mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-24 10:12:53 +02:00
prettify, sorry for the big ass commit
This commit is contained in:
@@ -1,27 +1,27 @@
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// Action Identifier enum
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export const ActionTypes: {
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[key: string]: number;
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"Idle": number;
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"Contract": number;
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"Operation": number;
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"BlackOp": number;
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"BlackOperation": number;
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"Training": number;
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"Recruitment": number;
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"FieldAnalysis": number;
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"Field Analysis": number;
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"Diplomacy": number;
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"Hyperbolic Regeneration Chamber": number;
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[key: string]: number;
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Idle: number;
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Contract: number;
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Operation: number;
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BlackOp: number;
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BlackOperation: number;
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Training: number;
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Recruitment: number;
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FieldAnalysis: number;
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"Field Analysis": number;
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Diplomacy: number;
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"Hyperbolic Regeneration Chamber": number;
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} = {
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"Idle": 1,
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"Contract": 2,
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"Operation": 3,
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"BlackOp": 4,
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"BlackOperation": 4,
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"Training": 5,
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"Recruitment": 6,
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"FieldAnalysis": 7,
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"Field Analysis": 7,
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"Diplomacy": 8,
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"Hyperbolic Regeneration Chamber": 9,
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};
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Idle: 1,
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Contract: 2,
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Operation: 3,
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BlackOp: 4,
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BlackOperation: 4,
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Training: 5,
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Recruitment: 6,
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FieldAnalysis: 7,
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"Field Analysis": 7,
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Diplomacy: 8,
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"Hyperbolic Regeneration Chamber": 9,
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};
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@@ -1,79 +1,86 @@
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export const BladeburnerConstants: {
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CityNames: string[];
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CyclesPerSecond: number;
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StaminaGainPerSecond: number;
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BaseStaminaLoss: number;
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MaxStaminaToGainFactor: number;
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DifficultyToTimeFactor: number;
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DiffMultExponentialFactor: number;
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DiffMultLinearFactor: number;
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EffAgiLinearFactor: number;
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EffDexLinearFactor: number;
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EffAgiExponentialFactor: number;
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EffDexExponentialFactor: number;
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BaseRecruitmentTimeNeeded: number;
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PopulationThreshold: number;
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PopulationExponent: number;
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ChaosThreshold: number;
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BaseStatGain: number;
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BaseIntGain: number;
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ActionCountGrowthPeriod: number;
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RankToFactionRepFactor: number;
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RankNeededForFaction: number;
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ContractSuccessesPerLevel: number;
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OperationSuccessesPerLevel: number;
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RanksPerSkillPoint: number;
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ContractBaseMoneyGain: number;
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HrcHpGain: number;
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HrcStaminaGain: number;
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CityNames: string[];
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CyclesPerSecond: number;
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StaminaGainPerSecond: number;
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BaseStaminaLoss: number;
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MaxStaminaToGainFactor: number;
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DifficultyToTimeFactor: number;
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DiffMultExponentialFactor: number;
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DiffMultLinearFactor: number;
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EffAgiLinearFactor: number;
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EffDexLinearFactor: number;
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EffAgiExponentialFactor: number;
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EffDexExponentialFactor: number;
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BaseRecruitmentTimeNeeded: number;
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PopulationThreshold: number;
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PopulationExponent: number;
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ChaosThreshold: number;
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BaseStatGain: number;
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BaseIntGain: number;
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ActionCountGrowthPeriod: number;
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RankToFactionRepFactor: number;
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RankNeededForFaction: number;
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ContractSuccessesPerLevel: number;
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OperationSuccessesPerLevel: number;
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RanksPerSkillPoint: number;
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ContractBaseMoneyGain: number;
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HrcHpGain: number;
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HrcStaminaGain: number;
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} = {
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CityNames: ["Aevum", "Chongqing", "Sector-12", "New Tokyo", "Ishima", "Volhaven"],
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CyclesPerSecond: 5, // Game cycle is 200 ms
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CityNames: [
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"Aevum",
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"Chongqing",
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"Sector-12",
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"New Tokyo",
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"Ishima",
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"Volhaven",
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],
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CyclesPerSecond: 5, // Game cycle is 200 ms
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StaminaGainPerSecond: 0.0085,
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BaseStaminaLoss: 0.285, // Base stamina loss per action. Increased based on difficulty
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MaxStaminaToGainFactor: 70000, // Max Stamina is divided by this to get bonus stamina gain
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StaminaGainPerSecond: 0.0085,
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BaseStaminaLoss: 0.285, // Base stamina loss per action. Increased based on difficulty
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MaxStaminaToGainFactor: 70000, // Max Stamina is divided by this to get bonus stamina gain
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DifficultyToTimeFactor: 10, // Action Difficulty divided by this to get base action time
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DifficultyToTimeFactor: 10, // Action Difficulty divided by this to get base action time
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/**
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* The difficulty multiplier affects stamina loss and hp loss of an action. Also affects
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* experience gain. Its formula is:
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* difficulty ^ exponentialFactor + difficulty / linearFactor
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*/
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DiffMultExponentialFactor: 0.28,
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DiffMultLinearFactor: 650,
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/**
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* The difficulty multiplier affects stamina loss and hp loss of an action. Also affects
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* experience gain. Its formula is:
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* difficulty ^ exponentialFactor + difficulty / linearFactor
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*/
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DiffMultExponentialFactor: 0.28,
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DiffMultLinearFactor: 650,
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/**
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* These factors are used to calculate action time.
