prettify, sorry for the big ass commit

This commit is contained in:
Olivier Gagnon
2021-09-04 19:09:30 -04:00
parent 3d7cdb4ef9
commit a18bdd6afc
554 changed files with 91615 additions and 66138 deletions
+244 -93
View File
@@ -5,118 +5,269 @@ import * as React from "react";
import { Player } from "../../Player";
import { numeralWrapper } from "../../ui/numeralFormat";
import { Augmentations} from "../Augmentations";
import { Augmentations } from "../Augmentations";
function calculateAugmentedStats(): any {
const augP: any = {};
for(const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
for (const mult in augObj.mults) {
const v = augP[mult] ? augP[mult] : 1;
augP[mult] = v * augObj.mults[mult];
}
const augP: any = {};
for (const aug of Player.queuedAugmentations) {
const augObj = Augmentations[aug.name];
for (const mult in augObj.mults) {
const v = augP[mult] ? augP[mult] : 1;
augP[mult] = v * augObj.mults[mult];
}
return augP;
}
return augP;
}
export function PlayerMultipliers(): React.ReactElement {
const mults = calculateAugmentedStats();
function MultiplierTable(rows: any[]): React.ReactElement {
function improvements(r: number): JSX.Element[] {
let elems: JSX.Element[] = [];
if(r) {
elems = [
<td key="2">&nbsp;{"=>"}&nbsp;</td>,
<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
];
}
return elems;
}
return <table>
<tbody>
{rows.map((r: any) => <tr key={r[0]}>
<td key="0"><span>{r[0]} multiplier:&nbsp;</span></td>
<td key="1" style={{textAlign: 'right'}}>{numeralWrapper.formatPercentage(r[1])}</td>
{improvements(r[2])}
</tr>)}
</tbody>
</table>
}
function BladeburnerMults(): React.ReactElement {
if(!Player.canAccessBladeburner()) return (<></>);
return (<>
{MultiplierTable([
['Bladeburner Success Chance', Player.bladeburner_success_chance_mult, Player.bladeburner_success_chance_mult*mults.bladeburner_success_chance_mult],
['Bladeburner Max Stamina', Player.bladeburner_max_stamina_mult, Player.bladeburner_max_stamina_mult*mults.bladeburner_max_stamina_mult],
['Bladeburner Stamina Gain', Player.bladeburner_stamina_gain_mult, Player.bladeburner_stamina_gain_mult*mults.bladeburner_stamina_gain_mult],
['Bladeburner Field Analysis', Player.bladeburner_analysis_mult, Player.bladeburner_analysis_mult*mults.bladeburner_analysis_mult],
])}<br />
</>);
const mults = calculateAugmentedStats();
function MultiplierTable(rows: any[]): React.ReactElement {
function improvements(r: number): JSX.Element[] {
let elems: JSX.Element[] = [];
if (r) {
elems = [
<td key="2">&nbsp;{"=>"}&nbsp;</td>,
<td key="3">{numeralWrapper.formatPercentage(r)}</td>,
];
}
return elems;
}
return (
<>
<p><strong><u>Multipliers:</u></strong></p><br />
<table>
<tbody>
{rows.map((r: any) => (
<tr key={r[0]}>
<td key="0">
<span>{r[0]} multiplier:&nbsp;</span>
</td>
<td key="1" style={{ textAlign: "right" }}>
{numeralWrapper.formatPercentage(r[1])}
</td>
{improvements(r[2])}
</tr>
))}
</tbody>
</table>
);
}
function BladeburnerMults(): React.ReactElement {
if (!Player.canAccessBladeburner()) return <></>;
return (
<>
{MultiplierTable([
['Hacking Chance ', Player.hacking_chance_mult, Player.hacking_chance_mult*mults.hacking_chance_mult],
['Hacking Speed ', Player.hacking_speed_mult, Player.hacking_speed_mult*mults.hacking_speed_mult],
