prettify, sorry for the big ass commit

This commit is contained in:
Olivier Gagnon
2021-09-04 19:09:30 -04:00
parent 3d7cdb4ef9
commit a18bdd6afc
554 changed files with 91615 additions and 66138 deletions
+64 -57
View File
@@ -1,5 +1,5 @@
import React, { useState } from 'react';
import Grid from '@material-ui/core/Grid';
import React, { useState } from "react";
import Grid from "@material-ui/core/Grid";
import { IMinigameProps } from "./IMinigameProps";
import { KeyHandler } from "./KeyHandler";
import { GameTimer } from "./GameTimer";
@@ -8,77 +8,84 @@ import { interpolate } from "./Difficulty";
import { BlinkingCursor } from "./BlinkingCursor";
interface Difficulty {
[key: string]: number;
timer: number;
min: number;
max: number;
[key: string]: number;
timer: number;
min: number;
max: number;
}
const difficulties: {
Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
Trivial: Difficulty;
Normal: Difficulty;
Hard: Difficulty;
Impossible: Difficulty;
} = {
Trivial: {timer:8000, min: 2, max: 3},
Normal: {timer:6000, min: 4, max: 5},
Hard: {timer:4000, min: 4, max: 6},
Impossible: {timer: 2500, min: 7, max: 7},
}
Trivial: { timer: 8000, min: 2, max: 3 },
Normal: { timer: 6000, min: 4, max: 5 },
Hard: { timer: 4000, min: 4, max: 6 },
Impossible: { timer: 2500, min: 7, max: 7 },
};
function generateLeftSide(difficulty: Difficulty): string {
let str = "";
const length = random(difficulty.min, difficulty.max);
for(let i = 0; i < length; i++) {
str += ["[", '<', '(', '{'][Math.floor(Math.random()*4)];
}
let str = "";
const length = random(difficulty.min, difficulty.max);
for (let i = 0; i < length; i++) {
str += ["[", "<", "(", "{"][Math.floor(Math.random() * 4)];
}
return str;
return str;
}
function getChar(event: React.KeyboardEvent<HTMLElement>): string {
if(event.keyCode == 48 && event.shiftKey) return ")";
if(event.keyCode == 221 && !event.shiftKey) return "]";
if(event.keyCode == 221 && event.shiftKey) return "}";
if(event.keyCode == 190 && event.shiftKey) return ">";
return "";
if (event.keyCode == 48 && event.shiftKey) return ")";
if (event.keyCode == 221 && !event.shiftKey) return "]";
if (event.keyCode == 221 && event.shiftKey) return "}";
if (event.keyCode == 190 && event.shiftKey) return ">";
return "";
}
function match(left: string, right: string): boolean {
return (left === '[' && right === ']') ||
(left === '<' && right === '>') ||
(left === '(' && right === ')') ||
(left === '{' && right === '}');
return (
(left === "[" && right === "]") ||
(left === "<" && right === ">") ||
(left === "(" && right === ")") ||
(left === "{" && right === "}")
);
}
export function BracketGame(props: IMinigameProps): React.ReactElement {
const difficulty: Difficulty = {timer:0, min: 0, max: 0};
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [right, setRight] = useState("");
const [left] = useState(generateLeftSide(difficulty));
const difficulty: Difficulty = { timer: 0, min: 0, max: 0 };
interpolate(difficulties, props.difficulty, difficulty);
const timer = difficulty.timer;
const [right, setRight] = useState("");
const [left] = useState(generateLeftSide(difficulty));
function press(event: React.KeyboardEvent<HTMLElement>): void {
event.preventDefault();
const char = getChar(event);
if(!char) return;
if(!match(left[left.length-right.length-1], char)) {
props.onFailure();
return;
}
if(left.length === right.length+1) {
props.onSuccess();
return;
}
setRight(right+char);
function press(event: React.KeyboardEvent<HTMLElement>): void {
event.preventDefault();
const char = getChar(event);
if (!char) return;
if (!match(left[left.length - right.length - 1], char)) {
props.onFailure();
return;
}
if (left.length === right.length + 1) {
props.onSuccess();
return;
}
setRight(right + char);
}
return (<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
<h1 className={"noselect"}>Close the brackets</h1>
<p style={{fontSize: '5em'}}>{`${left}${right}`}<BlinkingCursor /></p>
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Grid>
</Grid>)
}
return (
<Grid container spacing={3}>
<GameTimer millis={timer} onExpire={props.onFailure} />
<Grid item xs={12}>
<h1 className={"noselect"}>Close the brackets</h1>
<p style={{ fontSize: "5em" }}>
{`${left}${right}`}
<BlinkingCursor />
</p>
<KeyHandler onKeyDown={press} onFailure={props.onFailure} />
</Grid>
</Grid>
);
}