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* They affect how much action time is reduced based on your agility and dexterity
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*/
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EffAgiLinearFactor: 10e3,
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EffDexLinearFactor: 10e3,
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EffAgiExponentialFactor: 0.04,
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EffDexExponentialFactor: 0.035,
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/**
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* These factors are used to calculate action time.
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* They affect how much action time is reduced based on your agility and dexterity
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*/
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EffAgiLinearFactor: 10e3,
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EffDexLinearFactor: 10e3,
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EffAgiExponentialFactor: 0.04,
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EffDexExponentialFactor: 0.035,
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BaseRecruitmentTimeNeeded: 300, // Base time needed (s) to complete a Recruitment action
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BaseRecruitmentTimeNeeded: 300, // Base time needed (s) to complete a Recruitment action
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PopulationThreshold: 1e9, // Population which determines baseline success rate
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PopulationExponent: 0.7, // Exponent that influences how different populations affect success rate
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ChaosThreshold: 50, // City chaos level after which it starts making tasks harder
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PopulationThreshold: 1e9, // Population which determines baseline success rate
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PopulationExponent: 0.7, // Exponent that influences how different populations affect success rate
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ChaosThreshold: 50, // City chaos level after which it starts making tasks harder
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BaseStatGain: 1, // Base stat gain per second
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BaseIntGain: 0.003, // Base intelligence stat gain
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BaseStatGain: 1, // Base stat gain per second
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BaseIntGain: 0.003, // Base intelligence stat gain
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ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
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ActionCountGrowthPeriod: 480, // Time (s) it takes for action count to grow by its specified value
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RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
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RankNeededForFaction: 25,
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RankToFactionRepFactor: 2, // Delta Faction Rep = this * Delta Rank
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RankNeededForFaction: 25,
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ContractSuccessesPerLevel: 3, // How many successes you need to level up a contract
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OperationSuccessesPerLevel: 2.5, // How many successes you need to level up an op
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ContractSuccessesPerLevel: 3, // How many successes you need to level up a contract
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OperationSuccessesPerLevel: 2.5, // How many successes you need to level up an op
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RanksPerSkillPoint: 3, // How many ranks needed to get 1 Skill Point
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RanksPerSkillPoint: 3, // How many ranks needed to get 1 Skill Point
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ContractBaseMoneyGain: 250e3, // Base Money Gained per contract
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ContractBaseMoneyGain: 250e3, // Base Money Gained per contract
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HrcHpGain: 2, // HP Gained from Hyperbolic Regeneration chamber
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HrcStaminaGain: 1, // Percentage Stamina gained from Hyperbolic Regeneration Chamber
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}
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HrcHpGain: 2, // HP Gained from Hyperbolic Regeneration chamber
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HrcStaminaGain: 1, // Percentage Stamina gained from Hyperbolic Regeneration Chamber
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};
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+88
-101
@@ -10,118 +10,105 @@ export const ConsoleHelpText: {
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start: string[];
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stop: string[];
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} = {
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helpList: [
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"Use 'help [command]' to get more information about a particular Bladeburner console command.",
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"",
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" automate [var] [val] [hi/low] Configure simple automation for Bladeburner tasks",
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" clear/cls Clear the console",
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" help [cmd] Display this help text, or help text for a specific command",
