Mostly done converting Gang UI to React

This commit is contained in:
Olivier Gagnon
2021-06-16 00:28:20 -04:00
parent 9466017906
commit 9e345b1375
16 changed files with 664 additions and 929 deletions
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import React, { useState, useEffect } from "react";
import { formatNumber } from "../../../utils/StringHelperFunctions";
import { numeralWrapper } from "../../ui/numeralFormat";
import { GangMemberUpgrades } from "../GangMemberUpgrades";
import { GangMemberUpgrade } from "../GangMemberUpgrade";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Money } from "../../ui/React/Money";
import { removePopup } from "../../ui/React/createPopup";
interface IPanelProps {
member: any;
gang: any;
player: IPlayer;
}
function GangMemberUpgradePanel(props: IPanelProps): React.ReactElement {
const [rerender, setRerender] = useState(false);
// Upgrade buttons. Only show upgrades that can be afforded
const weaponUpgrades: GangMemberUpgrade[] = [];
const armorUpgrades: GangMemberUpgrade[] = [];
const vehicleUpgrades: GangMemberUpgrade[] = [];
const rootkitUpgrades: GangMemberUpgrade[] = [];
const augUpgrades: GangMemberUpgrade[] = [];
for (const upgName in GangMemberUpgrades) {
if (GangMemberUpgrades.hasOwnProperty(upgName)) {
const upg = GangMemberUpgrades[upgName];
if (props.player.money.lt(upg.getCost(props.gang))) continue;
if (props.member.upgrades.includes(upgName) || props.member.augmentations.includes(upgName)) continue;
switch (upg.type) {
case "w":
weaponUpgrades.push(upg);
break;
case "a":
armorUpgrades.push(upg);
break;
case "v":
vehicleUpgrades.push(upg);
break;
case "r":
rootkitUpgrades.push(upg);
break;
case "g":
augUpgrades.push(upg);
break;
default:
console.error(`ERROR: Invalid Gang Member Upgrade Type: ${upg.type}`);
}
}
}
function purchased(name: string): React.ReactElement {
const upg = GangMemberUpgrades[name]
return (<div key={name} className="gang-owned-upgrade tooltip">
{upg.name}
<span className="tooltiptext" dangerouslySetInnerHTML={{__html: upg.desc}} />
</div>);
}
function upgradeButton(upg: GangMemberUpgrade, left: boolean = false): React.ReactElement {
function onClick(): void {
props.member.buyUpgrade(upg, props.player, props.gang);
setRerender(old => !old);
}
return (<a key={upg.name} className="a-link-button tooltip" style={{margin:"2px", padding:"2px", display:"block", fontSize:"11px"}} onClick={onClick}>
{upg.name} - {Money(upg.getCost(props.gang))}
<span className={left?"tooltiptextleft":"tooltiptext"} dangerouslySetInnerHTML={{__html: upg.desc}} />
</a>);
}
return (<div style={{border: '1px solid white'}}>
<h1>{props.member.name}({props.member.task})</h1>
<pre style={{fontSize:"14px", display: "inline-block", width:"20%"}}>
Hack: {props.member.hack} (x{formatNumber(props.member.hack_mult * props.member.hack_asc_mult, 2)})<br />
Str: {props.member.str} (x{formatNumber(props.member.str_mult * props.member.str_asc_mult, 2)})<br />
Def: {props.member.def} (x{formatNumber(props.member.def_mult * props.member.def_asc_mult, 2)})<br />
Dex: {props.member.dex} (x{formatNumber(props.member.dex_mult * props.member.dex_asc_mult, 2)})<br />
Agi: {props.member.agi} (x{formatNumber(props.member.agi_mult * props.member.agi_asc_mult, 2)})<br />
Cha: {props.member.cha} (x{formatNumber(props.member.cha_mult * props.member.cha_asc_mult, 2)})
</pre>
<div className="gang-owned-upgrades-div">
Purchased Upgrades: {props.member.upgrades.map((upg: any) => purchased(upg))}
{props.member.augmentations.map((upg: any) => purchased(upg))}
</div>
<div style={{width: "20%", display: "inline-block"}}>
<h2>Weapons</h2>
{weaponUpgrades.map(upg => upgradeButton(upg))}
</div>
<div style={{width: "20%", display: "inline-block"}}>
<h2>Armor</h2>
{armorUpgrades.map(upg => upgradeButton(upg))}
</div>
<div style={{width: "20%", display: "inline-block"}}>
<h2>Vehicles</h2>
{vehicleUpgrades.map(upg => upgradeButton(upg))}
</div>
<div style={{width: "20%", display: "inline-block"}}>
<h2>Rootkits</h2>
{rootkitUpgrades.map(upg => upgradeButton(upg, true))}
</div>
<div style={{width: "20%", display: "inline-block"}}>
<h2>Augmentations</h2>
{augUpgrades.map(upg => upgradeButton(upg, true))}
</div>
</div>);
}
interface IProps {
gang: any;
player: IPlayer;
popupId: string;
}
export function GangMemberUpgradePopup(props: IProps): React.ReactElement {
const [rerender, setRerender] = useState(false);
const [filter, setFilter] = useState("");
function closePopup(): void {
removePopup(props.popupId);
}
useEffect(() => {
window.addEventListener('keydown', closePopup);
const id = setInterval(() => setRerender(old => !old), 1000);
return () => {
clearInterval(id);
window.removeEventListener('keydown', closePopup);
}
}, []);
return (<>
<input className="text-input" value={filter} placeholder="Filter gang member" onChange={event => setFilter(event.target.value)} />
<p className="tooltip" style={{marginLeft: '6px', display: 'inline-block'}}>
Discount: -{numeralWrapper.formatPercentage(1 - 1 / props.gang.getDiscount())}
<span className="tooltiptext">You get a discount on equipment and upgrades based on your gang's respect and power. More respect and power leads to more discounts.</span>
</p>
{props.gang.members.map((member: any) => <GangMemberUpgradePanel key={member.name} player={props.player} gang={props.gang} member={member} />)}
</>);
}
/*
// Add buttons to purchase each upgrade
const upgrades = [weaponUpgrades, armorUpgrades, vehicleUpgrades, rootkitUpgrades, augUpgrades];
const divs = [weaponDiv, armorDiv, vehicleDiv, rootkitDiv, augDiv];
for (let i = 0; i < upgrades.length; ++i) {
let upgradeArray = upgrades[i];
let div = divs[i];
for (let j = 0; j < upgradeArray.length; ++j) {
let upg = upgradeArray[j];
(function (upg, div, memberObj, i, gang) {
let createElementParams = {
innerHTML: `${upg.name} - ${renderToStaticMarkup(Money(upg.getCost(gang)))}`,
class: "a-link-button", margin:"2px", padding:"2px", display:"block",
fontSize:"11px",
clickListener:() => {
memberObj.buyUpgrade(upg, player, gangObj);
return false;
},
}
// For the last two divs, tooltip should be on the left
if (i >= 3) {
createElementParams.tooltipleft = upg.desc;
} else {
createElementParams.tooltip = upg.desc;
}
div.appendChild(createElement("a", createElementParams));
})(upg, div, this, i, gangObj);
}
}
createPopup(boxId, UIElems.gangMemberUpgradeBoxElements)
*/