mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-22 09:13:07 +02:00
prettify, sorry for the big ass commit
This commit is contained in:
+180
-175
@@ -8,185 +8,190 @@ import { Sleeve } from "./Sleeve/Sleeve";
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import { IMap } from "../types";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { Company } from "../Company/Company";
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import { CompanyPosition } from "../Company/CompanyPosition";
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import { CityName } from "../Locations/data/CityNames";
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import { Faction } from "../Faction/Faction";
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import { HashManager } from "../Hacknet/HashManager";
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import { HacknetNode } from "../Hacknet/HacknetNode";
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import { LocationName } from "../Locations/data/LocationNames";
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import { Server } from "../Server/Server";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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import { Exploit } from "../Exploits/Exploit";
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import { ICorporation } from "../Corporation/ICorporation";
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import { IPlayerOwnedAugmentation } from "../Augmentation/PlayerOwnedAugmentation";
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import { Company } from "../Company/Company";
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import { CompanyPosition } from "../Company/CompanyPosition";
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import { CityName } from "../Locations/data/CityNames";
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import { Faction } from "../Faction/Faction";
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import { HashManager } from "../Hacknet/HashManager";
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import { HacknetNode } from "../Hacknet/HacknetNode";
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import { LocationName } from "../Locations/data/LocationNames";
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import { Server } from "../Server/Server";
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import { IPlayerOwnedSourceFile } from "../SourceFile/PlayerOwnedSourceFile";
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import { MoneySourceTracker } from "../utils/MoneySourceTracker";
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import { Exploit } from "../Exploits/Exploit";
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import { ICorporation } from "../Corporation/ICorporation";
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export interface IPlayer {
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// Class members
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augmentations: IPlayerOwnedAugmentation[];
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bladeburner: any;
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bitNodeN: number;
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city: CityName;
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companyName: string;
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corporation: ICorporation;
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currentServer: string;
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factions: string[];
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factionInvitations: string[];
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firstProgramAvailable: boolean;
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firstTimeTraveled: boolean;
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hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
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has4SData: boolean;
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has4SDataTixApi: boolean;
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hashManager: HashManager;
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hasTixApiAccess: boolean;
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hasWseAccount: boolean;
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homeComputer: string;
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hp: number;
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jobs: IMap<string>;
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init: () => void;
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isWorking: boolean;
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karma: number;
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numPeopleKilled: number;
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location: LocationName;
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max_hp: number;
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money: any;
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moneySourceA: MoneySourceTracker;
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moneySourceB: MoneySourceTracker;
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playtimeSinceLastAug: number;
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playtimeSinceLastBitnode: number;
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purchasedServers: any[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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scriptProdSinceLastAug: number;
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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exploits: Exploit[];
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totalPlaytime: number;
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// Class members
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augmentations: IPlayerOwnedAugmentation[];
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bladeburner: any;
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bitNodeN: number;
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city: CityName;
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companyName: string;
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corporation: ICorporation;
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currentServer: string;
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factions: string[];
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factionInvitations: string[];
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firstProgramAvailable: boolean;
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firstTimeTraveled: boolean;
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hacknetNodes: (HacknetNode | string)[]; // HacknetNode object or IP of Hacknet Server
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has4SData: boolean;
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has4SDataTixApi: boolean;
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hashManager: HashManager;
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hasTixApiAccess: boolean;
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hasWseAccount: boolean;
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homeComputer: string;
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hp: number;
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jobs: IMap<string>;
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init: () => void;
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isWorking: boolean;
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karma: number;
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numPeopleKilled: number;
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location: LocationName;
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max_hp: number;
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money: any;
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moneySourceA: MoneySourceTracker;
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moneySourceB: MoneySourceTracker;
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playtimeSinceLastAug: number;
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playtimeSinceLastBitnode: number;
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purchasedServers: any[];
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queuedAugmentations: IPlayerOwnedAugmentation[];
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resleeves: Resleeve[];
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scriptProdSinceLastAug: number;
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sleeves: Sleeve[];
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sleevesFromCovenant: number;
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sourceFiles: IPlayerOwnedSourceFile[];
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exploits: Exploit[];
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totalPlaytime: number;
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// Stats
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hacking_skill: number;
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strength: number;
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defense: number;
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dexterity: number;
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agility: number;
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charisma: number;
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intelligence: number;
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// Stats
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hacking_skill: number;
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strength: number;
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defense: number;
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dexterity: number;
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agility: number;
