Bulk of design overhaul

This commit is contained in:
nickofolas
2022-04-17 12:51:14 -05:00
parent 02d0d0df53
commit 9db90709fd
6 changed files with 736 additions and 668 deletions
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import { MenuItem, Select, SelectChangeEvent, TextField, Tooltip, Typography } from "@mui/material";
import React, { useState } from "react";
import { IPlayer } from "../../PersonObjects/IPlayer";
import { Settings } from "../../Settings/Settings";
import { OptionSwitch } from "../../ui/React/OptionSwitch";
import { formatTime } from "../../utils/helpers/formatTime";
import { GameOptionsTabs } from "../GameOptionsTabs";
import { GameOptionsPage } from "./GameOptionsPage";
import { OptionsSlider } from "./OptionsSlider";
interface IProps {
currentTab: GameOptionsTabs;
player: IPlayer;
}
export const CurrentOptionsPage = (props: IProps): React.ReactElement => {
const [execTime, setExecTime] = useState(Settings.CodeInstructionRunTime);
const [recentScriptsSize, setRecentScriptsSize] = useState(Settings.MaxRecentScriptsCapacity);
const [logSize, setLogSize] = useState(Settings.MaxLogCapacity);
const [portSize, setPortSize] = useState(Settings.MaxPortCapacity);
const [terminalSize, setTerminalSize] = useState(Settings.MaxTerminalCapacity);
const [autosaveInterval, setAutosaveInterval] = useState(Settings.AutosaveInterval);
const [timestampFormat, setTimestampFormat] = useState(Settings.TimestampsFormat);
const [locale, setLocale] = useState(Settings.Locale);
function handleExecTimeChange(event: any, newValue: number | number[]): void {
setExecTime(newValue as number);
Settings.CodeInstructionRunTime = newValue as number;
}
function handleRecentScriptsSizeChange(event: any, newValue: number | number[]): void {
setRecentScriptsSize(newValue as number);
Settings.MaxRecentScriptsCapacity = newValue as number;
}
function handleLogSizeChange(event: any, newValue: number | number[]): void {
setLogSize(newValue as number);
Settings.MaxLogCapacity = newValue as number;
}
function handlePortSizeChange(event: any, newValue: number | number[]): void {
setPortSize(newValue as number);
Settings.MaxPortCapacity = newValue as number;
}
function handleTerminalSizeChange(event: any, newValue: number | number[]): void {
setTerminalSize(newValue as number);
Settings.MaxTerminalCapacity = newValue as number;
}
function handleAutosaveIntervalChange(event: any, newValue: number | number[]): void {
setAutosaveInterval(newValue as number);
Settings.AutosaveInterval = newValue as number;
}
function handleLocaleChange(event: SelectChangeEvent<string>): void {
setLocale(event.target.value as string);
Settings.Locale = event.target.value as string;
}
function handleTimestampFormatChange(event: React.ChangeEvent<HTMLInputElement>): void {
setTimestampFormat(event.target.value);
Settings.TimestampsFormat = event.target.value;
}
const pages = {
[GameOptionsTabs.SYSTEM]: (
<GameOptionsPage title="System">
<OptionsSlider
label=".script exec time (ms)"
value={execTime}
callback={handleExecTimeChange}
step={1}
min={5}
max={100}
tooltip={
<>
The minimum number of milliseconds it takes to execute an operation in Netscript. Setting this too low can
result in poor performance if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Recently killed scripts size"
value={recentScriptsSize}
callback={handleRecentScriptsSizeChange}
step={25}
min={0}
max={500}
tooltip={
<>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
lot of memory if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Netscript log size"
value={logSize}
callback={handleLogSizeChange}
step={20}
min={20}
max={500}
tooltip={
<>
The maximum number of lines a script's logs can hold. Setting this too high can cause the game to use a
lot of memory if you have many scripts running.
</>
}
/>
<OptionsSlider
label="Netscript port size"
value={portSize}
callback={handlePortSizeChange}
step={1}
min={20}
max={100}
tooltip={
<>
The maximum number of entries that can be written to a port using Netscript's write() function. Setting
this too high can cause the game to use a lot of memory.