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" log [en/dis] [type] Enable or disable logging for events and actions",
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" skill [action] [name] Level or display info about your Bladeburner skills",
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" start [type] [name] Start a Bladeburner action/task" ,
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" stop Stops your current Bladeburner action/task",
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],
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automate: [
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"automate [var] [val] [hi/low]",
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"",
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"A simple way to automate your Bladeburner actions. This console command can be used " +
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helpList: [
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"Use 'help [command]' to get more information about a particular Bladeburner console command.",
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"",
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" automate [var] [val] [hi/low] Configure simple automation for Bladeburner tasks",
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" clear/cls Clear the console",
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" help [cmd] Display this help text, or help text for a specific command",
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" log [en/dis] [type] Enable or disable logging for events and actions",
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" skill [action] [name] Level or display info about your Bladeburner skills",
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" start [type] [name] Start a Bladeburner action/task",
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" stop Stops your current Bladeburner action/task",
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],
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automate: [
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"automate [var] [val] [hi/low]",
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"",
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"A simple way to automate your Bladeburner actions. This console command can be used " +
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"to automatically start an action when your stamina rises above a certain threshold, and " +
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"automatically switch to another action when your stamina drops below another threshold.",
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" automate status - Check the current status of your automation and get a brief description of what it'll do",
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" automate en - Enable the automation feature",
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" automate dis - Disable the automation feature",
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"",
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"There are four properties that must be set for this automation to work properly. Here is how to set them:",
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"",
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" automate stamina 100 high",
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" automate contract Tracking high",
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" automate stamina 50 low",
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" automate general 'Field Analysis' low",
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"",
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"Using the four console commands above will set the automation to perform Tracking contracts " +
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" automate status - Check the current status of your automation and get a brief description of what it'll do",
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" automate en - Enable the automation feature",
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" automate dis - Disable the automation feature",
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"",
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"There are four properties that must be set for this automation to work properly. Here is how to set them:",
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"",
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" automate stamina 100 high",
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" automate contract Tracking high",
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" automate stamina 50 low",
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" automate general 'Field Analysis' low",
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"",
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"Using the four console commands above will set the automation to perform Tracking contracts " +
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"if your stamina is 100 or higher, and then switch to Field Analysis if your stamina drops below " +
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"50. Note that when setting the action, the name of the action is CASE-SENSITIVE. It must " +
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"exactly match whatever the name is in the UI.",
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],
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clear: [
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"clear",
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"",
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"Clears the console",
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],
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cls: [
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"cls",
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"",