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charisma: number;
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intelligence: number;
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// Experience
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hacking_exp: number;
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strength_exp: number;
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defense_exp: number;
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dexterity_exp: number;
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agility_exp: number;
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charisma_exp: number;
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// Experience
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hacking_exp: number;
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strength_exp: number;
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defense_exp: number;
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dexterity_exp: number;
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agility_exp: number;
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charisma_exp: number;
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// Multipliers
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hacking_chance_mult: number;
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hacking_speed_mult: number;
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hacking_money_mult: number;
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hacking_grow_mult: number;
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hacking_mult: number;
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hacking_exp_mult: number;
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strength_mult: number;
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strength_exp_mult: number;
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defense_mult: number;
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defense_exp_mult: number;
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dexterity_mult: number;
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dexterity_exp_mult: number;
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agility_mult: number;
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agility_exp_mult: number;
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charisma_mult: number;
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charisma_exp_mult: number;
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hacknet_node_money_mult: number;
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hacknet_node_purchase_cost_mult: number;
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hacknet_node_ram_cost_mult: number;
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hacknet_node_core_cost_mult: number;
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hacknet_node_level_cost_mult: number;
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company_rep_mult: number;
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faction_rep_mult: number;
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work_money_mult: number;
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crime_success_mult: number;
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crime_money_mult: number;
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bladeburner_max_stamina_mult: number;
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bladeburner_stamina_gain_mult: number;
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bladeburner_analysis_mult: number;
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bladeburner_success_chance_mult: number;
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// Multipliers
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hacking_chance_mult: number;
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hacking_speed_mult: number;
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hacking_money_mult: number;
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hacking_grow_mult: number;
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hacking_mult: number;
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hacking_exp_mult: number;
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strength_mult: number;
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strength_exp_mult: number;
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defense_mult: number;
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defense_exp_mult: number;
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dexterity_mult: number;
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dexterity_exp_mult: number;
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agility_mult: number;
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agility_exp_mult: number;
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charisma_mult: number;
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charisma_exp_mult: number;
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hacknet_node_money_mult: number;
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hacknet_node_purchase_cost_mult: number;
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hacknet_node_ram_cost_mult: number;
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hacknet_node_core_cost_mult: number;
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hacknet_node_level_cost_mult: number;
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company_rep_mult: number;
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faction_rep_mult: number;
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work_money_mult: number;
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crime_success_mult: number;
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crime_money_mult: number;
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bladeburner_max_stamina_mult: number;
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bladeburner_stamina_gain_mult: number;
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bladeburner_analysis_mult: number;
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bladeburner_success_chance_mult: number;
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// Methods
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applyForAgentJob(sing?: boolean): boolean | void;
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applyForBusinessConsultantJob(sing?: boolean): boolean | void;
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applyForBusinessJob(sing?: boolean): boolean | void;
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applyForEmployeeJob(sing?: boolean): boolean | void;
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applyForItJob(sing?: boolean): boolean | void;
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applyForJob(entryPosType: CompanyPosition, sing?: boolean): boolean | void;
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applyForNetworkEngineerJob(sing?: boolean): boolean | void;
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applyForPartTimeEmployeeJob(sing?: boolean): boolean | void;
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applyForPartTimeWaiterJob(sing?: boolean): boolean | void;
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applyForSecurityEngineerJob(sing?: boolean): boolean | void;
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applyForSecurityJob(sing?: boolean): boolean | void;
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applyForSoftwareConsultantJob(sing?: boolean): boolean | void;
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applyForSoftwareJob(sing?: boolean): boolean | void;
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applyForWaiterJob(sing?: boolean): boolean | void;
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canAccessBladeburner(): boolean;
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canAccessCorporation(): boolean;
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canAccessGang(): boolean;
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canAccessResleeving(): boolean;
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canAfford(cost: number): boolean;
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gainHackingExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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gainDefenseExp(exp: number): void;
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gainDexterityExp(exp: number): void;
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gainAgilityExp(exp: number): void;
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gainCharismaExp(exp: number): void;
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gainIntelligenceExp(exp: number): void;
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gainMoney(money: number): void;
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getCurrentServer(): Server;
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getGangFaction(): Faction;
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getGangName(): string;
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getHomeComputer(): Server;
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getNextCompanyPosition(company: Company, entryPosType: CompanyPosition): CompanyPosition;
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getUpgradeHomeRamCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasCorporation(): boolean;
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hasGangWith(facName: string): boolean;
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hasTorRouter(): boolean;
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hasProgram(program: string): boolean;
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inBladeburner(): boolean;
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inGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number): void;