['Hacking Money ', Player.hacking_money_mult, Player.hacking_money_mult*mults.hacking_money_mult],
['Hacking Growth ', Player.hacking_grow_mult, Player.hacking_grow_mult*mults.hacking_grow_mult],
])}<br />
[
"Bladeburner Success Chance",
Player.bladeburner_success_chance_mult,
Player.bladeburner_success_chance_mult *
mults.bladeburner_success_chance_mult,
],
[
"Bladeburner Max Stamina",
Player.bladeburner_max_stamina_mult,
Player.bladeburner_max_stamina_mult *
mults.bladeburner_max_stamina_mult,
],
[
"Bladeburner Stamina Gain",
Player.bladeburner_stamina_gain_mult,
Player.bladeburner_stamina_gain_mult *
mults.bladeburner_stamina_gain_mult,
],
[
"Bladeburner Field Analysis",
Player.bladeburner_analysis_mult,
Player.bladeburner_analysis_mult * mults.bladeburner_analysis_mult,
],
])}
<br />
</>
);
}
{MultiplierTable([
['Hacking Level ', Player.hacking_mult, Player.hacking_mult*mults.hacking_mult],
['Hacking Experience ', Player.hacking_exp_mult, Player.hacking_exp_mult*mults.hacking_exp_mult],
])}<br />
return (
<>
<p>
<strong>
<u>Multipliers:</u>
</strong>
</p>
<br />
{MultiplierTable([
[
"Hacking Chance ",
Player.hacking_chance_mult,
Player.hacking_chance_mult * mults.hacking_chance_mult,
],
[
"Hacking Speed ",
Player.hacking_speed_mult,
Player.hacking_speed_mult * mults.hacking_speed_mult,
],
[
"Hacking Money ",
Player.hacking_money_mult,
Player.hacking_money_mult * mults.hacking_money_mult,
],
[
"Hacking Growth ",
Player.hacking_grow_mult,
Player.hacking_grow_mult * mults.hacking_grow_mult,
],
])}
<br />
{MultiplierTable([
[
"Hacking Level ",
Player.hacking_mult,
Player.hacking_mult * mults.hacking_mult,
],
[
"Hacking Experience ",
Player.hacking_exp_mult,
Player.hacking_exp_mult * mults.hacking_exp_mult,
],
])}
<br />
{MultiplierTable([
['Strength Level ', Player.strength_mult, Player.strength_mult*mults.strength_mult],
['Strength Experience ', Player.strength_exp_mult, Player.strength_exp_mult*mults.strength_exp_mult],
])}<br />
{MultiplierTable([
[
"Strength Level ",
Player.strength_mult,
Player.strength_mult * mults.strength_mult,
],
[
"Strength Experience ",
Player.strength_exp_mult,
Player.strength_exp_mult * mults.strength_exp_mult,
],
])}
<br />
{MultiplierTable([
['Defense Level ', Player.defense_mult, Player.defense_mult*mults.defense_mult],
['Defense Experience ', Player.defense_exp_mult, Player.defense_exp_mult*mults.defense_exp_mult],
])}<br />
{MultiplierTable([
[
"Defense Level ",
Player.defense_mult,
Player.defense_mult * mults.defense_mult,
],
[
"Defense Experience ",
Player.defense_exp_mult,
Player.defense_exp_mult * mults.defense_exp_mult,
],
])}
<br />
{MultiplierTable([
['Dexterity Level ', Player.dexterity_mult, Player.dexterity_mult*mults.dexterity_mult],
['Dexterity Experience ', Player.dexterity_exp_mult, Player.dexterity_exp_mult*mults.dexterity_exp_mult],
])}<br />
{MultiplierTable([
[
"Dexterity Level ",
Player.dexterity_mult,
Player.dexterity_mult * mults.dexterity_mult,
],
[
"Dexterity Experience ",
Player.dexterity_exp_mult,
Player.dexterity_exp_mult * mults.dexterity_exp_mult,
],
])}
<br />
{MultiplierTable([
['Agility Level ', Player.agility_mult, Player.agility_mult*mults.agility_mult],
['Agility Experience ', Player.agility_exp_mult, Player.agility_exp_mult*mults.agility_exp_mult],
])}<br />
{MultiplierTable([
[
