Added maximum number of shares per stock

This commit is contained in:
danielyxie
2019-01-08 16:42:39 -08:00
parent ca002e6e53
commit a10833837f
10 changed files with 171734 additions and 1785 deletions

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@@ -6,8 +6,8 @@ import { Player } from "./Player";
import { AllServers } from "./Server";
import { hackWorldDaemon } from "./RedPill";
import { StockMarket,
SymbolToStockMap } from "./StockMarket";
import { Stock } from "./Stock";
SymbolToStockMap } from "./StockMarket/StockMarket";
import { Stock } from "./StockMarket/Stock";
import { Terminal } from "./Terminal";
import { numeralWrapper } from "./ui/numeralFormat";
import { dialogBoxCreate } from "../utils/DialogBox";

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@@ -40,12 +40,12 @@ import {Server, getServer, AddToAllServers,
GetServerByHostname, numCycleForGrowth} from "./Server";
import {Settings} from "./Settings";
import {SpecialServerIps} from "./SpecialServerIps";
import {Stock} from "./Stock";
import {Stock} from "./StockMarket/Stock";
import {StockMarket, StockSymbols, SymbolToStockMap,
initStockMarket, initSymbolToStockMap, buyStock,
sellStock, updateStockPlayerPosition,
shortStock, sellShort, OrderTypes,
PositionTypes, placeOrder, cancelOrder} from "./StockMarket";
PositionTypes, placeOrder, cancelOrder} from "./StockMarket/StockMarket";
import {post} from "./ui/postToTerminal";
import {TextFile, getTextFile, createTextFile} from "./TextFile";
@@ -1556,6 +1556,7 @@ function NetscriptFunctions(workerScript) {
shares = Math.round(shares);
if (shares === 0) {return 0;}
// Does player have enough money?
var totalPrice = stock.price * shares;
if (Player.money.lt(totalPrice + CONSTANTS.StockMarketCommission)) {
workerScript.scriptRef.log("Not enough money to purchase " + formatNumber(shares, 0) + " shares of " +
@@ -1564,6 +1565,13 @@ function NetscriptFunctions(workerScript) {
return 0;
}
// Would this purchase exceed the maximum number of shares?
if (shares + stock.playerShares + stock.playerShortShares > stock.maxShares) {
workerScript.scriptRef.log(`You cannot purchase this many shares. ${stock.symbol} has a maximum of ` +
`${stock.maxShares} shares.`);
return 0;
}
var origTotal = stock.playerShares * stock.playerAvgPx;
Player.loseMoney(totalPrice + CONSTANTS.StockMarketCommission);
var newTotal = origTotal + totalPrice;

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@@ -29,7 +29,7 @@ import {SpecialServerIps, SpecialServerIpsMap,
SpecialServerNames} from "./SpecialServerIps";
import {initStockMarket, initSymbolToStockMap,
stockMarketContentCreated,
setStockMarketContentCreated} from "./StockMarket";
setStockMarketContentCreated} from "./StockMarket/StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import Decimal from "decimal.js";
import {dialogBoxCreate} from "../utils/DialogBox";

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@@ -16,7 +16,7 @@ import {loadAllRunningScripts} from "./Script";
import {AllServers, loadAllServers} from "./Server";
import {Settings} from "./Settings";
import {loadSpecialServerIps, SpecialServerIps} from "./SpecialServerIps";
import {loadStockMarket, StockMarket} from "./StockMarket";
import {loadStockMarket, StockMarket} from "./StockMarket/StockMarket";
import {dialogBoxCreate} from "../utils/DialogBox";
import {gameOptionsBoxClose} from "../utils/GameOptions";
import {clearEventListeners} from "../utils/uiHelpers/clearEventListeners";

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@@ -1,105 +0,0 @@
import { Generic_fromJSON, Generic_toJSON, Reviver } from "../utils/JSONReviver";
import { getRandomInt } from "../utils/helpers/getRandomInt";
/**
* Represents the valuation of a company in the World Stock Exchange.
*/
export class Stock {
/**
* Initializes a Stock from a JSON save state
*/
static fromJSON(value: any): Stock {
return Generic_fromJSON(Stock, value.data);
}
/**
* Bear or bull (more likely to go up or down, based on otlkMag)
*/
b: boolean;
/**
* Maximum price of a stock (per share)
*/
readonly cap: number;
/**
* Maximum volatility
*/
readonly mv: number;
/**
* Name of the company that the stock is for
*/
readonly name: string;
/**
* Outlook magnitude. Represents the stock's forecast and likelihood
* of increasing/decreasing (based on whether its in bear or bull mode)
*/
otlkMag: number;
/**
* Average price of stocks that the player owns in the LONG position
*/
playerAvgPx: number;
/**
* Average price of stocks that the player owns in the SHORT position
*/
playerAvgShortPx: number;
/**
* Number of shares the player owns in the LONG position
*/
playerShares: number;
/**
* Number of shares the player owns in the SHORT position
*/
playerShortShares: number;
/**
* The HTML element that displays the stock's info in the UI
*/
posTxtEl: HTMLElement | null;
/**
* Stock's share price
*/
price: number;
/**
* The stock's ticker symbol
*/
readonly symbol: string;
constructor(name: string = "",
symbol: string = "",
mv: number = 1,
b: boolean = true,
otlkMag: number = 0,
initPrice: number = 10e3) {
this.name = name;
this.symbol = symbol;
this.price = initPrice;
this.playerShares = 0;
this.playerAvgPx = 0;
this.playerShortShares = 0;
this.playerAvgShortPx = 0;
this.mv = mv;
this.b = b;
this.otlkMag = otlkMag;
this.cap = getRandomInt(initPrice * 1e3, initPrice * 25e3);
this.posTxtEl = null;
}
/**
* Serialize the Stock to a JSON save state.
*/
toJSON(): any {
return Generic_toJSON("Stock", this);
}
}
Reviver.constructors.Stock = Stock;

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@@ -73,7 +73,7 @@ import {StockMarket, StockSymbols,
SymbolToStockMap, initStockSymbols,
initSymbolToStockMap, stockMarketCycle,
processStockPrices,
displayStockMarketContent} from "./StockMarket";
displayStockMarketContent} from "./StockMarket/StockMarket";
import {Terminal, postNetburnerText} from "./Terminal";
import {KEY} from "../utils/helpers/keyCodes";
import {Page, routing} from "./ui/navigationTracking";