mirror of
https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-17 06:48:42 +02:00
prettify, sorry for the big ass commit
This commit is contained in:
File diff suppressed because it is too large
Load Diff
@@ -4,216 +4,216 @@
|
||||
* player toward the intended strategy. Unless they really want to play the long, slow game of waiting...
|
||||
*/
|
||||
interface IBitNodeMultipliers {
|
||||
/**
|
||||
* Influences how quickly the player's agility level (not exp) scales
|
||||
*/
|
||||
AgilityLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's agility level (not exp) scales
|
||||
*/
|
||||
AgilityLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the base cost to purchase an augmentation.
|
||||
*/
|
||||
AugmentationMoneyCost: number;
|
||||
/**
|
||||
* Influences the base cost to purchase an augmentation.
|
||||
*/
|
||||
AugmentationMoneyCost: number;
|
||||
|
||||
/**
|
||||
* Influences the base rep the player must have with a faction to purchase an augmentation.
|
||||
*/
|
||||
AugmentationRepCost: number;
|
||||
/**
|
||||
* Influences the base rep the player must have with a faction to purchase an augmentation.
|
||||
*/
|
||||
AugmentationRepCost: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player can gain rank within Bladeburner.
|
||||
*/
|
||||
BladeburnerRank: number;
|
||||
/**
|
||||
* Influences how quickly the player can gain rank within Bladeburner.
|
||||
*/
|
||||
BladeburnerRank: number;
|
||||
|
||||
/**
|
||||
* Influences the cost of skill levels from Bladeburner.
|
||||
*/
|
||||
BladeburnerSkillCost: number;
|
||||
/**
|
||||
* Influences the cost of skill levels from Bladeburner.
|
||||
*/
|
||||
BladeburnerSkillCost: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's charisma level (not exp) scales
|
||||
*/
|
||||
CharismaLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's charisma level (not exp) scales
|
||||
*/
|
||||
CharismaLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when a player completes a class.
|
||||
*/
|
||||
ClassGymExpGain: number;
|
||||
/**
|
||||
* Influences the experience gained for each ability when a player completes a class.
|
||||
*/
|
||||
ClassGymExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences the amount of money gained from completing Coding Contracts
|
||||
**/
|
||||
CodingContractMoney: number;
|
||||
/**
|
||||
* Influences the amount of money gained from completing Coding Contracts
|
||||
**/
|
||||
CodingContractMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes working their job.
|
||||
*/
|
||||
CompanyWorkExpGain: number;
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes working their job.
|
||||
*/
|
||||
CompanyWorkExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much money the player earns when completing working their job.
|
||||
*/
|
||||
CompanyWorkMoney: number;
|
||||
/**
|
||||
* Influences how much money the player earns when completing working their job.
|
||||
*/
|
||||
CompanyWorkMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the valuation of corporations created by the player.
|
||||
*/
|
||||
CorporationValuation: number;
|
||||
/**
|
||||
* Influences the valuation of corporations created by the player.
|
||||
*/
|
||||
CorporationValuation: number;
|
||||
|
||||
/**
|
||||
* Influences the base experience gained for each ability when the player commits a crime.
|
||||
*/
|
||||
CrimeExpGain: number;
|
||||
/**
|
||||
* Influences the base experience gained for each ability when the player commits a crime.
|
||||
*/
|
||||
CrimeExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences the base money gained when the player commits a crime.
|
||||
*/
|
||||
CrimeMoney: number;
|
||||
/**
|
||||
* Influences the base money gained when the player commits a crime.
|
||||
*/
|
||||
CrimeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how many Augmentations you need in order to get invited to the Daedalus faction
|
||||
*/
|
||||
DaedalusAugsRequirement: number;
|
||||
/**
|
||||
* Influences how many Augmentations you need in order to get invited to the Daedalus faction
|
||||
*/
|
||||
DaedalusAugsRequirement: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's defense level (not exp) scales
|
||||
*/
|
||||
DefenseLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's defense level (not exp) scales
|
||||
*/
|
||||
DefenseLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's dexterity level (not exp) scales
|
||||
*/
|
||||
DexterityLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's dexterity level (not exp) scales
|
||||
*/
|
||||
DexterityLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player gains in each faction simply by being a member.
|
||||
*/
|
||||
FactionPassiveRepGain: number;
|
||||
/**
|
||||
* Influences how much rep the player gains in each faction simply by being a member.
|
||||
*/
|
||||
FactionPassiveRepGain: number;
|
||||
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes work for a Faction.
|
||||
*/
|
||||
FactionWorkExpGain: number;
|
||||
/**
|
||||
* Influences the experience gained for each ability when the player completes work for a Faction.
|
||||
*/
|
||||
FactionWorkExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player gains when performing work for a faction.
|
||||
*/
|
||||
FactionWorkRepGain: number;
|
||||
/**
|
||||
* Influences how much rep the player gains when performing work for a faction.
