
|
||||
JSON.parse(tempSaveObj.CompaniesSave, Reviver);
|
||||
JSON.parse(tempSaveObj.FactionsSave, Reviver);
|
||||
JSON.parse(tempSaveObj.SpecialServerIpsSave, Reviver);
|
||||
if (tempSaveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch (e) {
|
||||
console.error(`Parsing Aliases save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
|
||||
// Since the save file is valid, load everything for real
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch(e) {
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
loadAliases("");
|
||||
if (tempSaveObj.hasOwnProperty("GlobalAliases")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.AliasesSave, Reviver);
|
||||
} catch (e) {
|
||||
console.error(`Parsing Global Aliases save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch(e) {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch(e) {
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
if (tempSaveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
JSON.parse(tempSaveObj.MessagesSave, Reviver);
|
||||
} catch (e) {
|
||||
console.error(`Parsing Messages save failed: ${e}`);
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch(e) {
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
loadStockMarket("");
|
||||
try {
|
||||
JSON.parse(tempSaveObj.StockMarketSave, Reviver);
|
||||
} catch (e) {
|
||||
console.error(`Parsing StockMarket save failed: ${e}`);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch(e) {
|
||||
Settings.init();
|
||||
}
|
||||
} else {
|
||||
Settings.init();
|
||||
if (saveObj.hasOwnProperty("LastExportBonus")) {
|
||||
try {
|
||||
ExportBonus.setLastExportBonus(JSON.parse(saveObj.LastExportBonus));
|
||||
} catch (err) {
|
||||
ExportBonus.setLastExportBonus(new Date().getTime());
|
||||
console.error("ERROR: Failed to parse .fconf Settings " + err);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
loadFconf(saveObj.FconfSettingsSave);
|
||||
} catch(e) {
|
||||
console.error("ERROR: Failed to load .fconf settings when importing");
|
||||
}
|
||||
if (tempSaveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(tempSaveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
} catch (e) {
|
||||
console.error("Parsing Version save failed: " + e);
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
if (tempPlayer.inGang() && tempSaveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(tempSaveObj.AllGangsSave);
|
||||
} catch (e) {
|
||||
console.error(`Failed to parse AllGangsSave: {e}`);
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
} catch (e) {
|
||||
dialogBoxCreate("Error importing game: " + e.toString());
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} catch(e) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} else {
|
||||
// Since the save file is valid, load everything for real
|
||||
saveString = decodeURIComponent(escape(atob(saveString)));
|
||||
saveObj = JSON.parse(saveString, Reviver);
|
||||
|
||||
loadPlayer(saveObj.PlayerSave);
|
||||
loadAllServers(saveObj.AllServersSave);
|
||||
loadCompanies(saveObj.CompaniesSave);
|
||||
loadFactions(saveObj.FactionsSave);
|
||||
loadSpecialServerIps(saveObj.SpecialServerIpsSave);
|
||||
|
||||
if (saveObj.hasOwnProperty("AliasesSave")) {
|
||||
try {
|
||||
loadAliases(saveObj.AliasesSave);
|
||||
} catch (e) {
|
||||
loadAliases("");
|
||||
}
|
||||
} else {
|
||||
loadAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("GlobalAliasesSave")) {
|
||||
try {
|
||||
loadGlobalAliases(saveObj.GlobalAliasesSave);
|
||||
} catch (e) {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
} else {
|
||||
loadGlobalAliases("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("MessagesSave")) {
|
||||
try {
|
||||
loadMessages(saveObj.MessagesSave);
|
||||
} catch (e) {
|
||||
initMessages();
|
||||
}
|
||||
} else {
|
||||
initMessages();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("StockMarketSave")) {
|
||||
try {
|
||||
loadStockMarket(saveObj.StockMarketSave);
|
||||
} catch (e) {
|
||||
loadStockMarket("");
|
||||
}
|
||||
} else {
|
||||