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reapplyAllAugmentations(resetMultipliers: boolean): void;
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reapplyAllSourceFiles(): void;
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regenerateHp(amt: number): void;
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recordMoneySource(amt: number, source: string): void;
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setMoney(amt: number): void;
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singularityStopWork(): void;
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startBladeburner(p: any): void;
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startClass(costMult: number, expMult: number, className: string): void;
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startCorporation(corpName: string, additionalShares?: number): void;
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startCrime(crimeType: string,
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hackExp: number,
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strExp: number,
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defExp: number,
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dexExp: number,
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agiExp: number,
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chaExp: number,
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money: number,
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time: number,
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singParams: any): void;
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startFactionFieldWork(faction: Faction): void;
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startFactionHackWork(faction: Faction): void;
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startFactionSecurityWork(faction: Faction): void;
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startGang(facName: string, isHacking: boolean): void;
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startWork(companyName: string): void;
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startWorkPartTime(companyName: string): void;
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takeDamage(amt: number): boolean;
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travel(to: CityName): boolean;
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giveExploit(exploit: Exploit): void;
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queryStatFromString(str: string): number;
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getIntelligenceBonus(weight: number): number;
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getCasinoWinnings(): number;
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quitJob(company: string): void;
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// Methods
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applyForAgentJob(sing?: boolean): boolean | void;
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applyForBusinessConsultantJob(sing?: boolean): boolean | void;
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applyForBusinessJob(sing?: boolean): boolean | void;
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applyForEmployeeJob(sing?: boolean): boolean | void;
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applyForItJob(sing?: boolean): boolean | void;
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applyForJob(entryPosType: CompanyPosition, sing?: boolean): boolean | void;
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applyForNetworkEngineerJob(sing?: boolean): boolean | void;
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applyForPartTimeEmployeeJob(sing?: boolean): boolean | void;
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applyForPartTimeWaiterJob(sing?: boolean): boolean | void;
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applyForSecurityEngineerJob(sing?: boolean): boolean | void;
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applyForSecurityJob(sing?: boolean): boolean | void;
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applyForSoftwareConsultantJob(sing?: boolean): boolean | void;
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applyForSoftwareJob(sing?: boolean): boolean | void;
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applyForWaiterJob(sing?: boolean): boolean | void;
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canAccessBladeburner(): boolean;
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canAccessCorporation(): boolean;
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canAccessGang(): boolean;
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canAccessResleeving(): boolean;
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canAfford(cost: number): boolean;
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gainHackingExp(exp: number): void;
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gainStrengthExp(exp: number): void;
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gainDefenseExp(exp: number): void;
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gainDexterityExp(exp: number): void;
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gainAgilityExp(exp: number): void;
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gainCharismaExp(exp: number): void;
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gainIntelligenceExp(exp: number): void;
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gainMoney(money: number): void;
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getCurrentServer(): Server;
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getGangFaction(): Faction;
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getGangName(): string;
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getHomeComputer(): Server;
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getNextCompanyPosition(
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company: Company,
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entryPosType: CompanyPosition,
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): CompanyPosition;
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getUpgradeHomeRamCost(): number;
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gotoLocation(to: LocationName): boolean;
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hasCorporation(): boolean;
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hasGangWith(facName: string): boolean;
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hasTorRouter(): boolean;
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hasProgram(program: string): boolean;
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inBladeburner(): boolean;
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inGang(): boolean;
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isQualified(company: Company, position: CompanyPosition): boolean;
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loseMoney(money: number): void;
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reapplyAllAugmentations(resetMultipliers: boolean): void;
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reapplyAllSourceFiles(): void;
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regenerateHp(amt: number): void;
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recordMoneySource(amt: number, source: string): void;
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setMoney(amt: number): void;
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singularityStopWork(): void;
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startBladeburner(p: any): void;
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startClass(costMult: number, expMult: number, className: string): void;
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startCorporation(corpName: string, additionalShares?: number): void;
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startCrime(
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crimeType: string,
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hackExp: number,
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strExp: number,
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defExp: number,
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dexExp: number,
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agiExp: number,
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chaExp: number,
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money: number,
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time: number,
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singParams: any,
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): void;
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startFactionFieldWork(faction: Faction): void;
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startFactionHackWork(faction: Faction): void;
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startFactionSecurityWork(faction: Faction): void;
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startGang(facName: string, isHacking: boolean): void;
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startWork(companyName: string): void;
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startWorkPartTime(companyName: string): void;
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takeDamage(amt: number): boolean;
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travel(to: CityName): boolean;
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giveExploit(exploit: Exploit): void;
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queryStatFromString(str: string): number;
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getIntelligenceBonus(weight: number): number;
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getCasinoWinnings(): number;
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quitJob(company: string): void;
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}
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