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"Clears the console",
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],
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help: [
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"help [command]",
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"",
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"Running 'help' with no arguments displays the general help text, which lists all console commands " +
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],
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clear: ["clear", "", "Clears the console"],
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cls: ["cls", "", "Clears the console"],
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help: [
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"help [command]",
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"",
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"Running 'help' with no arguments displays the general help text, which lists all console commands " +
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"and a brief description of what they do. A command can be specified to get more specific help text " +
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"about that particular command. For example:",
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"",
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" help automate",
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"",
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"will display specific information about using the automate console command",
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],
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log: [
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"log [en/dis] [type]",
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"",
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"Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
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"",
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" help automate",
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"",
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"will display specific information about using the automate console command",
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],
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log: [
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"log [en/dis] [type]",
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"",
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"Enable or disable logging. By default, the results of completing actions such as contracts/operations are logged " +
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"in the console. There are also random events that are logged in the console as well. The five categories of " +
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"things that get logged are:",
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"",
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"[general, contracts, ops, blackops, events]",
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"",
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"The logging for these categories can be enabled or disabled like so:",
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"",
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" log dis contracts - Disables logging that occurs when contracts are completed",
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" log en contracts - Enables logging that occurs when contracts are completed",
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" log dis events - Disables logging for Bladeburner random events",
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"",
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"Logging can be universally enabled/disabled using the 'all' keyword:",
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"",
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" log dis all",
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" log en all",
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],
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skill: [
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"skill [action] [name]",
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"",
|
||||
"Level or display information about your skills.",
|
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"",
|
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"To display information about all of your skills and your multipliers, use:",
|
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"",
|
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" skill list",
|
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"",
|
||||
"To display information about a specific skill, specify the name of the skill afterwards. " +
|
||||
"",
|
||||
"[general, contracts, ops, blackops, events]",
|
||||
"",
|
||||
"The logging for these categories can be enabled or disabled like so:",
|
||||
"",
|
||||
" log dis contracts - Disables logging that occurs when contracts are completed",
|
||||
" log en contracts - Enables logging that occurs when contracts are completed",
|
||||
" log dis events - Disables logging for Bladeburner random events",
|
||||
"",
|
||||
"Logging can be universally enabled/disabled using the 'all' keyword:",
|
||||
"",
|
||||
" log dis all",
|
||||
" log en all",
|
||||
],
|
||||
skill: [
|
||||
"skill [action] [name]",
|
||||
"",
|
||||
"Level or display information about your skills.",
|
||||
"",
|
||||
"To display information about all of your skills and your multipliers, use:",
|
||||
"",
|
||||
" skill list",
|
||||
"",
|
||||
"To display information about a specific skill, specify the name of the skill afterwards. " +
|
||||
"Note that the name of the skill is case-sensitive. Enter it exactly as seen in the UI. If " +
|
||||