loadStockMarket("");
|
||||
}
|
||||
if (saveObj.hasOwnProperty("SettingsSave")) {
|
||||
try {
|
||||
Settings.load(saveObj.SettingsSave);
|
||||
} catch (e) {
|
||||
Settings.init();
|
||||
}
|
||||
} else {
|
||||
Settings.init();
|
||||
}
|
||||
if (saveObj.hasOwnProperty("FconfSettingsSave")) {
|
||||
try {
|
||||
loadFconf(saveObj.FconfSettingsSave);
|
||||
} catch (e) {
|
||||
console.error("ERROR: Failed to load .fconf settings when importing");
|
||||
}
|
||||
}
|
||||
if (saveObj.hasOwnProperty("VersionSave")) {
|
||||
try {
|
||||
var ver = JSON.parse(saveObj.VersionSave, Reviver);
|
||||
evaluateVersionCompatibility(ver);
|
||||
|
||||
if (ver != CONSTANTS.Version) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
} catch (e) {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch(e) {
|
||||
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
} else {
|
||||
createNewUpdateText();
|
||||
}
|
||||
if (Player.inGang() && saveObj.hasOwnProperty("AllGangsSave")) {
|
||||
try {
|
||||
loadAllGangs(saveObj.AllGangsSave);
|
||||
} catch (e) {
|
||||
console.error("ERROR: Failed to parse AllGangsSave: " + e);
|
||||
}
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
location.reload();
|
||||
return true;
|
||||
}
|
||||
saveObject.saveGame(Engine.indexedDb);
|
||||
location.reload();
|
||||
return true;
|
||||
}
|
||||
|
||||
BitburnerSaveObject.prototype.exportGame = function() {
|
||||
const saveString = this.getSaveString();
|
||||
BitburnerSaveObject.prototype.exportGame = function () {
|
||||
const saveString = this.getSaveString();
|
||||
|
||||
// Save file name is based on current timestamp and BitNode
|
||||
const epochTime = Math.round(Date.now() / 1000);
|
||||
const bn = Player.bitNodeN;
|
||||
const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`;
|
||||
var file = new Blob([saveString], {type: 'text/plain'});
|
||||
if (window.navigator.msSaveOrOpenBlob) {// IE10+
|
||||
window.navigator.msSaveOrOpenBlob(file, filename);
|
||||
} else { // Others
|
||||
var a = document.createElement("a"),
|
||||
url = URL.createObjectURL(file);
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeoutRef(function() {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
}
|
||||
}
|
||||
// Save file name is based on current timestamp and BitNode
|
||||
const epochTime = Math.round(Date.now() / 1000);
|
||||
const bn = Player.bitNodeN;
|
||||
const filename = `bitburnerSave_BN${bn}x${SourceFileFlags[bn]}_${epochTime}.json`;
|
||||
var file = new Blob([saveString], { type: "text/plain" });
|
||||
if (window.navigator.msSaveOrOpenBlob) {
|
||||
// IE10+
|
||||
window.navigator.msSaveOrOpenBlob(file, filename);
|
||||
} else {
|
||||
// Others
|
||||
var a = document.createElement("a"),
|
||||
url = URL.createObjectURL(file);
|
||||
a.href = url;
|
||||
a.download = filename;
|
||||
document.body.appendChild(a);
|
||||
a.click();
|
||||
setTimeoutRef(function () {
|
||||
document.body.removeChild(a);
|
||||
window.URL.revokeObjectURL(url);
|
||||
}, 0);
|
||||
}
|
||||
};
|
||||
|
||||
BitburnerSaveObject.prototype.importGame = function() {
|
||||
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
||||
var fileSelector = clearEventListeners("import-game-file-selector");
|
||||
fileSelector.addEventListener("change", openImportFileHandler, false);
|
||||
$("#import-game-file-selector").click();
|
||||
} else {
|
||||
dialogBoxCreate("ERR: Your browser does not support HTML5 File API. Cannot import.");
|
||||
}
|
||||
BitburnerSaveObject.prototype.importGame = function () {
|
||||
if (window.File && window.FileReader && window.FileList && window.Blob) {
|
||||
var fileSelector = clearEventListeners("import-game-file-selector");
|
||||
fileSelector.addEventListener("change", openImportFileHandler, false);
|
||||
$("#import-game-file-selector").click();
|
||||
} else {
|
||||
dialogBoxCreate(
|
||||
"ERR: Your browser does not support HTML5 File API. Cannot import.",
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
BitburnerSaveObject.prototype.deleteGame = function (db) {