|
||||
*/
|
||||
FactionWorkRepGain: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data API
|
||||
*/
|
||||
FourSigmaMarketDataApiCost: number;
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data API
|
||||
*/
|
||||
FourSigmaMarketDataApiCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
|
||||
*/
|
||||
FourSigmaMarketDataCost: number;
|
||||
/**
|
||||
* Influences how much it costs to unlock the stock market's 4S Market Data (NOT API)
|
||||
*/
|
||||
FourSigmaMarketDataCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much negative karma is required to create a gang in this bitnode.
|
||||
*/
|
||||
GangKarmaRequirement: number;
|
||||
/**
|
||||
* Influences how much negative karma is required to create a gang in this bitnode.
|
||||
*/
|
||||
GangKarmaRequirement: number;
|
||||
|
||||
/**
|
||||
* Influences the experienced gained when hacking a server.
|
||||
*/
|
||||
HackExpGain: number;
|
||||
/**
|
||||
* Influences the experienced gained when hacking a server.
|
||||
*/
|
||||
HackExpGain: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's hacking level (not experience) scales
|
||||
*/
|
||||
HackingLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's hacking level (not experience) scales
|
||||
*/
|
||||
HackingLevelMultiplier: number;
|
||||
|
||||
/**
|
||||
* Influences how much money is produced by Hacknet Nodes.
|
||||
* Influeces the hash rate of Hacknet Servers (unlocked in BitNode-9)
|
||||
*/
|
||||
HacknetNodeMoney: number;
|
||||
/**
|
||||
* Influences how much money is produced by Hacknet Nodes.
|
||||
* Influeces the hash rate of Hacknet Servers (unlocked in BitNode-9)
|
||||
*/
|
||||
HacknetNodeMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how much money it costs to upgrade your home computer's RAM
|
||||
*/
|
||||
HomeComputerRamCost: number;
|
||||
/**
|
||||
* Influences how much money it costs to upgrade your home computer's RAM
|
||||
*/
|
||||
HomeComputerRamCost: number;
|
||||
|
||||
/**
|
||||
* Influences how much money is gained when the player infiltrates a company.
|
||||
*/
|
||||
InfiltrationMoney: number;
|
||||
/**
|
||||
* Influences how much money is gained when the player infiltrates a company.
|
||||
*/
|
||||
InfiltrationMoney: number;
|
||||
|
||||
/**
|
||||
* Influences how much rep the player can gain from factions when selling stolen documents and secrets
|
||||
*/
|
||||
InfiltrationRep: number;
|
||||
/**
|
||||
* Influences how much rep the player can gain from factions when selling stolen documents and secrets
|
||||
*/
|
||||
InfiltrationRep: number;
|
||||
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when the player performs a hack against it through
|
||||
* the Terminal.
|
||||
*/
|
||||
ManualHackMoney: number;
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when the player performs a hack against it through
|
||||
* the Terminal.
|
||||
*/
|
||||
ManualHackMoney: number;
|
||||
|
||||
/**
|
||||
* Influence how much it costs to purchase a server
|
||||
*/
|
||||
PurchasedServerCost: number;
|
||||
/**
|
||||
* Influence how much it costs to purchase a server
|
||||
*/
|
||||
PurchasedServerCost: number;
|
||||
|
||||
/**
|
||||
* Influences the maximum number of purchased servers you can have
|
||||
*/
|
||||
PurchasedServerLimit: number;
|
||||
/**
|
||||
* Influences the maximum number of purchased servers you can have
|
||||
*/
|
||||
PurchasedServerLimit: number;
|
||||
|
||||
/**
|
||||
* Influences the maximum allowed RAM for a purchased server
|
||||
*/
|
||||
PurchasedServerMaxRam: number;
|
||||
/**
|
||||
* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
|
||||
*/
|
||||
RepToDonateToFaction: number;
|
||||
/**
|
||||
* Influences the maximum allowed RAM for a purchased server
|
||||
*/
|
||||
PurchasedServerMaxRam: number;
|
||||
/**
|
||||
* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
|
||||
*/
|
||||
RepToDonateToFaction: number;
|
||||
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when a script performs a hack against it.
|
||||
*/
|
||||
ScriptHackMoney: number;
|
||||
/**
|
||||
* Influences how much money can be stolen from a server when a script performs a hack against it.
|
||||
*/
|
||||
ScriptHackMoney: number;
|
||||
|
||||
/**
|
||||
* The amount of money actually gained when script hack a server. This is
|
||||
* different than the above because you can reduce the amount of money but
|
||||
* not gain that same amount.
|
||||
*/
|
||||
ScriptHackMoneyGain: number;
|
||||
/**
|
||||
* The amount of money actually gained when script hack a server. This is
|
||||
* different than the above because you can reduce the amount of money but
|
||||
* not gain that same amount.
