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https://github.com/bitburner-official/bitburner-src.git
synced 2026-04-21 00:32:51 +02:00
Added BitNode multipliers for purchased servers. Fixed bugs in new Script Editor implementation. Added documentation for script editors
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@@ -168,6 +168,7 @@ function initBitNodes() {
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"In this BitNode:<br><br>" +
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"Your stats are significantly decreased.<br>" +
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"All methods of gaining money are half as profitable (except Stock Market)<br>" +
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"Purchased servers are more expensive, have less max RAM, and a lower maximum limit<br>" +
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"Augmentations are 5x as expensive and require twice as much reputation<br><br>" +
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"Destroying this BitNode will give you Source-File 10, or if you already have this Source-File it will " +
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"upgrade its level up to a maximum of 3. This Source-File unlocks Sleeve technology in other BitNodes. " +
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@@ -337,6 +338,9 @@ function initBitNodeMultipliers() {
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BitNodeMultipliers.CorporationValuation = 0.5;
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BitNodeMultipliers.AugmentationMoneyCost = 5;
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BitNodeMultipliers.AugmentationRepCost = 2;
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BitNodeMultipliers.PurchasedServerCost = 5;
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BitNodeMultipliers.PurchasedServerLimit = 0.6;
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BitNodeMultipliers.PurchasedServerMaxRam = 0.5;
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case 11: //The Big Crash
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BitNodeMultipliers.ServerMaxMoney = 0.1;
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BitNodeMultipliers.ServerStartingMoney = 0.1;
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@@ -125,6 +125,20 @@ interface IBitNodeMultipliers {
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*/
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ManualHackMoney: number;
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/**
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* Influence how much it costs to purchase a server
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*/
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PurchasedServerCost: number;
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/**
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* Influences the maximum number of purchased servers you can have
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*/
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PurchasedServerLimit: number;
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/**
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* Influences the maximum allowed RAM for a purchased server
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*/
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PurchasedServerMaxRam: number;
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/**
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* Influences the minimum favor the player must have with a faction before they can donate to gain rep.
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*/
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@@ -184,6 +198,10 @@ export const BitNodeMultipliers: IBitNodeMultipliers = {
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ServerStartingSecurity: 1,
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ServerWeakenRate: 1,
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PurchasedServerCost: 1,
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PurchasedServerLimit: 1,
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PurchasedServerMaxRam: 1,
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CompanyWorkMoney: 1,
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CrimeMoney: 1,
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HacknetNodeMoney: 1,
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