"Agility Level ",
Player.agility_mult,
Player.agility_mult * mults.agility_mult,
],
[
"Agility Experience ",
Player.agility_exp_mult,
Player.agility_exp_mult * mults.agility_exp_mult,
],
])}
<br />
{MultiplierTable([
['Charisma Level ', Player.charisma_mult, Player.charisma_mult*mults.charisma_mult],
['Charisma Experience ', Player.charisma_exp_mult, Player.charisma_exp_mult*mults.charisma_exp_mult],
])}<br />
{MultiplierTable([
[
"Charisma Level ",
Player.charisma_mult,
Player.charisma_mult * mults.charisma_mult,
],
[
"Charisma Experience ",
Player.charisma_exp_mult,
Player.charisma_exp_mult * mults.charisma_exp_mult,
],
])}
<br />
{MultiplierTable([
['Hacknet Node production ', Player.hacknet_node_money_mult, Player.hacknet_node_money_mult*mults.hacknet_node_money_mult],
['Hacknet Node purchase cost ', Player.hacknet_node_purchase_cost_mult, Player.hacknet_node_purchase_cost_mult*mults.hacknet_node_purchase_cost_mult],
['Hacknet Node RAM upgrade cost ', Player.hacknet_node_ram_cost_mult, Player.hacknet_node_ram_cost_mult*mults.hacknet_node_ram_cost_mult],
['Hacknet Node Core purchase cost ', Player.hacknet_node_core_cost_mult, Player.hacknet_node_core_cost_mult*mults.hacknet_node_core_cost_mult],
['Hacknet Node level upgrade cost ', Player.hacknet_node_level_cost_mult, Player.hacknet_node_level_cost_mult*mults.hacknet_node_level_cost_mult],
])}<br />
{MultiplierTable([
[
"Hacknet Node production ",
Player.hacknet_node_money_mult,
Player.hacknet_node_money_mult * mults.hacknet_node_money_mult,
],
[
"Hacknet Node purchase cost ",
Player.hacknet_node_purchase_cost_mult,
Player.hacknet_node_purchase_cost_mult *
mults.hacknet_node_purchase_cost_mult,
],
[
"Hacknet Node RAM upgrade cost ",
Player.hacknet_node_ram_cost_mult,
Player.hacknet_node_ram_cost_mult * mults.hacknet_node_ram_cost_mult,
],
[
"Hacknet Node Core purchase cost ",
Player.hacknet_node_core_cost_mult,
Player.hacknet_node_core_cost_mult *
mults.hacknet_node_core_cost_mult,
],
[
"Hacknet Node level upgrade cost ",
Player.hacknet_node_level_cost_mult,
Player.hacknet_node_level_cost_mult *
mults.hacknet_node_level_cost_mult,
],
])}
<br />
{MultiplierTable([
['Company reputation gain ', Player.company_rep_mult, Player.company_rep_mult*mults.company_rep_mult],
['Faction reputation gain ', Player.faction_rep_mult, Player.faction_rep_mult*mults.faction_rep_mult],
['Salary ', Player.work_money_mult, Player.work_money_mult*mults.work_money_mult],
])}<br />
{MultiplierTable([
[
"Company reputation gain ",
Player.company_rep_mult,
Player.company_rep_mult * mults.company_rep_mult,
],
[
"Faction reputation gain ",
Player.faction_rep_mult,
Player.faction_rep_mult * mults.faction_rep_mult,
],
[
"Salary ",
Player.work_money_mult,
Player.work_money_mult * mults.work_money_mult,
],
])}
<br />
{MultiplierTable([
['Crime success ', Player.crime_success_mult, Player.crime_success_mult*mults.crime_success_mult],
['Crime money ', Player.crime_money_mult, Player.crime_money_mult*mults.crime_money_mult],
])}<br />
{MultiplierTable([
[
"Crime success ",
Player.crime_success_mult,
Player.crime_success_mult * mults.crime_success_mult,
],
[
"Crime money ",
Player.crime_money_mult,
Player.crime_money_mult * mults.crime_money_mult,
],
])}
<br />
<BladeburnerMults />
</>
)
<BladeburnerMults />
</>
);
}