</>
}
/>
<OptionsSlider
label="Terminal capacity"
value={terminalSize}
callback={handleTerminalSizeChange}
step={50}
min={50}
max={500}
tooltip={
<>
The maximum number of entries that can be written to the terminal. Setting this too high can cause the
game to use a lot of memory.
</>
}
/>
<OptionsSlider
label="Autosave interval (s)"
value={autosaveInterval}
callback={handleAutosaveIntervalChange}
step={30}
min={0}
max={600}
tooltip={<>The time (in seconds) between each autosave. Set to 0 to disable autosave.</>}
/>
</GameOptionsPage>
),
[GameOptionsTabs.INTERFACE]: (
<GameOptionsPage title="Interface">
<OptionSwitch
checked={Settings.DisableASCIIArt}
onChange={(newValue) => (Settings.DisableASCIIArt = newValue)}
text="Disable ascii art"
tooltip={<>If this is set all ASCII art will be disabled.</>}
/>
<OptionSwitch
checked={Settings.DisableTextEffects}
onChange={(newValue) => (Settings.DisableTextEffects = newValue)}
text="Disable text effects"
tooltip={
<>
If this is set, text effects will not be displayed. This can help if text is difficult to read in certain
areas.
</>
}
/>
<OptionSwitch
checked={Settings.DisableOverviewProgressBars}
onChange={(newValue) => (Settings.DisableOverviewProgressBars = newValue)}
text="Disable Overview Progress Bars"
tooltip={<>If this is set, the progress bars in the character overview will be hidden.</>}
/>
<OptionSwitch
checked={Settings.UseIEC60027_2}
onChange={(newValue) => (Settings.UseIEC60027_2 = newValue)}
text="Use GiB instead of GB"
tooltip={
<>If this is set all references to memory will use GiB instead of GB, in accordance with IEC 60027-2.</>
}
/>
<Tooltip
title={
<Typography>
Terminal commands and log entries will be timestamped. See https://date-fns.org/docs/Getting-Started/
</Typography>
}
>
<span>
<TextField
InputProps={{
startAdornment: (
<Typography
color={
formatTime(timestampFormat) === "format error" && timestampFormat !== "" ? "error" : "success"
}
>
Timestamp&nbsp;format:&nbsp;
</Typography>
),
}}
value={timestampFormat}
onChange={handleTimestampFormatChange}
placeholder="yyyy-MM-dd hh:mm:ss"
/>
</span>
</Tooltip>
<>
<Tooltip title={<Typography>Sets the locale for displaying numbers.</Typography>}>
<Typography>Locale&nbsp;</Typography>
</Tooltip>
<Select value={locale} onChange={handleLocaleChange}>
<MenuItem value="en">en</MenuItem>
<MenuItem value="bg">bg</MenuItem>
<MenuItem value="cs">cs</MenuItem>
<MenuItem value="da-dk">da-dk</MenuItem>
<MenuItem value="de">de</MenuItem>
<MenuItem value="en-au">en-au</MenuItem>
<MenuItem value="en-gb">en-gb</MenuItem>
<MenuItem value="es">es</MenuItem>
<MenuItem value="fr">fr</MenuItem>
<MenuItem value="hu">hu</MenuItem>
<MenuItem value="it">it</MenuItem>
<MenuItem value="lv">lv</MenuItem>
<MenuItem value="no">no</MenuItem>
<MenuItem value="pl">pl</MenuItem>
<MenuItem value="ru">ru</MenuItem>
</Select>
</>
</GameOptionsPage>
),
[GameOptionsTabs.GAMEPLAY]: (
<GameOptionsPage title="Gameplay">
<OptionSwitch
checked={Settings.SuppressMessages}
onChange={(newValue) => (Settings.SuppressMessages = newValue)}
text="Suppress story messages"
tooltip={
<>
If this is set, then any messages you receive will not appear as popups on the screen. They will still get
sent to your home computer as '.msg' files and can be viewed with the 'cat' Terminal command.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressFactionInvites}
onChange={(newValue) => (Settings.SuppressFactionInvites = newValue)}
text="Suppress faction invites"
tooltip={
<>
If this is set, then any faction invites you receive will not appear as popups on the screen. Your
outstanding faction invites can be viewed in the 'Factions' page.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressTravelConfirmation}
onChange={(newValue) => (Settings.SuppressTravelConfirmation = newValue)}
text="Suppress travel confirmations"
tooltip={
<>
If this is set, the confirmation message before traveling will not show up. You will automatically be
deducted the travel cost as soon as you click.