|
||||
*/
|
||||
ScriptHackMoneyGain: number;
|
||||
|
||||
/**
|
||||
* Influences the growth percentage per cycle against a server.
|
||||
*/
|
||||
ServerGrowthRate: number;
|
||||
/**
|
||||
* Influences the growth percentage per cycle against a server.
|
||||
*/
|
||||
ServerGrowthRate: number;
|
||||
|
||||
/**
|
||||
* Influences the maxmimum money that a server can grow to.
|
||||
*/
|
||||
ServerMaxMoney: number;
|
||||
/**
|
||||
* Influences the maxmimum money that a server can grow to.
|
||||
*/
|
||||
ServerMaxMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the initial money that a server starts with.
|
||||
*/
|
||||
ServerStartingMoney: number;
|
||||
/**
|
||||
* Influences the initial money that a server starts with.
|
||||
*/
|
||||
ServerStartingMoney: number;
|
||||
|
||||
/**
|
||||
* Influences the initial security level (hackDifficulty) of a server.
|
||||
*/
|
||||
ServerStartingSecurity: number;
|
||||
/**
|
||||
* Influences the initial security level (hackDifficulty) of a server.
|
||||
*/
|
||||
ServerStartingSecurity: number;
|
||||
|
||||
/**
|
||||
* Influences the weaken amount per invocation against a server.
|
||||
*/
|
||||
ServerWeakenRate: number;
|
||||
/**
|
||||
* Influences the weaken amount per invocation against a server.
|
||||
*/
|
||||
ServerWeakenRate: number;
|
||||
|
||||
/**
|
||||
* Influences how quickly the player's strength level (not exp) scales
|
||||
*/
|
||||
StrengthLevelMultiplier: number;
|
||||
/**
|
||||
* Influences how quickly the player's strength level (not exp) scales
|
||||
*/
|
||||
StrengthLevelMultiplier: number;
|
||||
|
||||
// Index signature
|
||||
[key: string]: number;
|
||||
// Index signature
|
||||
[key: string]: number;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -221,57 +221,57 @@ interface IBitNodeMultipliers {
|
||||
*/
|
||||
// tslint:disable-next-line:variable-name
|
||||
export const BitNodeMultipliers: IBitNodeMultipliers = {
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
HackingLevelMultiplier: 1,
|
||||
StrengthLevelMultiplier: 1,
|
||||
DefenseLevelMultiplier: 1,
|
||||
DexterityLevelMultiplier: 1,
|
||||
AgilityLevelMultiplier: 1,
|
||||
CharismaLevelMultiplier: 1,
|
||||
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
ServerGrowthRate: 1,
|
||||
ServerMaxMoney: 1,
|
||||
ServerStartingMoney: 1,
|
||||
ServerStartingSecurity: 1,
|
||||
ServerWeakenRate: 1,
|
||||
|
||||
HomeComputerRamCost: 1,
|
||||
HomeComputerRamCost: 1,
|
||||
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
PurchasedServerCost: 1,
|
||||
PurchasedServerLimit: 1,
|
||||
PurchasedServerMaxRam: 1,
|
||||
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
ScriptHackMoneyGain: 1,
|
||||
CodingContractMoney: 1,
|
||||
CompanyWorkMoney: 1,
|
||||
CrimeMoney: 1,
|
||||
HacknetNodeMoney: 1,
|
||||
ManualHackMoney: 1,
|
||||
ScriptHackMoney: 1,
|
||||
ScriptHackMoneyGain: 1,
|
||||
CodingContractMoney: 1,
|
||||
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
ClassGymExpGain: 1,
|
||||
CompanyWorkExpGain: 1,
|
||||
CrimeExpGain: 1,
|
||||
FactionWorkExpGain: 1,
|
||||
HackExpGain: 1,
|
||||
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
FactionPassiveRepGain: 1,
|
||||
FactionWorkRepGain: 1,
|
||||
RepToDonateToFaction: 1,
|
||||
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
AugmentationMoneyCost: 1,
|
||||
AugmentationRepCost: 1,
|
||||
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
InfiltrationMoney: 1,
|
||||
InfiltrationRep: 1,
|
||||
|
||||
FourSigmaMarketDataCost: 1,
|
||||
FourSigmaMarketDataApiCost: 1,
|
||||
FourSigmaMarketDataCost: 1,
|
||||
FourSigmaMarketDataApiCost: 1,
|
||||
|
||||
CorporationValuation: 1,
|
||||
CorporationValuation: 1,
|
||||
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
BladeburnerRank: 1,
|
||||
BladeburnerSkillCost: 1,
|
||||
|
||||
DaedalusAugsRequirement: 1,
|
||||
GangKarmaRequirement: 1,
|
||||
DaedalusAugsRequirement: 1,
|
||||
GangKarmaRequirement: 1,
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user