|
||||
// Delete from local storage
|
||||
if (window.localStorage.getItem("bitburnerSave")) {
|
||||
window.localStorage.removeItem("bitburnerSave");
|
||||
}
|
||||
|
||||
BitburnerSaveObject.prototype.deleteGame = function(db) {
|
||||
// Delete from local storage
|
||||
if (window.localStorage.getItem("bitburnerSave")) {
|
||||
window.localStorage.removeItem("bitburnerSave");
|
||||
}
|
||||
|
||||
// Delete from indexedDB
|
||||
var request = db.transaction(["savestring"], "readwrite").objectStore("savestring").delete("save");
|
||||
request.onsuccess = function() {
|
||||
console.log("Successfully deleted save from indexedDb");
|
||||
}
|
||||
request.onerror = function(e) {
|
||||
console.error(`Failed to delete save from indexedDb: ${e}`);
|
||||
}
|
||||
createStatusText("Game deleted!");
|
||||
}
|
||||
// Delete from indexedDB
|
||||
var request = db
|
||||
.transaction(["savestring"], "readwrite")
|
||||
.objectStore("savestring")
|
||||
.delete("save");
|
||||
request.onsuccess = function () {
|
||||
console.log("Successfully deleted save from indexedDb");
|
||||
};
|
||||
request.onerror = function (e) {
|
||||
console.error(`Failed to delete save from indexedDb: ${e}`);
|
||||
};
|
||||
createStatusText("Game deleted!");
|
||||
};
|
||||
|
||||
function createNewUpdateText() {
|
||||
dialogBoxCreate("New update!<br>" +
|
||||
"Please report any bugs/issues through the github repository " +
|
||||
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
||||
CONSTANTS.LatestUpdate);
|
||||
dialogBoxCreate(
|
||||
"New update!<br>" +
|
||||
"Please report any bugs/issues through the github repository " +
|
||||
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
||||
CONSTANTS.LatestUpdate,
|
||||
);
|
||||
}
|
||||
|
||||
function createBetaUpdateText() {
|
||||
dialogBoxCreate("You are playing on the beta environment! This branch of the game " +
|
||||
"features the latest developments in the game. This version may be unstable.<br>" +
|
||||
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
|
||||
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
||||
CONSTANTS.LatestUpdate);
|
||||
dialogBoxCreate(
|
||||
"You are playing on the beta environment! This branch of the game " +
|
||||
"features the latest developments in the game. This version may be unstable.<br>" +
|
||||
"Please report any bugs/issues through the github repository (https://github.com/danielyxie/bitburner/issues) " +
|
||||
"or the Bitburner subreddit (reddit.com/r/bitburner).<br><br>" +
|
||||
CONSTANTS.LatestUpdate,
|
||||
);
|
||||
}
|
||||
|
||||
BitburnerSaveObject.prototype.toJSON = function () {
|
||||
return Generic_toJSON("BitburnerSaveObject", this);
|
||||
};
|
||||
|
||||
BitburnerSaveObject.prototype.toJSON = function() {
|
||||
return Generic_toJSON("BitburnerSaveObject", this);
|
||||
}
|
||||
|
||||
BitburnerSaveObject.fromJSON = function(value) {
|
||||
return Generic_fromJSON(BitburnerSaveObject, value.data);
|
||||
}
|
||||
BitburnerSaveObject.fromJSON = function (value) {
|
||||
return Generic_fromJSON(BitburnerSaveObject, value.data);
|
||||
};
|
||||
|
||||
Reviver.constructors.BitburnerSaveObject = BitburnerSaveObject;
|
||||
|
||||
function openImportFileHandler(evt) {
|
||||
var file = evt.target.files[0];
|
||||
if (!file) {
|
||||
dialogBoxCreate("Invalid file selected");
|
||||
return;
|
||||
}
|
||||
var file = evt.target.files[0];
|
||||
if (!file) {
|
||||
dialogBoxCreate("Invalid file selected");
|
||||
return;
|
||||
}
|
||||
|
||||
var reader = new FileReader();
|
||||
reader.onload = function(e) {
|
||||
var contents = e.target.result;
|
||||
loadImportedGame(saveObject, contents);
|
||||
};
|
||||
reader.readAsText(file);
|
||||
var reader = new FileReader();
|
||||
reader.onload = function (e) {
|
||||
var contents = e.target.result;
|
||||
loadImportedGame(saveObject, contents);
|
||||
};
|
||||
reader.readAsText(file);
|
||||
}
|
||||
|
||||
export {saveObject, loadGame};
|
||||
export { saveObject, loadGame };
|
||||
|
||||
Reference in New Issue
Block a user