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prettify, sorry for the big ass commit
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@@ -3,47 +3,52 @@ import { IMap } from "../types";
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export const GeneralActions: IMap<Action> = {};
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(function() {
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// General Actions
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let actionName;
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actionName = "Training";
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GeneralActions[actionName] = new Action({
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name:actionName,
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desc:"Improve your abilities at the Bladeburner unit's specialized training " +
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"center. Doing this gives experience for all combat stats and also " +
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"increases your max stamina.",
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});
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(function () {
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// General Actions
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let actionName;
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actionName = "Training";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc:
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"Improve your abilities at the Bladeburner unit's specialized training " +
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"center. Doing this gives experience for all combat stats and also " +
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"increases your max stamina.",
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});
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actionName = "Field Analysis";
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GeneralActions[actionName] = new Action({
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name:actionName,
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desc:"Mine and analyze Synthoid-related data. This improves the " +
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"Bladeburner's unit intelligence on Synthoid locations and " +
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"activities. Completing this action will improve the accuracy " +
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"of your Synthoid population estimated in the current city.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Field Analysis";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc:
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"Mine and analyze Synthoid-related data. This improves the " +
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"Bladeburner's unit intelligence on Synthoid locations and " +
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"activities. Completing this action will improve the accuracy " +
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"of your Synthoid population estimated in the current city.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Recruitment";
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GeneralActions[actionName] = new Action({
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name:actionName,
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desc:"Attempt to recruit members for your Bladeburner team. These members " +
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"can help you conduct operations.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Recruitment";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc:
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"Attempt to recruit members for your Bladeburner team. These members " +
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"can help you conduct operations.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Diplomacy";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc: "Improve diplomatic relations with the Synthoid population. " +
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"Completing this action will reduce the Chaos level in your current city.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Diplomacy";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc:
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"Improve diplomatic relations with the Synthoid population. " +
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"Completing this action will reduce the Chaos level in your current city.<br><br>" +
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"Does NOT require stamina.",
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});
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actionName = "Hyperbolic Regeneration Chamber";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc: "Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. " +
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"This will slowly heal your wounds and slightly increase your stamina.<br><br>",
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});
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})()
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actionName = "Hyperbolic Regeneration Chamber";
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GeneralActions[actionName] = new Action({
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name: actionName,
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desc:
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"Enter cryogenic stasis using the Bladeburner division's hi-tech Regeneration Chamber. " +
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"This will slowly heal your wounds and slightly increase your stamina.<br><br>",
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});
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})();
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