</>
}
/>
<OptionSwitch
checked={Settings.SuppressBuyAugmentationConfirmation}
onChange={(newValue) => (Settings.SuppressBuyAugmentationConfirmation = newValue)}
text="Suppress augmentations confirmation"
tooltip={<>If this is set, the confirmation message before buying augmentation will not show up.</>}
/>
<OptionSwitch
checked={Settings.SuppressTIXPopup}
onChange={(newValue) => (Settings.SuppressTIXPopup = newValue)}
text="Suppress TIX messages"
tooltip={<>If this is set, the stock market will never create any popup.</>}
/>
<OptionSwitch
checked={Settings.SuppressSavedGameToast}
onChange={(newValue) => (Settings.SuppressSavedGameToast = newValue)}
text="Suppress Auto-Save Game Toast"
tooltip={<>If this is set, there will be no "Game Saved!" toast appearing after an auto-save.</>}
/>
<OptionSwitch
checked={Settings.SuppressAutosaveDisabledWarnings}
onChange={(newValue) => (Settings.SuppressAutosaveDisabledWarnings = newValue)}
text="Suppress Auto-Save Disabled Warning"
tooltip={<>If this is set, there will be no warning triggered when auto-save is disabled (at 0).</>}
/>
<OptionSwitch
checked={Settings.SaveGameOnFileSave}
onChange={(newValue) => (Settings.SaveGameOnFileSave = newValue)}
text="Save game on file save"
tooltip={<>Save your game any time a file is saved in the script editor.</>}
/>
{props.player.bladeburner && (
<OptionSwitch
checked={Settings.SuppressBladeburnerPopup}
onChange={(newValue) => (Settings.SuppressBladeburnerPopup = newValue)}
text="Suppress bladeburner popup"
tooltip={
<>
If this is set, then having your Bladeburner actions interrupted by being busy with something else will
not display a popup message.
</>
}
/>
)}
</GameOptionsPage>
),
[GameOptionsTabs.MISC]: (
<GameOptionsPage title="Misc">
<OptionSwitch
checked={Settings.DisableHotkeys}
onChange={(newValue) => (Settings.DisableHotkeys = newValue)}
text="Disable hotkeys"
tooltip={
<>
If this is set, then most hotkeys (keyboard shortcuts) in the game are disabled. This includes Terminal
commands, hotkeys to navigate between different parts of the game, and the "Save and Close (Ctrl + b)"
hotkey in the Text Editor.
</>
}
/>
<OptionSwitch
checked={Settings.EnableBashHotkeys}
onChange={(newValue) => (Settings.EnableBashHotkeys = newValue)}
text="Enable bash hotkeys"
tooltip={
<>
Improved Bash emulation mode. Setting this to 1 enables several new Terminal shortcuts and features that
more closely resemble a real Bash-style shell. Note that when this mode is enabled, the default browser
shortcuts are overriden by the new Bash shortcuts.
</>
}
/>
<OptionSwitch
checked={Settings.ExcludeRunningScriptsFromSave}
onChange={(newValue) => (Settings.ExcludeRunningScriptsFromSave = newValue)}
text="Exclude Running Scripts from Save"
tooltip={
<>
If this is set, the save file will exclude all running scripts. This is only useful if your save is
lagging a lot. You'll have to restart your script every time you launch the game.
</>
}
/>
</GameOptionsPage>
),
};
return pages[props.currentTab];
};