"the name of the skill has whitespace, enclose the name of the skill in double quotation marks:",
|
||||
"",
|
||||
" skill list Reaper<br>" +
|
||||
" skill list 'Digital Observer'",
|
||||
"",
|
||||
"This console command can also be used to level up skills:",
|
||||
"",
|
||||
" skill level [skill name]",
|
||||
],
|
||||
start: [
|
||||
"start [type] [name]",
|
||||
"",
|
||||
"Start an action. An action is specified by its type and its name. The " +
|
||||
"",
|
||||
" skill list Reaper<br>" + " skill list 'Digital Observer'",
|
||||
"",
|
||||
"This console command can also be used to level up skills:",
|
||||
"",
|
||||
" skill level [skill name]",
|
||||
],
|
||||
start: [
|
||||
"start [type] [name]",
|
||||
"",
|
||||
"Start an action. An action is specified by its type and its name. The " +
|
||||
"name is case-sensitive. It must appear exactly as it does in the UI. If " +
|
||||
"the name of the action has whitespace, enclose it in double quotation marks. " +
|
||||
"Valid action types include:",
|
||||
"",
|
||||
"[general, contract, op, blackop]",
|
||||
"",
|
||||
"Examples:",
|
||||
"",
|
||||
" start contract Tracking",
|
||||
" start op 'Undercover Operation'",
|
||||
],
|
||||
stop:[
|
||||
"stop",
|
||||
"",
|
||||
"Stop your current action and go idle.",
|
||||
],
|
||||
}
|
||||
"",
|
||||
"[general, contract, op, blackop]",
|
||||
"",
|
||||
"Examples:",
|
||||
"",
|
||||
" start contract Tracking",
|
||||
" start op 'Undercover Operation'",
|
||||
],
|
||||
stop: ["stop", "", "Stop your current action and go idle."],
|
||||
};
|
||||
|
||||
@@ -1,14 +1,30 @@
|
||||
import * as React from "react";
|
||||
|
||||
export const stealthIcon = <svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="0 0 166 132" style={{fill:'#adff2f'}}>
|
||||
export const stealthIcon = (
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="16px"
|
||||
height="16px"
|
||||
viewBox="0 0 166 132"
|
||||
style={{ fill: "#adff2f" }}
|
||||
>
|
||||
<g>
|
||||
<path d="M132.658-0.18l-24.321,24.321c-7.915-2.71-16.342-4.392-25.087-4.392c-45.84,0-83,46-83,46 s14.1,17.44,35.635,30.844L12.32,120.158l12.021,12.021L144.68,11.841L132.658-0.18z M52.033,80.445 c-2.104-4.458-3.283-9.438-3.283-14.695c0-19.054,15.446-34.5,34.5-34.5c5.258,0,10.237,1.179,14.695,3.284L52.033,80.445z" />
|
||||
<path d="M134.865,37.656l-18.482,18.482c0.884,3.052,1.367,6.275,1.367,9.612c0,19.055-15.446,34.5-34.5,34.5 c-3.337,0-6.56-0.483-9.611-1.367l-10.124,10.124c6.326,1.725,12.934,2.743,19.735,2.743c45.84,0,83-46,83-46 S153.987,50.575,134.865,37.656z" />
|
||||
<path d="M132.658-0.18l-24.321,24.321c-7.915-2.71-16.342-4.392-25.087-4.392c-45.84,0-83,46-83,46 s14.1,17.44,35.635,30.844L12.32,120.158l12.021,12.021L144.68,11.841L132.658-0.18z M52.033,80.445 c-2.104-4.458-3.283-9.438-3.283-14.695c0-19.054,15.446-34.5,34.5-34.5c5.258,0,10.237,1.179,14.695,3.284L52.033,80.445z" />
|
||||
<path d="M134.865,37.656l-18.482,18.482c0.884,3.052,1.367,6.275,1.367,9.612c0,19.055-15.446,34.5-34.5,34.5 c-3.337,0-6.56-0.483-9.611-1.367l-10.124,10.124c6.326,1.725,12.934,2.743,19.735,2.743c45.84,0,83-46,83-46 S153.987,50.575,134.865,37.656z" />
|
||||
</g>
|
||||
</svg>
|
||||
export const killIcon = <svg xmlns="http://www.w3.org/2000/svg" width="16px" height="16px" viewBox="-22 0 511 511.99561" style={{fill:'#adff2f'}}>
|
||||
</svg>
|
||||
);
|
||||
export const killIcon = (
|
||||
<svg
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
width="16px"
|
||||
height="16px"
|
||||
viewBox="-22 0 511 511.99561"
|
||||
style={{ fill: "#adff2f" }}
|
||||
>
|
||||
<path d="m.496094 466.242188 39.902344-39.902344 45.753906 45.753906-39.898438 39.902344zm0 0" />
|
||||
<path d="m468.421875 89.832031-1.675781-89.832031-300.265625 300.265625 45.753906 45.753906zm0 0" />
|
||||
<path d="m95.210938 316.785156 16.84375 16.847656h.003906l83.65625 83.65625 22.753906-22.753906-100.503906-100.503906zm0 0" />
|
||||
<path d="m101.445312 365.300781-39.902343 39.902344 45.753906 45.753906 39.902344-39.902343-39.90625-39.902344zm0 0" />
|
||||
</svg>
|
||||
</svg>
|
||||
);
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
export const SkillNames: {
|
||||
BladesIntuition: string;
|
||||
Cloak: string;
|
||||
Marksman: string;
|
||||
WeaponProficiency: string;
|
||||
ShortCircuit: string;
|
||||
DigitalObserver: string;
|
||||
Tracer: string;
|
||||
Overclock: string;
|
||||
Reaper: string;
|
||||
EvasiveSystem: string;
|
||||
Datamancer: string;
|
||||
CybersEdge: string;
|
||||
HandsOfMidas: string;
|
||||
Hyperdrive: string;
|
||||
BladesIntuition: string;
|
||||
Cloak: string;
|
||||
Marksman: string;
|
||||
WeaponProficiency: string;
|
||||
ShortCircuit: string;
|
||||
DigitalObserver: string;
|
||||
Tracer: string;
|
||||
Overclock: string;
|
||||
Reaper: string;
|
||||
EvasiveSystem: string;
|
||||
Datamancer: string;
|
||||
CybersEdge: string;
|
||||
HandsOfMidas: string;
|
||||
Hyperdrive: string;
|
||||
} = {
|
||||
BladesIntuition: "Blade's Intuition",
|
||||
Cloak: "Cloak",
|
||||
Marksman: "Marksman",
|
||||
WeaponProficiency: "Weapon Proficiency",
|
||||
ShortCircuit: "Short-Circuit",
|
||||
DigitalObserver: "Digital Observer",
|
||||
Tracer: "Tracer",
|
||||
Overclock: "Overclock",
|
||||
Reaper: "Reaper",
|
||||
EvasiveSystem: "Evasive System",
|
||||
Datamancer: "Datamancer",
|
||||
CybersEdge: "Cyber's Edge",
|
||||
HandsOfMidas: "Hands of Midas",
|
||||
Hyperdrive: "Hyperdrive",
|
||||
}
|
||||
BladesIntuition: "Blade's Intuition",
|
||||
Cloak: "Cloak",
|
||||
Marksman: "Marksman",
|
||||
WeaponProficiency: "Weapon Proficiency",
|
||||
ShortCircuit: "Short-Circuit",
|
||||
DigitalObserver: "Digital Observer",
|
||||
Tracer: "Tracer",
|
||||
Overclock: "Overclock",
|
||||
Reaper: "Reaper",
|
||||
EvasiveSystem: "Evasive System",
|
||||
Datamancer: "Datamancer",
|
||||
CybersEdge: "Cyber's Edge",
|
||||
HandsOfMidas: "Hands of Midas",
|
||||
Hyperdrive: "Hyperdrive",
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user