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https://github.com/bitburner-official/bitburner-src.git
synced 2026-05-03 14:27:03 +02:00
prettify, sorry for the big ass commit
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@@ -1,24 +1,24 @@
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import React, { useEffect } from 'react';
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import React, { useEffect } from "react";
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interface IProps {
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onKeyDown: (event: React.KeyboardEvent<HTMLElement>) => void;
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onFailure: (options?: { automated: boolean }) => void;
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onKeyDown: (event: React.KeyboardEvent<HTMLElement>) => void;
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onFailure: (options?: { automated: boolean }) => void;
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}
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export function KeyHandler(props: IProps): React.ReactElement {
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let elem: any;
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useEffect(() => elem.focus());
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let elem: any;
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useEffect(() => elem.focus());
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function onKeyDown(event: React.KeyboardEvent<HTMLElement>): void {
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console.log("isTrusted?", event.isTrusted)
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if(!event.isTrusted) {
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console.log("untrusted event!")
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props.onFailure({ automated: true });
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return;
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}
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props.onKeyDown(event);
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function onKeyDown(event: React.KeyboardEvent<HTMLElement>): void {
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console.log("isTrusted?", event.isTrusted);
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if (!event.isTrusted) {
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console.log("untrusted event!");
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props.onFailure({ automated: true });
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return;
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}
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props.onKeyDown(event);
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}
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// invisible autofocused element that eats all the keypress for the minigames.
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return (<div tabIndex={1} ref={c => elem = c} onKeyDown={onKeyDown} />)
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}
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// invisible autofocused element that eats all the keypress for the minigames.
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return <div tabIndex={1} ref={(c) => (elem = c)} onKeyDown={onKeyDown} />;
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}
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